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Nodachi
December 18th, 2003, 04:44 PM
Slynky posted: I wouldn't think it would complicate things. Geo had one a while back but it has gotten buried. He was creating games for people, as well, and posting the specifics in the thread.
<font size="2" face="sans-serif, arial, verdana">

Hmmm... That's exactly what I planned to do. I definitely don't want to step on Geo's toes, though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
December 18th, 2003, 04:54 PM
No one wants to step on Geo's toes http://forum.shrapnelgames.com/images/icons/icon12.gif .

I didn't mean it in that way either. I just mentioned that Geo had started a thread and that it kind of fell down a way...perhaps due to the Bash tourney going on. I also mentioned it to add that he was also creating the games. That's all. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
December 18th, 2003, 05:21 PM
Huh? Oh, don't worry about me. I have my hands full as it is. If someone else wants to push some games out there I have no problem with it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi
December 18th, 2003, 06:43 PM
Oh, don't worry about me. <font size="2" face="sans-serif, arial, verdana">

But we do, Geo! If it weren't for you a lot of us would never get to play against other humans. http://forum.shrapnelgames.com/images/icons/icon7.gif

Great! I hope this'll make it easier for players to find opponents. http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Grazic
December 18th, 2003, 11:29 PM
I guess I'll use this thread.
1 player looking for oppontent.

Nodachi
December 19th, 2003, 02:34 AM
Hi all!

I'm starting this thread in order to give rated players someplace specific to post challenges, game requests, and responses to challenges. (For more info on the Ratings system please check out this site. (http://se4-gaming.net/)) If the idea catches on I'll check the thread daily for new challenges and update the title with "New Challenge" and the post date.

Does this sound OK, or am I overcomplicating things? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 16, 2004, 12:41: Message edited by: Nodachi ]

Slynky
December 19th, 2003, 02:49 AM
I wouldn't think it would complicate things. Geo had one a while back but it has gotten buried. He was creating games for people, as well, and posting the specifics in the thread.

That thread must have "become old" due to all the activity in the "Bash" that's going on.

geoschmo
December 22nd, 2003, 05:54 PM
Originally posted by Nodachi:
High Tech Challenge
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race. <font size="2" face="sans-serif, arial, verdana">I might be interested in this. I just normally am opposed to High Tech starts is the only reason I hesitate. I think I have played 2 or 3 ever (other then for testing things) and didn't really care for them. Do you play high tech a lot, find it interesting?

Nodachi
December 22nd, 2003, 06:08 PM
I've found that high tech games open you up to a different set of tactical questions and possibilities. Expansion is easy because you can colonize any world you find but that goes hand-in-hand with micro-management and the headache of finding out you built the wrong colonizer. OTOH, militarily you really get to show off your ship designs and combined arms tactics. I've learned a lot about the game this way, not that it's helped me in KOTH. http://forum.shrapnelgames.com/images/icons/icon12.gif As for interesting, the elimination of being able to get a tech advantage over your opponent can make for hairy situations, so yes, I'd say I find them interesting. http://forum.shrapnelgames.com/images/icons/icon10.gif

I'd be willing to go with colonize own type only to reduce the micro-management if you'd like.

geoschmo
December 22nd, 2003, 06:28 PM
Originally posted by Nodachi:
I'd be willing to go with colonize own type only to reduce the micro-management if you'd like. <font size="2" face="sans-serif, arial, verdana">No, I don't think that would be neccesary. Maybe if we could keep to a smallish map, that would keep things from getting too out of hand.

Perhaps since this is to be a rated game and you seem to have some experience in high tech you'd be a sport and give me some friendly pointers before hand. Not your whole strategy or anything, but stuff to think about that is different then a normal game, so I don't do too many stupid things. I'd like to give you a good game of it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi
December 22nd, 2003, 10:48 PM
I'm sure I don't need to point out the obvious one, drop your intel to 50 and spend the 800 points elsewhere! http://forum.shrapnelgames.com/images/icons/icon12.gif

Remember that monoliths are extremely expensive and that too many being built at once will cripple your economy.
Same thing goes for planet modification facilities.
All worlds have value once the atmosphere has been converted.
Resource conVersion can save your butt.
At the very beginning you need to keep in mind that your space yards use more resources each turn than in a normal game.

These are just a few things I can think of. Ask around, I'm sure there's more that I can't bring to mind. Tesco was always better at this than me. http://forum.shrapnelgames.com/images/icons/icon12.gif

Baron Grazic
December 22nd, 2003, 10:48 PM
Mad Max style!
I'll take you up on that offer Nodachi.
Do you want to go head-to-head or see if another 2 people want to join?

Nodachi
December 22nd, 2003, 10:53 PM
Baron, thanks for taking me up on this one! http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm getting ready for work right now so what we can do is wait till I get home in the morning to see if anyone else is interested. Then we can hash out any other details.

I look forward to matching up with you!

Baron Grazic
December 22nd, 2003, 11:19 PM
That sounds good, it will give me time to update myself on this mod. I haven't played it since pre-gold and as such, I'll take your suggestions as to settings.

Come on folks, step right up and join the world of Junk. Come and see if you can be the ruler of the galaxy with your very own Mad Max style, sticky taped together shipships. Or will your empire rust away while still looking for how to build Ion Engines I?

Nodachi
December 23rd, 2003, 02:57 AM
Here's a couple from me (naturally we'd get someone else to set them up) http://forum.shrapnelgames.com/images/icons/icon10.gif

Luck of the Draw Challenge
This one would use Puke's Junkyard Mod 2.1(gold). This will test your ability to improvise. If you don't know about this mod it can be found on PBW and here's the readme:
Because I like improvisational engineering, mad-max style makeshift-destruction and because of the little something inside all guys that desires to root around a pile of industrial scrap and find some great treasure, (or maybe its just some irrational attraction to girls with English accents) I give you:

*******Puke's JUNKYARD WARS Mod Version 2.1 for SEIV GOLD 1.78*******

Made for the Space Empires IV Play-by-Web community at seiv.pbw.cc, and with special thanks to all the folks on the Shrapnel Games Intel Forums at www.shrapnelgames.com (http://www.shrapnelgames.com) this is the first Version of the mod. Details below:

- made for space empires 4 Version 1.41 on 2001.07.13

- Tech levels edited to remove Applied Research from the list of starting techs, max level set to 0.

- Applied Research no longer exists as a technology in the game (new since v2.0, older Versions allowed AR to be removed at game start).

- Default AI construction types modified to remove research facilities from the Homeworld facility build lists

- Planet ability lists edited to give a vastly increased likelihood for Ancient Ruins to be found, tech levels recovered from ruins has been increased.

- Krsqk has created a superb extended tech tree for use with Version 2.0 of this mod, and it greatly extends the playability of Junkyard Wars games. Krsqk is great, everyone thank him.

The author of this mod disclaims responsibility for any damage it causes, such as your monitor exploding, house burning down, family life falling apart, job loss, loss of sleep, physical and or psychological trauma, the adoption of any pacifist tendencies or the wearing of tie-died clothing and/or crystal jewelry. If the user of this mod begins to believe him/herself to be the reincarnation of Humphrey Bogart, that is indeed the responsible of the creator of this mod, and is a direct result of subliminal Messages placed within this very text file. Furthermore, I claim a 2.5% royalty on any profits you make from the recreation of any Bogart movies, as they are a direct result of the psychosis I have so carefully induced in you.

USE THIS MOD FREELY AND UNRESERVEDLY, Change it if you want. Don't bother to ask. Don't bother to give me credit (But give Krsqk credit if you steal his cool expanded tech tree), I don't really care and I'd rather not have random people emailing me about it anyway. HAVE FUN!

Puke
a.k.a. Luke Miller
a.k.a. Spicy Stringbean
a.k.a. 'ugly hearted little ****'


2001.09.02: updated to Version 1.2 of the mod, changed the events file to style the events after the Junkyard theme. Changed the Ruins chance to fix a problem where only the first two junkheap types were showing up. Added support for Geoschmo's 'none' AI type. Added modinfo.txt for Matryx's modchooser.
2001.10.26: updated to Version 1.3, updated to use the new 1.49 data files
2002.08.27: updated to Version 2.0 for se4 1.78 gold. removed applied research from the tech tree and removed the trait from settings.txt. Incorporated Krsqk's expanded tech tree, which is really great.
2002.09.23: updated to Version 2.1, fixed a typo with Capital Ship Missile sizes. <font size="2" face="sans-serif, arial, verdana">Number of players: 2(or more if interested)
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: NA
Racial points: Negotiable
Quadrant type: Standard Mid-Life
Quadrant size: Medium
Event frequency: Low
Event severity: Low
Technology cost: NA
Victory conditions: Last man standing
Maximum units: max
Maximum ships: max
Computer players: none
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings: No intel, no stellar manipulation, no ancient race

High Tech Challenge
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race.

Nodachi
December 23rd, 2003, 11:39 AM
Well Baron, looks like it'll just be the two of us. http://forum.shrapnelgames.com/images/icons/icon7.gif

Number of players: 2(or more if interested)
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: NA
Racial points: Negotiable
Quadrant type: Standard Mid-Life
Quadrant size: Medium
Event frequency: Low
Event severity: Low
Technology cost: NA
Victory conditions: Last man standing
Maximum units: max
Maximum ships: max
Computer players: none
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings: No intel, no stellar manipulation, no ancient race

We still need to decide on racial points. Other than that are these settings good for you?

geoschmo
December 23rd, 2003, 05:54 PM
Hmm, I guess Nod is off now.

Anyone here got time for a game this afternoon (EST) ? I figure we could get the first 10-20 turns in in a couple hours. Before things start gettign complicated in game. Things are slow here at the holidays.

