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  #701  
Old May 8th, 2010, 07:40 AM
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WraithLord WraithLord is offline
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Default Re: Conceptual Balance Mod 1.6

How about adding any/all of the mods below:

- Underwater Gameplay Improvement Mod v 0.92
I didn't try it but the from the description the changes look good balance wise.

- Community sprites.
- Streamers and Standards
Just GFX, but oh so cool

- End game diversity.
No more tart only end game.

1.7 can be distributed as base CBM 1.7 (CBM only) and enhanced CBM combined with all the above mods.

Such a release of 1.7 would be, well, awesome
And yes, it's possible to mix and match mods manually but it's:
a- repetitive, annoying
b- not fail proof (conflicts)
c- You never know whether the mods you combine are supposed to work together (thematically)

There are already a few combo mods around. I like them all but most are focused on nations, not on enhancing vanilla game.
I think llamabeast mentioned a possible combo with his diversity mod but I've no idea where this stands.
CBM++ is something I'd really love to see.

Edit: , I had a vague recollection of mentioning this in another thread. Turns out to be this thread. Sorry for the repeat.
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  #702  
Old May 8th, 2010, 12:02 PM

Caneda Caneda is offline
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Default Re: Conceptual Balance Mod 1.6

If i install the CBM and i click on New Game.The game give me this error : Nagot gick fel!Bad #selectarmor command.

Anyone can help me please?i am new of the game ,thx
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  #703  
Old May 8th, 2010, 12:09 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Why do people insist on bundling Streamers and Standards with things? If *you* want it to be bundled with CBM, add it yourself. Let those of us who don't think its an improvement not need to use it. Its purely graphical, so you can add it to another mod used in a game with no issues. But having to search through a gigantic mod like CBM to delete its content is a rather aggravating thing to force others to do.

Basically, its easier for those people who want to use streamers and standards to add it to a mod that's being used than for others to have to delete its contents from random mod compilations.
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  #704  
Old May 8th, 2010, 12:25 PM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Caneda View Post
If i install the CBM and i click on New Game.The game give me this error : Nagot gick fel!Bad #selectarmor command.

Anyone can help me please?i am new of the game ,thx
Are you using any other mods than CBM at the same time? If you are they likely conflict with each other. You can either disable one of the mods or try activating them in a different order.
I had a similar problem a while back when I was playing warhammer mods.
You could also take the long way and try one of the combine scripts. I've seen it around here somewhere.

Of course this is just what I think might be the cause, so don't count on it too much
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  #705  
Old May 8th, 2010, 12:41 PM

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Default Re: Conceptual Balance Mod 1.6

mhmhm no this is the only mod that i use
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  #706  
Old May 8th, 2010, 12:58 PM
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Default Re: Conceptual Balance Mod 1.6

Hmm... I'm afraid my knowledge is very limited when it comes to mods. If you've got the latest Dominions 3 patch and it still does that, I'm afraid I'm not much of a use here.
Just wait and some veteran will surely step in and help you
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  #707  
Old May 8th, 2010, 01:17 PM

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Default Re: Conceptual Balance Mod 1.6

If CBM 1.6 is the only mod you have, perhaps your game version is out of date. Have you downloaded the latest patch? There's a link that'll get you there on the news bar to the left.
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  #708  
Old May 8th, 2010, 01:40 PM

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Default Re: Conceptual Balance Mod 1.6

solved...thank you all
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  #709  
Old May 10th, 2010, 03:03 PM

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Default Re: Conceptual Balance Mod 1.6

Edit sorry

Last edited by Caneda; May 10th, 2010 at 03:11 PM..
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  #710  
Old May 21st, 2010, 11:02 AM

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Default Re: Conceptual Balance Mod 1.6

I'd like to see some starker differences between Sohei and Yamabushi. Perhaps to emphasis the defensive aspect of the Sohei, they could have heavy Samurai Armor, and maybe No-Daishi instead of a normal Katana. I believe those weapons were considered easier to manufacture because the design was less ornate in general then that of the Katana.

Did the Sohei or the Yamabushi have a sort of grandmaster or leadertype, because that would be a cool leader unit to add to the game.
Both have 1 Holy, but Sohei would have 1 air, while Yamabushi had 100% at 1 Fire/1 Nature/1 Earth.

Why do the Jomon get one Fire a turn? Wouldn't make more sense to get one Water a turn, since they are a sea bound culture?


Two other changes that would be cool. The inclusion of Ronin units. You get them all the time when you have High Turmoil and High Luck. They have leather armor, so low resource cost. A Ronin is simple a masterless Samurai... Well, the pretender god would make a worthy cause to join for them.

And longbows on Cavalry. Samurai were archers first and for most.

Finally, Japan was a sea bound culture. Look how Age of Empires Portrays them (what a source.) Let's have more water themed pretenders. And an Emperor. If T'ien Ch'i can have a jade emperor, then so can the Jomon.
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