.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2009, 12:49 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Magic gems, magic duel and returning

12 gems should certainly be enough. The AI really shouldn't be using extra gems in this situation, but whateva.

I have made a couple builds w/ S1 pretenders, planning to always have them hidden amongst my mundane mages,... but they never quite make it to the finish line

/me is scaredy cat
Reply With Quote
  #2  
Old January 26th, 2009, 04:44 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Magic gems, magic duel and returning

Magic Duel doesn't always go after high hp targets. I had my god casting magic duel at llama's skink priests and slann in a game, and while most of the time he went after the slann, once or twice he chose to magic duel skink priests instead, even without said priests being stacked together in a group.
Reply With Quote
  #3  
Old January 26th, 2009, 05:12 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Magic gems, magic duel and returning

as I stated above, magic duel goes after the highest astral targets, not the highest hp targets.
Reply With Quote
  #4  
Old January 26th, 2009, 07:56 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Magic gems, magic duel and returning

Oops, somehow I missed that.
Reply With Quote
  #5  
Old January 27th, 2009, 09:46 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: Magic gems, magic duel and returning

Highest astral with or without buffs, which don't count for magic duel?
Reply With Quote
  #6  
Old January 27th, 2009, 10:44 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Magic gems, magic duel and returning

As we're on the topic I'm pretty sure I heard somewhere that Communions don't work for the purpose of magic duels, can someone confirm this?
Reply With Quote
  #7  
Old January 27th, 2009, 11:23 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Magic gems, magic duel and returning

confirmed. nothing affects your duel chances other than your base astral level.

The only question, I think, is whether paths lost due to some changeshape count or not... ie if you took an astral 2 dragon, in dragon form it would have zero astral - can it be mind dueled? and, if so, what level of astral does it have? Perhaps there is a similar issue for mute or feeblemind - I think that the level is your current showing one (ie. you have no astral if feebleminded), but I am not sure of this and have not tested.
Reply With Quote
  #8  
Old January 29th, 2009, 10:27 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: Magic gems, magic duel and returning

I don't know about hidden paths (dragon shape...). Could be fun to have an S2 dragon that cannot be targetted by magic duel in dragon shape.
I confirm that the gem use by an S9 mage is 3 pearls/casting.
So 3 * Magic Duel + returning = 11 pearls instead of 5.
(Too bad I could have scripted a fourth duel... Will be for my next target...)
Reply With Quote
  #9  
Old January 29th, 2009, 10:38 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Magic gems, magic duel and returning

Another thing about S lvls, I think when it comes to intercepting mind hunts only base s lvl effects it. Pretty sure I had a 3S mage (cap+coin) in a province and he never intercepted any of the 3 mind hunts that came in.

But I am not 100% on this, so if anyone can confirm or deny?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.