Geoschmo

[ December 23, 2003, 15:54: Message edited by: geoschmo ]

Baron Grazic
December 23rd, 2003, 10:26 PM
I guess I should finially step up to the challenge of the Great Eye.
I'll be Online for another 6 hours if you are up to a Standard Koth match, no intel or Ancient races?

Geo, Can also host the Nod-Grazic Junk Yard game?

Nodachi - 2000 point Race? I've just created one.

[ December 23, 2003, 20:28: Message edited by: Baron Grazic ]

Baron Grazic
December 23rd, 2003, 11:00 PM
Oops, looks like Geoschmo is off now. http://forum.shrapnelgames.com/images/icons/icon9.gif

Edit - Gramma.

Edit 2 - Sorry Geo, to slow. If you are still looking on Boxing Day your time, I'll be back and looking for another game...

[ December 24, 2003, 03:52: Message edited by: Baron Grazic ]

geoschmo
December 24th, 2003, 02:39 AM
Nod, if you are up for two games at once I'll take you up on your high tech challange. I am working today, but it's pretty slow and I could probably get some turns in.

Geoschmo

Nodachi
December 24th, 2003, 12:30 PM
Sorry for the delay guys, I overslept yesterday afternoon and had to rush to work.

2000 points is good Baron. As soon as I finish this message I'll check to see who's up and see if I can con someone into setting it up for us.

Geo, great! Settings? http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
December 25th, 2003, 12:29 AM
Just got your message, Nodachi. I'll set the game up...is it just standard or does it somehow need the Junkyard mod to do it?

geoschmo
December 25th, 2003, 12:44 AM
Sorry Baron, missed you. I will be back at work on Friday 8 to 5 Est and looking for a game if you are available then.

I can start now and may be able to play a few turns tommorow, but won't be Online the whole time like I will on Friday.

Nod, how about koth defaults other then no ancient, no intel, and high tech. And if we could get the game owner or someone to set up the map so we are away from each other a bit that would be good too.

Geoschmo

Nodachi
December 25th, 2003, 02:53 AM
Hi guys!

Slynky, first, thank you! Yeah, it does need the mod to work right for both the map and the tech tree.

Geo, settings sound good. I probably won't get much play time in tomorrow but Friday I'll be availible. Any suggestions on who to set this up for us?

geoschmo
December 25th, 2003, 03:02 AM
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great.

Slynky
December 25th, 2003, 03:56 AM
Originally posted by geoschmo:
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great. <font size="2" face="sans-serif, arial, verdana">Well, I've had enough people make me maps that I feel obligated to try to re-iterate. If someone can tell me where to get the mod and if it comes with some instructions, I'll try to get it set up. Also, if I need to edit starting positions, will it be OK to use the editor with it?

Just let me know.

Slynky
December 25th, 2003, 03:58 AM
Originally posted by geoschmo:
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great. <font size="2" face="sans-serif, arial, verdana">The game is out there...but for 2 people, Baron Grazic and Nodachi. Would I need to increase the player count or would it be 2 games of 2 people...(I'm so confused http://forum.shrapnelgames.com/images/icons/confused.gif ).

geoschmo
December 25th, 2003, 04:52 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great. <font size="2" face="sans-serif, arial, verdana">The game is out there...but for 2 people, Baron Grazic and Nodachi. Would I need to increase the player count or would it be 2 games of 2 people...(I'm so confused http://forum.shrapnelgames.com/images/icons/confused.gif ). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No no, two different games. Nod and Grazic are playing a game using the junkyard mod. Nod and I are playing a stock game but as a high tech start. The map for our game doesn't need anything special. Just a random small map with no ruins. You could make it with the map generator, or in the game and then edit it with the map editor and put two starting positions with some distance between them.

Geoschmo

Slynky
December 25th, 2003, 06:07 AM
There! See what a little explaining will do? http://forum.shrapnelgames.com/images/icons/icon10.gif

One game coming up, Geo. When the empires are ready, I'll get you guys a randomly-generated interesting-looking map with edited start points.

geoschmo
December 25th, 2003, 06:25 AM
Geoschmo Agogo vs Nodachi Marachi. ROFL!

You've turned empire names into an artform Slynky. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
December 25th, 2003, 06:29 AM
Originally posted by geoschmo:
Geoschmo Agogo vs Nodachi Marachi. ROFL!

You've turned empire names into an artform Slynky. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Well, it's about the most fun I can have doing it, I figure. It grinds my groin to host games and see all of them running (the Messages that come in during play) while I sit staring at no turns for my games... http://forum.shrapnelgames.com/images/icons/icon9.gif .

geoschmo
December 25th, 2003, 06:37 AM
Originally posted by Slynky:
It grinds my groin to host games and see all of them running (the Messages that come in during play) while I sit staring at no turns for my games... http://forum.shrapnelgames.com/images/icons/icon9.gif . <font size="2" face="sans-serif, arial, verdana">Well, hey, aren't we about due for another game? Doesn't look like Nod is on right now. You and I could start our rematch and get a few turns in before I collapse tonight.


Uh, by the way Nod, when you read this. I got one more settings question about our game. We gonna allow religous? Seems like a pretty obvious choice for a high tech game. So I figure we can both choose it, or we can agree not to take it. I'll leave it up to you.

Geoschmo

Slynky
December 25th, 2003, 06:50 AM
What kind of game do you have in mind and how late can you play?

geoschmo
December 25th, 2003, 07:01 AM
I can probably stay up another hour maybe. If nothgin else we can get started. You know from experience I usually play pretty fast.

I am up for anything. Have any wierd game ideas you've been wanting to try lately?

Slynky
December 25th, 2003, 07:08 AM
Originally posted by geoschmo:
I can probably stay up another hour maybe. If nothgin else we can get started. You know from experience I usually play pretty fast.

I am up for anything. Have any wierd game ideas you've been wanting to try lately? <font size="2" face="sans-serif, arial, verdana">Well, I can be pretty weird...reminds me of a C6 game in Mechwarrior...which meant missile weapons only.

So, without thinking...missile weapons only, no mines, 3 good planets...low tech cost. Weird, huh? Adds a dimension, possibly.

[edit - and anything you can put on a fighter]

[ December 25, 2003, 05:12: Message edited by: Slynky ]

geoschmo
December 25th, 2003, 07:16 AM
Originally posted by Slynky:

So, without thinking...missile weapons only, no mines, 3 good planets...low tech cost. Weird, huh? Adds a dimension, possibly. <font size="2" face="sans-serif, arial, verdana">No PDC even? Sounds interesting. What abotu limiting other techs? I had an idea along these lines the other day. I was playing around with turning off techs at game startup. I ended up turning all the techs off. All that was left was CSM, Plasma missles, DUC's and drones. I thought that might be fun for something different. You want to give that a try? We could leave on some of the techs if you want, stuff liek armor, shields, pdc, sensors if you want even.

Hey, do you have any IM? ICQ, AIM? anything like that?

Geoschmo

[ December 25, 2003, 05:16: Message edited by: geoschmo ]

Slynky
December 25th, 2003, 07:23 AM
I thought about leaving PDs. But that's just a thought. Figured it would make one think about how to balance them against fighters and missiles. Possibly make planets impregnable with loaded PD plats BUT...one has to worry about ground troops.

DUCs can win a game, I think, in missile games. So, I think they are out.

So, PDs, and launched weapons...can't remember if that counts those torpedo things are not...but I suspect the game tells you it's a missile.

Sensors are a must...trust me...(evil grin) (well, depending on your racial settings).

So, launched weapons, PD, fighters (with any weapons), and all the other techs. No mines...no ancient (I know you like that) and no intel?

What say you?

geoschmo
December 25th, 2003, 07:28 AM
Originally posted by Slynky:
I thought about leaving PDs. But that's just a thought. Figured it would make one think about how to balance them against fighters and missiles. Possibly make planets impregnable with loaded PD plats BUT...one has to worry about ground troops.

DUCs can win a game, I think, in missile games. So, I think they are out.

So, PDs, and launched weapons...can't remember if that counts those torpedo things are not...but I suspect the game tells you it's a missile.

Sensors are a must...trust me...(evil grin) (well, depending on your racial settings).

So, launched weapons, PD, fighters (with any weapons), and all the other techs. No mines...no ancient (I know you like that) and no intel?

What say you? <font size="2" face="sans-serif, arial, verdana">Sounds good. You want to set it up? I think I hosted teh Last two of our games. http://forum.shrapnelgames.com/images/icons/icon12.gif

Torps are direct fire weapons according to the game mechanics, but we can leave them as an option or not. It's up to you.

I am not sure what is neccesary about sensors if all we are usign is missles. Unless you mean for shooting down fighters. I can see some usefulness there I guess. Although PDC do a decent job of that even without them. But I look forward to learning the hard way there is some crucial point I am missing. http://forum.shrapnelgames.com/images/icons/icon10.gif

Drones ok?

Slynky
December 25th, 2003, 07:32 AM
I'd prefer you set it up since you are faster and less prone to error and I trust you implicitly. I don't know if I have that trust, so I'd rather let it go with you.

No Torps, then...I just didn't remember. And a word of caution...I was in a game where someone couldn't hit my fighters with PDs...20 fighters killed 40 ships...so beware!

But I will set it up if you insist...my empire is nearly done.

[edit - I might suggest a medium map...just in case...whether you set it up or me.]

[ December 25, 2003, 05:35: Message edited by: Slynky ]

Slynky
December 25th, 2003, 07:43 AM
Ahhhh, I see you can have much fun with empire names, too! http://forum.shrapnelgames.com/images/icons/icon10.gif GOOD ONE!

geoschmo
December 25th, 2003, 08:39 AM
First contact in turn 7. Looks like another interesting one. http://forum.shrapnelgames.com/images/icons/icon10.gif

parabolize
December 25th, 2003, 08:52 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
Geoschmo Agogo vs Nodachi Marachi. ROFL!

You've turned empire names into an artform Slynky. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Well, it's about the most fun I can have doing it, I figure. It grinds my groin to host games and see all of them running (the Messages that come in during play) while I sit staring at no turns for my games... http://forum.shrapnelgames.com/images/icons/icon9.gif . </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sorry I had to celebrate Chrismas on my Mom's side of the family. I can put in alot of turns tomorrow night (after I celebrate Chrismas on my Dad's side).

Slynky
December 25th, 2003, 09:20 AM
No need to apologize, Para http://forum.shrapnelgames.com/images/icons/icon7.gif .

We have done quite well with turns and I just gave Geo priority tonight since we were both going through "SE4 withdrawel".

I sneaked a few turns in from work.

I will work on yours now. But Christmas comes first so no one needs to feel obliged to play during that time.

Nodachi
December 25th, 2003, 10:00 AM
Thank you again, Slynky! You know, given that you and I are in the same timezone, you seem to keep even weirder hours than I do. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo, we might as well go ahead and allow religious, it'll make ship design simpler. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
December 26th, 2003, 04:09 AM
Originally posted by Nodachi:
Thank you again, Slynky! You know, given that you and I are in the same timezone, you seem to keep even weirder hours than I do. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo, we might as well go ahead and allow religious, it'll make ship design simpler. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">OK (crossing fingers), the game is up and hopefully, working OK. In editing the map, I went through EVERY system and removed the starting point (as I can't figure out how to see if a system is declared a starting point). Then I added 2 starting places. It's an interesting map, I think. It's actually a (small) medium map, though. It was generated with no ruins.

Have fun!

Asmala
December 26th, 2003, 10:05 AM
I'm ready for a rated game. All I need is an opponent and someone who sets up the game. Any volunteers? http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo
December 26th, 2003, 03:50 PM
Hmmmm, If you can't find anyone else I'll play you. But try to find someone else first cause we have a potential King Match coming up and we might want to save some suprises for that game. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
December 26th, 2003, 04:56 PM
Originally posted by Asmala:
I'm ready for a rated game. All I need is an opponent and someone who sets up the game. Any volunteers? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'll set up the map (if you like)...and I'd play a game except for the 6 games I'm in now. So, I'll keep watch.

Geckomlis
December 26th, 2003, 06:58 PM
Originally posted by Asmala:
I'm ready for a rated game. All I need is an opponent and someone who sets up the game. Any volunteers? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I am ready for another Rated Challenge match. KOTH defaults + No Intel, Tesco map?

Gecko

Asmala
December 26th, 2003, 07:37 PM
Originally posted by Geckomlis:
I am ready for another Rated Challenge match. KOTH defaults + No Intel, Tesco map?

Gecko <font size="2" face="sans-serif, arial, verdana">Agreed. Slynky promised to set up the map but perhaps he can set up the game as well. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
December 26th, 2003, 07:42 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Geckomlis:
I am ready for another Rated Challenge match. KOTH defaults + No Intel, Tesco map?

Gecko <font size="2" face="sans-serif, arial, verdana">Agreed. Slynky promised to set up the map but perhaps he can set up the game as well. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, as many maps/games as have been set up for me, I think it's my turn. Besides, I like the Tesco maps...easy to edit (the starting places are yellow...wonder how that was done).

Geckomlis
December 26th, 2003, 07:50 PM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Geckomlis:
I am ready for another Rated Challenge match. KOTH defaults + No Intel, Tesco map?

Gecko <font size="2" face="sans-serif, arial, verdana">Agreed. Slynky promised to set up the map but perhaps he can set up the game as well. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, as many maps/games as have been set up for me, I think it's my turn. Besides, I like the Tesco maps...easy to edit (the starting places are yellow...wonder how that was done). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks Slynky. In the spirit of KOTH/Ratings, I will set up the next map/game for you. I need to learn how to do it anyway. http://forum.shrapnelgames.com/images/icons/icon10.gif

Gecko

geoschmo
December 26th, 2003, 08:03 PM
Originally posted by Slynky:
Well, as many maps/games as have been set up for me, I think it's my turn. Besides, I like the Tesco maps...easy to edit (the starting places are yellow...wonder how that was done). <font size="2" face="sans-serif, arial, verdana">Anytime you edit a map and insert starting spots the systems show up in the map editor galactic map window with a yellow circle. Not to take anything from Tesco, but that's a function of the map editor. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
December 26th, 2003, 08:22 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
Well, as many maps/games as have been set up for me, I think it's my turn. Besides, I like the Tesco maps...easy to edit (the starting places are yellow...wonder how that was done). <font size="2" face="sans-serif, arial, verdana">Anytime you edit a map and insert starting spots the systems show up in the map editor galactic map window with a yellow circle. Not to take anything from Tesco, but that's a function of the map editor. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, is there an updated Version of the map editor I don't have? Tesco's maps show yellow but the map I saved from the game I created for you guys didn't show any at all. So, I added a "specific" starting point (not a common one 'cause I wasn't sure what that meant...there is no help for the program). And when I did it, it didn't show yellow.

Any assistance apprieciated.

Nodachi
December 26th, 2003, 08:48 PM
That's because when the game creates a map all starting positions are random.

geoschmo
December 26th, 2003, 09:10 PM
Originally posted by Slynky:
Well, is there an updated Version of the map editor I don't have? Tesco's maps show yellow but the map I saved from the game I created for you guys didn't show any at all. So, I added a "specific" starting point (not a common one 'cause I wasn't sure what that meant...there is no help for the program). And when I did it, it didn't show yellow.

Any assistance apprieciated. <font size="2" face="sans-serif, arial, verdana">The map you created didn't have any starting positions defined, so none of the systems showed as yellow. After you added them, if you had gone back and looked you would have seen yellow circles.

Specific starting points are numbered. Player 1 will start in position 1, player 2 will start at point 2, etc. Common starting points only show as "any". Meaning somebody will start there, but it could be anybody.

You can mix and match. For example, give player 3 a specific starting point, but everybody else be common ones, or give them no starting point at all, and teh game will place them.

If you have more starting points (common or specific) then the excess will not be used.

If you have more players then starting points, then the leftover players will be placed randomly.

Asmala
December 26th, 2003, 09:22 PM
Thanks Slynky. If you want you can just pick one of the Tesco's maps without editing. When are you going to create the game?

Nodachi
December 26th, 2003, 10:17 PM
Hey Baron! Have you lost interest in our game or has the holiday just got you busy? Not complaining, just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
December 27th, 2003, 01:47 AM
Originally posted by Nodachi:
Hey Baron! Have you lost interest in our game or has the holiday just got you busy? Not complaining, just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Hi. (I'm back for a bit)

I see Baron has his file uploaded so all I need is the mod to build the game file with and any particular instructions that I might need to know about.

Slynky
December 27th, 2003, 01:48 AM
Originally posted by Asmala:
Thanks Slynky. If you want you can just pick one of the Tesco's maps without editing. When are you going to create the game? <font size="2" face="sans-serif, arial, verdana">Sorry...I got busy today and just now got on. I guess you'll have it when you get up in the morning.

Slynky
December 27th, 2003, 01:51 AM
Thanks for the info, Geo. I did specific starting points for the game because that seemed a sure way to get it done correctly. When I saw the "common" starting point, I was worried that might have something to do with putting people in the same system http://forum.shrapnelgames.com/images/icons/shock.gif .

So, I actually have to save the map, close it, and open it again to see the yellow. http://forum.shrapnelgames.com/images/icons/icon8.gif (what a way to do business!)

geoschmo
December 27th, 2003, 03:53 AM
Originally posted by Slynky:
So, I actually have to save the map, close it, and open it again to see the yellow. http://forum.shrapnelgames.com/images/icons/icon8.gif (what a way to do business!) <font size="2" face="sans-serif, arial, verdana">No, you don't have to do all that. Just setting a starting point turns the system yellow. I am saying you just didn't notice it on the map you made, but it was there.

Keep in mind you won't see the system you are currently looking at as yellow. The system you have selected shows up as two red circles. If you set a starting point in a system and then click on another system, the one you jsut left will now be yellow.

Geoschmo

Slynky
December 27th, 2003, 04:14 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
So, I actually have to save the map, close it, and open it again to see the yellow. http://forum.shrapnelgames.com/images/icons/icon8.gif (what a way to do business!) <font size="2" face="sans-serif, arial, verdana">No, you don't have to do all that. Just setting a starting point turns the system yellow. I am saying you just didn't notice it on the map you made, but it was there.

Keep in mind you won't see the system you are currently looking at as yellow. The system you have selected shows up as two red circles. If you set a starting point in a system and then click on another system, the one you jsut left will now be yellow.

Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I thought that might be the case but I tried that and NOTHING. I set the start point and then clicked on another system...but the system I just set stayed "gray".

Slynky
December 27th, 2003, 04:16 AM
BTW, I forgot to send you a message in our "MISSILE" game. It should have said OUCH http://forum.shrapnelgames.com/images/icons/shock.gif

Another surprise was staying in first place after losing 30 or so ships.

Nodachi
December 27th, 2003, 04:18 AM
Originally posted by Slynky
I see Baron has his file uploaded so all I need is the mod to build the game file with and any particular instructions that I might need to know about.
<font size="2" face="sans-serif, arial, verdana">The only thing I can think of would be not to set it for no ruins out of habit! http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
December 27th, 2003, 04:44 AM
Originally posted by Nodachi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Originally posted by Slynky
I see Baron has his file uploaded so all I need is the mod to build the game file with and any particular instructions that I might need to know about.
<font size="2" face="sans-serif, arial, verdana">The only thing I can think of would be not to set it for no ruins out of habit! http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, but doesn't this require the Junkyard mod?

geoschmo
December 27th, 2003, 05:12 AM
Originally posted by Slynky:
BTW, I forgot to send you a message in our "MISSILE" game. It should have said OUCH http://forum.shrapnelgames.com/images/icons/shock.gif

Another surprise was staying in first place after losing 30 or so ships. <font size="2" face="sans-serif, arial, verdana">Ouch message right back at you this turn.

Damn it's hard to kill a planet with missles only. I had those ships set to point blank range even and I couldn't get anything through.

geoschmo
December 27th, 2003, 05:15 AM
Originally posted by Slynky:
I thought that might be the case but I tried that and NOTHING. I set the start point and then clicked on another system...but the system I just set stayed "gray". <font size="2" face="sans-serif, arial, verdana">Well, it definetly does turn yellow. The only thing I can think is that you just missed it somehow. Or you didn't actually set a start point. When you set the start point you saw a yellow square in the sector you set it? And the square has eitehr a number or any in it?

Geoschmo

Phoenix-D
December 27th, 2003, 05:53 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nodachi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Originally posted by Slynky
I see Baron has his file uploaded so all I need is the mod to build the game file with and any particular instructions that I might need to know about.
<font size="2" face="sans-serif, arial, verdana">The only thing I can think of would be not to set it for no ruins out of habit! http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, but doesn't this require the Junkyard mod? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The Junkyard mod pretty much REQUIRES ruins, so no. That's a default SE4 option.

Slynky
December 27th, 2003, 06:42 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
I thought that might be the case but I tried that and NOTHING. I set the start point and then clicked on another system...but the system I just set stayed "gray". <font size="2" face="sans-serif, arial, verdana">Well, it definetly does turn yellow. The only thing I can think is that you just missed it somehow. Or you didn't actually set a start point. When you set the start point you saw a yellow square in the sector you set it? And the square has eitehr a number or any in it?

Geoschmo </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, I figured it out...

I was clicking on a system (on the right) and then setting a start point with the button. I assumed it set THAT system for a starting point. Now I see that you need to click on a spot in the system map (upper left) to actually pinpoint a specific location IN the system for the starting point.

So, having figured that out...I apologize for any maps I didn't do correctly... http://forum.shrapnelgames.com/images/icons/icon9.gif

geoschmo
December 27th, 2003, 06:51 AM
Originally posted by Slynky:
So, having figured that out...I apologize for any maps I didn't do correctly... http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="sans-serif, arial, verdana">No problem. Nod and I are far enough apart, even if we aren't on opposite sieds of teh quadrant. Actually it might have delayed our meeting cause I sent my ships where I thought he was first. http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala
December 27th, 2003, 10:23 AM
Originally posted by Slynky:
Sorry...I got busy today and just now got on. I guess you'll have it when you get up in the morning. <font size="2" face="sans-serif, arial, verdana">You guessed right. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks!

Slynky
December 27th, 2003, 03:42 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
Sorry...I got busy today and just now got on. I guess you'll have it when you get up in the morning. <font size="2" face="sans-serif, arial, verdana">You guessed right. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All ready. Good luck to both of you http://forum.shrapnelgames.com/images/icons/icon7.gif .

Asmala
December 27th, 2003, 07:10 PM
Thanks. http://forum.shrapnelgames.com/images/icons/icon6.gif

tesco samoa
December 27th, 2003, 11:51 PM
hey i am up for a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif 4 player game. All out war... Koth settings standard. http://forum.shrapnelgames.com/images/icons/icon7.gif except that you must declare war once you meet up with some one http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron
December 28th, 2003, 02:45 AM
Better make that "declare war AND fight." http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
December 28th, 2003, 05:01 PM
Geo/Nodachi: Fulltech Game.

I see there was an error in processing. Should I download and process manually to see if it goes OK?

Also, Geo, I'm wondering what I may have done wrong. There was an error in the Asmala/Gecko game for which I made a map. All I did was make starting points (and delete all the ruins in the Tesco maps). Any idea?

Baron Grazic
December 28th, 2003, 11:09 PM
Nod and myself are ready when you are, O'mighty Slynky. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geckomlis
December 29th, 2003, 12:22 AM
Originally posted by tesco samoa:
hey i am up for a challenge http://forum.shrapnelgames.com/images/icons/icon7.gif 4 player game. All out war... Koth settings standard. http://forum.shrapnelgames.com/images/icons/icon7.gif except that you must declare war once you meet up with some one http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Funny, I was just thinking I was ready for another multiplayer game. http://forum.shrapnelgames.com/images/icons/icon10.gif Disable Intel projects and make it a rated game and I would definitely be interested.

Slynky
December 29th, 2003, 12:44 AM
Originally posted by Baron Grazic:
Nod and myself are ready when you are, O'mighty Slynky. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Well, I thought this thing needed the Junkyard mod before I can generate it. If so, someone needs to tell me where I can get it and anything special I need to know to use it. Tks!

Fyron
December 29th, 2003, 12:46 AM
Check the SE4 mods listing page on www.malfador.com (http://www.malfador.com) .

geoschmo
December 29th, 2003, 01:46 AM
Originally posted by Slynky:
Also, Geo, I'm wondering what I may have done wrong. There was an error in the Asmala/Gecko game for which I made a map. All I did was make starting points (and delete all the ruins in the Tesco maps). Any idea? <font size="2" face="sans-serif, arial, verdana">We've had a few failures the Last couple days. Much more then normal. And every time the game runs fine the second time when I or the game owner goes in and hits the execute turn button. I think its a system resource problem caused by some utilities we are running on the server. Let me know if you have any that won't run after you go in and kick them manually.

Geoschmo

Baron Grazic
December 29th, 2003, 02:24 AM
Originally posted by Slynky:
Well, I thought this thing needed the Junkyard mod before I can generate it. If so, someone needs to tell me where I can get it and anything special I need to know to use it. Tks! <font size="2" face="sans-serif, arial, verdana">I got my copy from the PBW server. Puke's JunkYard mod V2.1. Pretty much default settings, and the settings that are posted on the game site.

Slynky
December 29th, 2003, 03:01 AM
OK, I got the mod. Changed my Path file to point to it and it seems to be creating the kind of game you want (i.e., I think every planet has ruins on it) but everything else looks the same. I thought the mod took away research but in a test game I started, research exists...so, am I just wrong in what I'm reading?

Slynky
December 29th, 2003, 03:17 AM
Well, there it is. As I said below, it seems to be the mod in play except for research being allowed. (still don't understand that).

Let me know if there is a problem and I'll try to fix it.

Good luck!

Baron Grazic
December 29th, 2003, 03:32 AM
All seems ok.
It doesn't mod out Research as such, just the Research Centers. So our starting planets has lots of Mineral Minerals, 1 Rad, Org, SpacePort, SpaceYard & 1 Resupply Depot.
The only issue with the mod, is that because we had 100K starting resources, it automatically gives you 100K research points that you can spend, but the mod does not allow you to earn any more.
As long as the first turn processes ok, then it looks like it is working.
Thanks for hosting it Slynky.

Baron Grazic
December 29th, 2003, 03:37 AM
Mind you, after saying that, I took a second look only to discover that 1 of the planets in my home system doesn't have a ruin. 10 planets in my home system (plus HW) and 1 without a ruin. http://forum.shrapnelgames.com/images/icons/icon9.gif
As long as the ratio stays in that fashion, it shouldn't matter to much.

Slynky
December 29th, 2003, 03:55 AM
Originally posted by Baron Grazic:
Mind you, after saying that, I took a second look only to discover that 1 of the planets in my home system doesn't have a ruin. 10 planets in my home system (plus HW) and 1 without a ruin. http://forum.shrapnelgames.com/images/icons/icon9.gif
As long as the ratio stays in that fashion, it shouldn't matter to much. <font size="2" face="sans-serif, arial, verdana">Well, every planet I clicked on had ruins but I only clicked on about 10-12. Here is the description in the mod:

"Increased the chance of ruins and number of techs from ruins"

By that, I think it's not 100% sure there will be one everywhere. So, it seems to be doing what the mod said.

Nodachi
December 29th, 2003, 12:29 PM
The turn failed to execute. After some checking I think I found the problem, the game is still listed as stock on the server.

Geo, if you would be so kind, could you update SE4 Rated Challenge: Junkyard to Puke's Junkyard Mod v2.1, please?

Other than that, great job Slynky, thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
December 29th, 2003, 10:48 PM
Originally posted by Nodachi:
The turn failed to execute. After some checking I think I found the problem, the game is still listed as stock on the server.

Geo, if you would be so kind, could you update SE4 Rated Challenge: Junkyard to Puke's Junkyard Mod v2.1, please?

Other than that, great job Slynky, thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Ahhh, learned antother trick/setting to watch out for. Sorry guys (all's well that ends well).

Baron Grazic
December 29th, 2003, 10:53 PM
No need to be sorry, you're doing us a favor remember. Thanks. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
December 29th, 2003, 11:42 PM
So, how does that think work, Baron? You can only build with the research you find?

Baron Grazic
December 29th, 2003, 11:50 PM
Excatly, at the moment, I might be using Torps for the first time in a PBW game, but then again, its still very early. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi
December 30th, 2003, 12:00 AM
Yup, it's quite fun actually, a nice change of pace. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi
December 30th, 2003, 12:05 AM
Junkyard Challenge
2400.9 First contact!

Slynky
December 30th, 2003, 12:09 AM
Hehe, well, you guys have fun! http://forum.shrapnelgames.com/images/icons/icon12.gif

Nodachi
December 30th, 2003, 02:35 AM
That did the trick!

Thanks Geo! http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi
January 1st, 2004, 12:10 AM
In my game with Geo I've had a real "well duh" momment. I was happily building an atmosphere converter on a huge gas world when it dawned on me, my breathable is none! http://forum.shrapnelgames.com/images/icons/blush.gif

Slynky
January 1st, 2004, 01:02 AM
Originally posted by Nodachi:
In my game with Geo I've had a real "well duh" momment. I was happily building an atmosphere converter on a huge gas world when it dawned on me, my breathable is none! http://forum.shrapnelgames.com/images/icons/blush.gif <font size="2" face="sans-serif, arial, verdana">Well, it converts it to none...in TWO years.

Nodachi
January 1st, 2004, 01:15 AM
Really? I thought you couldn't convert a gas giant to none.

Slynky
January 1st, 2004, 01:53 AM
Originally posted by Nodachi:
Really? I thought you couldn't convert a gas giant to none. <font size="2" face="sans-serif, arial, verdana">I don't think it matters what the atmos is...the converter converts it to what you need to take the dome off. I've done it before but I don't remember what the other atmospheres were...but I converted them to NONE, what my atmos was at the time.

Phoenix-D
January 1st, 2004, 01:56 AM
Gas giants can't be converted to none.

EDIT: just tested. No conVersion from when it was built (2401.1) to when the colony died of a random plague event (2414.5)

[ January 01, 2004, 00:08: Message edited by: Phoenix-D ]

Slynky
January 1st, 2004, 02:10 AM
Originally posted by Phoenix-D:
Gas giants can't be converted to none.

EDIT: just tested. No conVersion from when it was built (2401.1) to when the colony died of a random plague event (2414.5) <font size="2" face="sans-serif, arial, verdana">So you're saying only planets that CAN have an atmosphere of NONE can be converted to NONE?

I can't remember what I converted but it was in a fulltech game and I just converted a bunch of huges...didn't pay attention to what type they were.

geoschmo
January 1st, 2004, 04:36 AM
Originally posted by Slynky:
So you're saying only planets that CAN have an atmosphere of NONE can be converted to NONE?

I can't remember what I converted but it was in a fulltech game and I just converted a bunch of huges...didn't pay attention to what type they were.
<font size="2" face="sans-serif, arial, verdana">Yes, that's what he's saying, and he is correct. Size makes no difference. Any roxck or ice planet of any size can be converted to none, but no Gas giant regardless of size can be converted to none.

[ January 01, 2004, 02:38: Message edited by: geoschmo ]

Master Belisarius
January 1st, 2004, 05:47 AM
Someone wants an 1vs1 rated game?

I have not special preferences for the game settings (well, think would not like to play a game with limited resources or full tech), then, feel free to suggest what you want.

During this month, I'll be some days out (10 days more or less), but after it, can play without problems.

Slynky
January 1st, 2004, 05:52 AM
Originally posted by Master Belisarius:
Someone wants an 1vs1 rated game?

I have not special preferences for the game settings (well, think would not like to play a game with limited resources or full tech), then, feel free to suggest what you want.

During this month, I'll be some days out (10 days more or less), but after it, can play without problems. <font size="2" face="sans-serif, arial, verdana">Now...WHERE was that guy who asked about finite resource game... http://forum.shrapnelgames.com/images/icons/confused.gif

[edit] Taikon. He is the one who asked.

[ January 01, 2004, 03:58: Message edited by: Slynky ]

Master Belisarius
January 1st, 2004, 06:53 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Master Belisarius:
Someone wants an 1vs1 rated game?

I have not special preferences for the game settings (well, think would not like to play a game with limited resources or full tech), then, feel free to suggest what you want.

During this month, I'll be some days out (10 days more or less), but after it, can play without problems. <font size="2" face="sans-serif, arial, verdana">Now...WHERE was that guy who asked about finite resource game... http://forum.shrapnelgames.com/images/icons/confused.gif

[edit] Taikon. He is the one who asked. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Yep, I remembered his post and for this wanted to say that would prefer to don't play with this setting...

Alneyan
January 1st, 2004, 10:20 PM
Originally posted by Slynky:

Best I can think of is for you and me to team up against 2 other people and let's see. With you as my partner...remember I said I'd play with you in any game...I shall finally find out the truth!

So, invite Geo and a friend of his choice and let's see once and for all http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I believe we will have more luck on this thread to find out potential players Slynky rather than on the hijacked New Year thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

So we are on the lookout for two players to play a team game, and the other team will be made of Slynky and myself. (Slynky being the Dangerous One that is) So, if you are willing to stand up and join this challenge, please answer. http://forum.shrapnelgames.com/images/icons/icon7.gif (I know I should definitively not play yet another game, but ... well, it was Slynky's initiative, and I have always wanted to play a game with him, and... Erh...)

[ January 01, 2004, 20:23: Message edited by: Alneyan ]

Nodachi
January 1st, 2004, 11:14 PM
Game: Full Tech Ahead

Geo beat the pants off me! For someone who was unsure about a high tech game he sure figured it out real quick! http://forum.shrapnelgames.com/images/icons/icon10.gif

[ January 01, 2004, 21:14: Message edited by: Nodachi ]

geoschmo
January 2nd, 2004, 01:09 AM
Originally posted by Nodachi:
Game: Full Tech Ahead

Geo beat the pants off me! For someone who was unsure about a high tech game he sure figured it out real quick! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Hehe. I think that I was very lucky. If I hadn't found your home system when i did, and had my small fleet there ready to pounce I expect your numerous space yards would have started popping out more then a few warhsips in a very few turns.

All in all a different game. I expected things to happen faster, but high tech with only one starting planet makes developing the economy harder then I expected. Like you I was building more then I could afford quite often.

Slynky
January 2nd, 2004, 04:18 AM
Originally posted by Nodachi:
Game: Full Tech Ahead

Geo beat the pants off me! For someone who was unsure about a high tech game he sure figured it out real quick! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">One thing I have learned is that Geo's score doesn't quite reflect his ability. We all know that the more games one gets under the belt, the truer the rating is (that factors luck in). At the current level that people are rated at, I would consider him about a 1015. All I know is this: I never take Geo for granted! He is a wildcard more than most any other player that I know.

Slynky
January 2nd, 2004, 04:20 AM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nodachi:
Game: Full Tech Ahead

Geo beat the pants off me! For someone who was unsure about a high tech game he sure figured it out real quick! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Hehe. I think that I was very lucky. If I hadn't found your home system when i did, and had my small fleet there ready to pounce I expect your numerous space yards would have started popping out more then a few warhsips in a very few turns.

All in all a different game. I expected things to happen faster, but high tech with only one starting planet makes developing the economy harder then I expected. Like you I was building more then I could afford quite often. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yeah, Geo, I hear ya! With SY3's, it's hard to maintain a good balance between resource growth and ship building. It's one of the reasons I like to play full-tech sometimes...it changes the way one thinks a bit and requires a bit different play than KOTH, for example. Plus, I like to have a choice once in a while of the techs I never reach in regular games. It's a good break.

Congrats, Geo!

Slynky
January 2nd, 2004, 04:25 AM
Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Originally posted by Slynky:

Best I can think of is for you and me to team up against 2 other people and let's see. With you as my partner...remember I said I'd play with you in any game...I shall finally find out the truth!

So, invite Geo and a friend of his choice and let's see once and for all http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I believe we will have more luck on this thread to find out potential players Slynky rather than on the hijacked New Year thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

So we are on the lookout for two players to play a team game, and the other team will be made of Slynky and myself. (Slynky being the Dangerous One that is) So, if you are willing to stand up and join this challenge, please answer. http://forum.shrapnelgames.com/images/icons/icon7.gif (I know I should definitively not play yet another game, but ... well, it was Slynky's initiative, and I have always wanted to play a game with him, and... Erh...) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep, I'd like to play a game with you as my ally. Besides the general liking I have for you, I have a certain respect for your ability. I'm not as good as my rating reflects (I figure I should be around 1050 at current levels) but I think you're better than your current rating reflects.

Since we are taking on ANY pair, I would suggest we take the initiative and decide on what kind of game we want. Then let whomever decide to accept it or not. No need to allow ANY pair to accept and also have to negotiate their terms, right?

So, my young friend, let's discuss what kind of game we are proposing, OK?

Master Belisarius
January 2nd, 2004, 06:49 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Originally posted by Slynky:

Best I can think of is for you and me to team up against 2 other people and let's see. With you as my partner...remember I said I'd play with you in any game...I shall finally find out the truth!

So, invite Geo and a friend of his choice and let's see once and for all http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I believe we will have more luck on this thread to find out potential players Slynky rather than on the hijacked New Year thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

So we are on the lookout for two players to play a team game, and the other team will be made of Slynky and myself. (Slynky being the Dangerous One that is) So, if you are willing to stand up and join this challenge, please answer. http://forum.shrapnelgames.com/images/icons/icon7.gif (I know I should definitively not play yet another game, but ... well, it was Slynky's initiative, and I have always wanted to play a game with him, and... Erh...) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep, I'd like to play a game with you as my ally. Besides the general liking I have for you, I have a certain respect for your ability. I'm not as good as my rating reflects (I figure I should be around 1050 at current levels) but I think you're better than your current rating reflects.

Since we are taking on ANY pair, I would suggest we take the initiative and decide on what kind of game we want. Then let whomever decide to accept it or not. No need to allow ANY pair to accept and also have to negotiate their terms, right?

So, my young friend, let's discuss what kind of game we are proposing, OK? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Gecko and myself, would be happy to play with you two.
About game settings, well, understand if you want to settle the terms. Anyway, I don't know what think Gecko, but I have not special preferences.

Geckomlis
January 2nd, 2004, 06:57 AM
Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Alneyan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Originally posted by Slynky:

Best I can think of is for you and me to team up against 2 other people and let's see. With you as my partner...remember I said I'd play with you in any game...I shall finally find out the truth!

So, invite Geo and a friend of his choice and let's see once and for all http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I believe we will have more luck on this thread to find out potential players Slynky rather than on the hijacked New Year thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

So we are on the lookout for two players to play a team game, and the other team will be made of Slynky and myself. (Slynky being the Dangerous One that is) So, if you are willing to stand up and join this challenge, please answer. http://forum.shrapnelgames.com/images/icons/icon7.gif (I know I should definitively not play yet another game, but ... well, it was Slynky's initiative, and I have always wanted to play a game with him, and... Erh...) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep, I'd like to play a game with you as my ally. Besides the general liking I have for you, I have a certain respect for your ability. I'm not as good as my rating reflects (I figure I should be around 1050 at current levels) but I think you're better than your current rating reflects.

Since we are taking on ANY pair, I would suggest we take the initiative and decide on what kind of game we want. Then let whomever decide to accept it or not. No need to allow ANY pair to accept and also have to negotiate their terms, right?

So, my young friend, let's discuss what kind of game we are proposing, OK? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Gecko and myself, would be happy to play with you two.
About game settings, well, understand if you want to settle the terms. Anyway, I don't know what think Gecko, but I have not special preferences. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No Intel?

Nodachi
January 2nd, 2004, 08:58 AM
When you guys decide what settings you want let me know and I'll be more than happy to set it up for you. Don't forget, in a game like this, do you want your partner placed nearby and if so, how close?

Slynky
January 2nd, 2004, 01:46 PM
Originally posted by Nodachi:
When you guys decide what settings you want let me know and I'll be more than happy to set it up for you. Don't forget, in a game like this, do you want your partner placed nearby and if so, how close? <font size="2" face="sans-serif, arial, verdana">Thanks, Nodachi!

For this game, I'm thinking starting positions right beside each other (you know, two systems connected by a common warp point).

More later.

Simplify
January 2nd, 2004, 03:42 PM
Hi all,

Here's one finnish player, who just joined se-rating. Now I am looking for my first game. Any suggestions?

Cheers
Simplify

Nodachi
January 2nd, 2004, 04:13 PM
Slynky, you're more than welcome! http://forum.shrapnelgames.com/images/icons/icon7.gif

Simplify, I've noticed that folks get a faster response if they post what kind of settings they want the game to be. Go ahead and post what you'd like in a game, heck, I might even take you up on it! http://forum.shrapnelgames.com/images/icons/icon12.gif

Simplify
January 2nd, 2004, 04:26 PM
Originally posted by Nodachi:

Simplify, I've noticed that folks get a faster response if they post what kind of settings they want the game to be. Go ahead and post what you'd like in a game, heck, I might even take you up on it! http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Never played finite resources or full tech game and dont want to try it in my first rating game. So something basic at start.
I think I need to practice those 1 vs 1 game first, cause it seems that most of rating games are those...

Cheers

Nodachi
January 2nd, 2004, 04:30 PM
OK, Simplify, how about a medium FQM map, 3 good planets, and high start bonus? Racial points don't matter to me. What would you like?

Simplify
January 2nd, 2004, 04:33 PM
Originally posted by Nodachi:
OK, Simplify, how about a medium FQM map, 3 good planets, and high start bonus? Racial points don't matter to me. What would you like? <font size="2" face="sans-serif, arial, verdana">Sounds great! How about traits (yes/no)? 2000 racial is fine.
Anything else? We ha almost played this game, I can see. :-)

Nodachi
January 2nd, 2004, 04:40 PM
Everything sounds good. I'd say any racial trait you want. One Last question that I forgot earlier, do you want intel? http://forum.shrapnelgames.com/images/icons/icon12.gif

Simplify
January 2nd, 2004, 04:41 PM
Originally posted by Nodachi:
Everything sounds good. I'd say any racial trait you want. One Last question that I forgot earlier, do you want intel? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Ok that's it. Intel on, traits on, rest in your prev. message, right?

Nodachi
January 2nd, 2004, 04:43 PM
Great! Now if we can get someone to volunteer to set it up... http://forum.shrapnelgames.com/images/icons/icon12.gif

Simplify
January 2nd, 2004, 04:48 PM
Originally posted by Nodachi:
Great! Now if we can get someone to volunteer to set it up... http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">OK. Let's go.

Slynky
January 2nd, 2004, 04:49 PM
Originally posted by Nodachi:
Great! Now if we can get someone to volunteer to set it up... http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">I won't be home from work till after 6:30 tonight so I'm not available till then. If it doesn't get done before then, I'll give it a shot.

Nodachi
January 3rd, 2004, 05:49 AM
Thanks Slynky! http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan
January 3rd, 2004, 12:54 PM
Here are the settings Slynky and I have agreed to for our team game:

- No intel
- No mines
- High tech cost
- Medium size, spiral arm, side-by-side system with ally ; warp-points anywhere in system
- No Talisman, no ruins
- 1 Good starting planet
- 2000 racial points ; both allies must take same atmosphere and colony type.

Master Belisarius
January 3rd, 2004, 03:26 PM
Originally posted by Slynky:
I think we shall have fun MB http://forum.shrapnelgames.com/images/icons/icon12.gif . Well, if you consider having one planet and high tech costs fun http://forum.shrapnelgames.com/images/icons/shock.gif .

Oh, and this is a mineless (not "mindless") game we are in. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Yea.
In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too!

Simplify
January 3rd, 2004, 05:38 PM
Originally posted by Slynky:
OK, guys, she's ready.

NOTE:

I used a small map instead of medium (Fyron's maps tend to be a bit bigger than the standard game); and

The game is set at standard 1.84. If you have to specify in PBW something different for an FQM map, it can be changed.

Good luck to both of you! <font size="2" face="sans-serif, arial, verdana">That's fine with me. Thx!
And Thx also for wishing me some luck. My first rating game, so I will propably need it, right? :-)

Cheers

Slynky
January 3rd, 2004, 05:54 PM
Originally posted by Simplify:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
OK, guys, she's ready.

NOTE:

I used a small map instead of medium (Fyron's maps tend to be a bit bigger than the standard game); and

The game is set at standard 1.84. If you have to specify in PBW something different for an FQM map, it can be changed.

Good luck to both of you! <font size="2" face="sans-serif, arial, verdana">That's fine with me. Thx!
And Thx also for wishing me some luck. My first rating game, so I will propably need it, right? :-)

Cheers </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know how good either of you are...I've never met either of you two in a game.

Nodachi
January 3rd, 2004, 06:42 PM
SE4 Rated Challenge: Team Game is waiting for empires! http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
January 3rd, 2004, 07:07 PM
Originally posted by Nodachi:
SE4 Rated Challenge: Team Game is waiting for empires! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Thanks, Nodachi http://forum.shrapnelgames.com/images/icons/icon7.gif .

Master Belisarius
January 3rd, 2004, 07:27 PM
Originally posted by Nodachi:
SE4 Rated Challenge: Team Game is waiting for empires! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Thanks!

Slynky
January 3rd, 2004, 07:39 PM
Originally posted by Fire:
I would like to get a new rated game going. I would prefer no intel, & no events the rest is open for discussion.

Later
Fire <font size="2" face="sans-serif, arial, verdana">This request posted in the forum if anyone is interested.

Slynky
January 4th, 2004, 02:09 AM
Originally posted by Nodachi:
Thanks Slynky! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">OK, guys, she's ready.

NOTE:

I used a small map instead of medium (Fyron's maps tend to be a bit bigger than the standard game); and

The game is set at standard 1.84. If you have to specify in PBW something different for an FQM map, it can be changed.

Good luck to both of you!

Master Belisarius
January 4th, 2004, 02:13 AM
Originally posted by Alneyan:
Here are the settings Slynky and I have agreed to for our team game:

- No intel
- No mines
- High tech cost
- Medium size, spiral arm, side-by-side system with ally ; warp-points anywhere in system
- No Talisman, no ruins
- 1 Good starting planet
- 2000 racial points ; both allies must take same atmosphere and colony type. <font size="2" face="sans-serif, arial, verdana">And then, where is the fun? http://forum.shrapnelgames.com/images/icons/tongue.gif
I like to play under any condition (think it stimulate my brain! http://forum.shrapnelgames.com/images/icons/icon7.gif ), then, these settings are ok with me.

Slynky
January 4th, 2004, 02:18 AM
I think we shall have fun MB http://forum.shrapnelgames.com/images/icons/icon12.gif . Well, if you consider having one planet and high tech costs fun http://forum.shrapnelgames.com/images/icons/shock.gif .

Oh, and this is a mineless (not "mindless") game we are in. http://forum.shrapnelgames.com/images/icons/icon12.gif

Nodachi
January 4th, 2004, 05:44 AM
SE4 Rated Challenge: Team Game is up and running. Let me know if there are any problems.

Good luck to you all! http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
January 4th, 2004, 05:59 AM
Originally posted by Nodachi:
SE4 Rated Challenge: Team Game is up and running. Let me know if there are any problems.

Good luck to you all! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Thanks, Nodachi. Just got it http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi
January 4th, 2004, 03:22 PM
Slynky, who won the rematch, you or Parabolize? http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
January 4th, 2004, 04:01 PM
Originally posted by Nodachi:
Slynky, who won the rematch, you or Parabolize? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'm afraid I did...luckily, I think. I think Parabolize may disagree but I was sure happy to see the surrender!

I can see he is a good empire manager. Better than I am, for sure. I was in 2nd place most of the game. I had a bit of an advantage in combat (racial) but he could outbuild me like crazy! I had 33 colonys and he had nearly 100. I had (at game end) about 45 ships (about 20 of those were SY ships, sat-layers, small carriers to shuttle fighters, mining stations, or desparate destroyers...kamakazi guys). I had mineral problems the whole game and only had about 100k in storage and about 20+ going into turns. Every turn, I was converting orgs/rads (about 50k per turn) and both of those reserves were around 50k each. I had a planet builder and converted every asteroid in one of those asteroid systems and didn't get a SINGLE one to come out to my atmosphere type http://forum.shrapnelgames.com/images/icons/icon8.gif . (I still say something is wrong with that...as in another game, I converted about 40 and never got a NONE atmosphere!).

We had a few battles before he surrendered and my fleet got cut from 24 ships to 8. But that fleet of 8 killed around 20 battleships by itself in the Last battle. I think this is what did it for me. Most every ship in that fleet finished up over 30% in experience/training. It would have been hard to kill it but only 7 ships were combat ships. And it was in his territory. But it seemed to me he could have waited for it at a warp point and gotten first shot at point blank and done some damage. Otherwise, that was the only invading fleet I had. Everything else (about 20 ships) was guarding my empire and couldn't leave because a 19-ship fleet of his was lurking around. BTW, my chief design made us of Meson BLasters and Repulser beams (hows that for a surprise?). One other note...both our wave-motion guns seemed to fail miserably...I thought they had a 30% bonus to hit?

His resources were amazing! AND, he had a lot of atmosphere converters in place in case the game went for a while...GOOD long-term thinking! When those things started completing their job (2 years), his production would have buried me!

All in all, it was an interesting game and I had to find ways to keep my empire producing while wondering where he was going to hit me...the map was so that it was hard to find places to defend my empire...I settled on 5 places but that locked me into a small resource area.

parabolize
January 4th, 2004, 09:56 PM
most of my production was right next to the 8 evil ships http://forum.shrapnelgames.com/images/icons/icon9.gif .

Slynky
January 5th, 2004, 12:15 AM
Originally posted by parabolize:
most of my production was right next to the 8 evil ships http://forum.shrapnelgames.com/images/icons/icon9.gif . <font size="2" face="sans-serif, arial, verdana">Sometimes, I am too pessimistic, maybe. I can "feel" when I am winning, I think. I think everyone "feels" this. But I didn't feel it in this game. I was always hoping for more time to build my economy and WAY behind you (as I discovered). My point rating was just over 600. At your surrender, I had over 2,000! That means you doubled my score (gulp!). I couldn't build on all my SYs because of resources. In a rush, I built Kamakazi ships with warheads because I couldn't take the time to train them (thinking I needed to stop that fleet of 19 ships).

But we can discuss it all day (hehe) or not. What I meant to say is that sometimes a game comes down to a few moves. One of the luckiest for me was when your fleet of 30+ ships invaded and I killed them down to 19 including the mine sweepers. THAT was my lucky break. I didn't put mines at warp points but I had them over planets. As to the game itself, you outplayed me in empire management. Good game! http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
January 5th, 2004, 01:47 AM
By the way, in case it gets "lost", there is a new player called, Fire, looking for a game.

He needs a bit of "breaking in" so, a lower ranked player might be a good match for the both.

Nodachi
January 5th, 2004, 04:11 AM
Fire, I'll take you up on your challenge. http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala
January 5th, 2004, 05:53 PM
SE4 Rated Challenge: Asmala vs Gecko 2406.0
Hydran Fleet surrendered to Black Hole Riders. Thanks for the game Gecko, it was a nice paced game. I was surprised you didn't build any ramming ships even though you had organic trait. Missile ships aren't very good, as you probably noticed. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geckomlis
January 5th, 2004, 06:26 PM
Originally posted by Asmala:
SE4 Rated Challenge: Asmala vs Gecko 2406.0
Hydran Fleet surrendered to Black Hole Riders. Thanks for the game Gecko, it was a nice paced game. I was surprised you didn't build any ramming ships even though you had organic trait. Missile ships aren't very good, as you probably noticed. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Good game, Asmala. I did not really expect to win. I was mostly interested in observing your playing style. Your had some unique ship designs. As to missiles, our game was the first time that I have even built gunships in any numbers - I am still learning what works and what doesn't. The only way to do that is to play against good players and get defeated alot. http://forum.shrapnelgames.com/images/icons/icon10.gif

Gecko

Nodachi
January 6th, 2004, 12:33 PM
Hey all!
Fire and myself have agreed to a game. Could I trouble someone into setting it up for us, please.

Settings are (as pasted from my e-mail, I'm being lazy today http://forum.shrapnelgames.com/images/icons/icon12.gif ):
Quadrant:
Cluster
Medium
Warp point connected
Planets same size
Events:
None
Technology:
Low cost
All areas except Stellar Manipulation, & Applied Intelligence
Player Setup:
Resources - HIgh
Starting Planets - 3
Empire placement - evenly distributed
Score - Player can view all scores
Tech Levels - Low
Racial Points - High 5,000
Game Setup:
Maximum Units & Ships
See complete tech tree
Allow surrender
No ruins

TIA! http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi
January 6th, 2004, 04:55 PM
And you did! http://forum.shrapnelgames.com/images/icons/icon10.gif

Thanks Asmala!

Alneyan
January 6th, 2004, 06:48 PM
*Hmm* My apologizes, it seems like I posted in the wrong thread... One day, I will check the thread before hitting the "post" button. *Grumbles*

[ January 06, 2004, 16:51: Message edited by: Alneyan ]

Asmala
January 7th, 2004, 02:02 AM
I can set it up.

Slynky
January 7th, 2004, 10:41 PM
Nodachi, you you change the Team challenge to ALPU instead of auto. I think Master Belisarius will be busy for about a week.

Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif .

Nodachi
January 7th, 2004, 10:55 PM
Already done. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi
January 7th, 2004, 11:23 PM
SE4 Challenge: Junkyard

Nodachi respectfully surrenders to the good Baron.

I made too many mistakes in this game to list, but the bottom line is that I deservedly lost to an outstanding and much better skilled player. http://forum.shrapnelgames.com/images/icons/icon7.gif Baron Grazic I salute you! http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Grazic
January 7th, 2004, 11:37 PM
With both of us starting on the left side of the map, I think the turning point was when I kicked your out of the joint "Tau Cygna" system, and your reinforcements hit my mine field.
That one system led to the rest of the galaxy, which allowed me full access to all the ruins and technology while you remained trapped in the bottom corner.
I'll admit knowing you had the Talisman made me very cautious.
Thanks for the good game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi
January 9th, 2004, 12:59 AM
Tesco, I'll take you up on it if you're interested. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi
January 9th, 2004, 01:02 AM
Even though I got thrashed by Baron Grazic Last time, I'm re-posting my Junkyard Mod challenge.

Yes, I'm a glutton for punishment! http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Grazic
January 9th, 2004, 01:13 AM
G'Day Nodachi.
If no-one take you up on your challenge my Monday, I'll be happy for a rematch. It was a nice change of pace, not having to worry about which tech to research next. http://forum.shrapnelgames.com/images/icons/icon7.gif

I would suggest a small (or medium-small) map for all other Junkyard games because I had all research levels and I'd only seen 2/3rd of the map, let alone colonised all those planets.

Nodachi
January 9th, 2004, 02:00 AM
Hey Baron! That's cool. Even if I get another response to this challenge I'd love to have a chance at a rematch with you. http://forum.shrapnelgames.com/images/icons/icon10.gif Oh yeah, I agree with you about the map.

tesco samoa
January 9th, 2004, 02:42 AM
anyone want to do a 1 ring world planet start. game.

we would need some one to set up the map.

and 0 racial points to spend http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa
January 9th, 2004, 02:59 AM
done... Rest can be koth settings. If you want. Or if you want something else that is cool as well http://forum.shrapnelgames.com/images/icons/icon7.gif


Does someone want to create the game.

Nodachi
January 9th, 2004, 08:19 AM
KOTH settings are fine with me, Tesco. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi
January 9th, 2004, 11:15 PM
This is really just a bump 'cause the thread got buried. http://forum.shrapnelgames.com/images/icons/icon12.gif

SE4 Rated Challenge: Tesco vs Nodachi
Standard KOTH settings except;
0 racial points
start with a ringworld

Could we get someone to set this up for us, please? http://forum.shrapnelgames.com/images/icons/icon10.gif

Geckomlis
January 10th, 2004, 12:26 AM
Originally posted by Nodachi:
This is really just a bump 'cause the thread got buried. http://forum.shrapnelgames.com/images/icons/icon12.gif

SE4 Rated Challenge: Tesco vs Nodachi
Standard KOTH settings except;
0 racial points
start with a ringworld

Could we get someone to set this up for us, please? http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Nodachi,

I will try to set up the SE4 Rated Challenge: Tesco vs Nodachi. It is about time that I started contributing around here. I am starting now, but be patient – I have never been a PBW game admin before. http://forum.shrapnelgames.com/images/icons/icon10.gif

Gecko

Nodachi
January 10th, 2004, 12:30 AM
Thanks Gecko!

Originally posted by Geckomlis
I am starting now, but be patient – I have never been a PBW game admin before. <font size="2" face="sans-serif, arial, verdana">No problem, my friend, there's nothing to it. http://forum.shrapnelgames.com/images/icons/icon7.gif If you have any questions just ask. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geckomlis
January 10th, 2004, 01:34 AM
Originally posted by Nodachi:
Thanks Gecko!

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Originally posted by Geckomlis
I am starting now, but be patient – I have never been a PBW game admin before. <font size="2" face="sans-serif, arial, verdana">No problem, my friend, there's nothing to it. http://forum.shrapnelgames.com/images/icons/icon7.gif If you have any questions just ask. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, first question. How do I force ringworlds as home planets? I have generated a map, added the ringworlds, and designated the start points for player one and player two. I load the map into a game and I get... huge planets. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Fyron
January 10th, 2004, 01:35 AM
You must make sure that the RW has type and atmosphere that exactly match that of the empire that is to start on the RW. Otherwise, they get transformed into huge planets.

Geckomlis
January 10th, 2004, 01:39 AM
Originally posted by Imperator Fyron:
You must make sure that the RW has type and atmosphere that exactly match that of the empire that is to start on the RW. Otherwise, they get transformed into huge planets. <font size="2" face="sans-serif, arial, verdana">Thanks Fyron - fast off the mark as usual! http://forum.shrapnelgames.com/images/icons/icon12.gif

Nodachi
January 10th, 2004, 10:52 PM
Good job Gecko, thank you! http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi
January 10th, 2004, 11:20 PM
Hey Tesco, we did our turns so fast we broke it! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Asmala
January 10th, 2004, 11:31 PM
Gecko, it's the lack of system resources in PBW server. Just press execute turn at the admin screen and it will run correctly this time.

Geckomlis
January 11th, 2004, 12:44 AM
Originally posted by Asmala:
Gecko, it's the lack of system resources in PBW server. Just press execute turn at the admin screen and it will run correctly this time. <font size="2" face="sans-serif, arial, verdana">Thanks, Asmala. Worked like a charm. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gecko

Taikon
January 13th, 2004, 05:25 AM
Originally posted by tesco samoa:
anyone want to do a 1 ring world planet start. game.

we would need some one to set up the map.

and 0 racial points to spend http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Ring world, 0 racial points. Quick to start with no skills...finally a game made for me http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm up for that challenge.

Nodachi
January 13th, 2004, 10:19 PM
Taikon, that challenge was already answered but if you'd like I'll play that set-up with you.

What do you mean by "no skills"?

Baron Grazic
January 13th, 2004, 11:21 PM
Nodachi, I'm up for another JunkYard game, but if you have to many on your plate, anyone else interested?

Slynky
January 14th, 2004, 02:22 AM
Originally posted by Baron Grazic:
Nodachi, I'm up for another JunkYard game, but if you have to many on your plate, anyone else interested? <font size="2" face="sans-serif, arial, verdana">Sorry if my recent slowness in our game has driven you to look for another one. Been busy a bit of late. I had time over the weekend to play but things were awful slow out here. But today is my wife's birthday and tonight is my daughter's girl scout meeting night (I do all that stuff with her) so time was a bit limited. yesterday and today.

Taikon
January 14th, 2004, 02:34 AM
Originally posted by Nodachi:
Taikon, that challenge was already answered but if you'd like I'll play that set-up with you.

What do you mean by "no skills"? <font size="2" face="sans-serif, arial, verdana">I had an old Cached page to showed the challenge Tesco posted as the latest topic in the forum. after I posted my message I had noticed you had already responded to his challenge. Sorry about that.

Sure I will take you up on a game with those settings.

as for the "no Skills" I was joking about myself being a novice to the game.

Baron Grazic
January 14th, 2004, 04:47 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Baron Grazic:
Nodachi, I'm up for another JunkYard game, but if you have to many on your plate, anyone else interested? <font size="2" face="sans-serif, arial, verdana">Sorry if my recent slowness in our game has driven you to look for another one. Been busy a bit of late. I had time over the weekend to play but things were awful slow out here. But today is my wife's birthday and tonight is my daughter's girl scout meeting night (I do all that stuff with her) so time was a bit limited. yesterday and today. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't think your slowness has anything to do with it. Last Fridayish Nod made another challenge for a JunkYard game. I'm just taking him up on this, for a rematch. Unless anyone else is willing and ready for a rated JunkYard match against me? http://forum.shrapnelgames.com/images/icons/icon12.gif

Geckomlis
January 14th, 2004, 06:26 PM
Originally posted by Nodachi:
Taikon, let's have a go at it. Gecko, would you mind setting up another ringworld game, please? <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Okey dokey:

SE4 Rated Challenge: Taikon vs Nodachi
K.O.T.H. Defaults
Racial Points = 0
Home Planet = Ringworld

Taikon and Nodachi please e-mail me your home planet types and atmospheres.

Gecko

Baron Grazic
January 15th, 2004, 12:49 AM
Originally posted by Nodachi:
Baron Grazic, same settings but a small map? <font size="2" face="sans-serif, arial, verdana">Yep, Same settings. No Ancient Race & no Intel wasn't it. I'd say 'no religous' but I want to see if you will take it again. http://forum.shrapnelgames.com/images/icons/icon7.gif

Can you set another JunkYard game up for us Slynky?

Slynky
January 15th, 2004, 01:00 AM
Originally posted by Baron Grazic:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nodachi:
Baron Grazic, same settings but a small map? <font size="2" face="sans-serif, arial, verdana">Yep, Same settings. No Ancient Race & no Intel wasn't it. I'd say 'no religous' but I want to see if you will take it again. http://forum.shrapnelgames.com/images/icons/icon7.gif

Can you set another JunkYard game up for us Slynky? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just got home and "poking" around. Let me get settled a bit... http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
January 15th, 2004, 01:25 AM
That's JY 2.1, right?

Baron Grazic
January 15th, 2004, 01:34 AM
Originally posted by Slynky:
That's JY 2.1, right? <font size="2" face="sans-serif, arial, verdana">Exactly. Now if Nod was Online, we could be under way. http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks Slynky

Nodachi
January 15th, 2004, 02:55 AM
Taikon, let's have a go at it. Gecko, would you mind setting up another ringworld game, please?

Baron Grazic, same settings but a small map?

Nodachi
January 15th, 2004, 11:24 AM
Empire uploaded. Thanks Slynky! http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
January 15th, 2004, 04:42 PM
Originally posted by Nodachi:
Empire uploaded. Thanks Slynky! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'll fetch it up first thing tonight when I get home...that should be between 6:30 and 7:00 tarheel time.

Slynky
January 15th, 2004, 11:14 PM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nodachi:
Empire uploaded. Thanks Slynky! http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'll fetch it up first thing tonight when I get home...that should be between 6:30 and 7:00 tarheel time. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK, I'm home a bit early. Decided to get the hell out of Dodge (well, Atlanta) since President Bush was in town. Didn't want to get stuck in traffic.

Nodachi
January 16th, 2004, 01:14 AM
Baron Grazic, intel is on but I'm still game if you are.

Baron Grazic
January 16th, 2004, 01:21 AM
Originally posted by Nodachi:
Baron Grazic, intel is on but I'm still game if you are. <font size="2" face="sans-serif, arial, verdana">We are both Gentleman, How about we both agree not to use it?

Nodachi
January 16th, 2004, 01:25 AM
Agreed, good sir. http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
January 16th, 2004, 01:32 AM
so nod how many games is not enough http://forum.shrapnelgames.com/images/icons/tongue.gif

Nodachi
January 16th, 2004, 01:44 AM
A dozen right now. http://forum.shrapnelgames.com/images/icons/icon12.gif

Baron Grazic
January 16th, 2004, 02:17 AM
Originally posted by Nodachi:
A dozen right now. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">A we just flew thru 20 turns in 2 hours. Someone has some time on their hands. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
January 16th, 2004, 03:18 AM
Originally posted by Nodachi:
Baron Grazic, intel is on but I'm still game if you are. <font size="2" face="sans-serif, arial, verdana">I expressly remember (near the bottom of the screens of settings) turning off intelligence projects. I didn't bother turning it off the research area. I wonder what happened http://forum.shrapnelgames.com/images/icons/confused.gif

Nodachi
January 16th, 2004, 12:58 PM
Ahh, I see now and stand humbly corrected. http://forum.shrapnelgames.com/images/icons/icon12.gif

Nodachi
January 16th, 2004, 01:07 PM
SE4 Rated Challenge: Nodachi vs Simplify

Simplify just plain out beat me like he owned me! Simplify, my friend, next time I see you coming I'm running the other way! http://forum.shrapnelgames.com/images/icons/icon12.gif Thank you for the game. You should join KOTH, I think you'd be very successful there.

Simplify
January 16th, 2004, 01:59 PM
Originally posted by Nodachi:
SE4 Rated Challenge: Nodachi vs Simplify

Simplify just plain out beat me like he owned me! Simplify, my friend, next time I see you coming I'm running the other way! http://forum.shrapnelgames.com/images/icons/icon12.gif Thank you for the game. You should join KOTH, I think you'd be very successful there. <font size="2" face="sans-serif, arial, verdana">Well thanks Nodachi. Maybe it was not so clear. You have better score about first half of game. I think I was just little bit faster to get those critical two systems which divided the whole universe. Anyway big thanks for the game!

Cheers

Simplify
January 16th, 2004, 03:29 PM
Hi there,

Anybody interesting new rated game?
Settings:
- something basic
- no none population race
- fyron's map
- intelligence yes.

What else?

Cheers

Ragnarok
January 16th, 2004, 03:36 PM
Originally posted by Simplify:
Hi there,

Anybody interesting new rated game?
Settings:
- something basic
- no none population race
- fyron's map
- intelligence yes.

What else?

Cheers <font size="2" face="sans-serif, arial, verdana">Well, since I'm the new comer to the rating system I think I would be interested. Let me know if you want to do it.

Simplify
January 16th, 2004, 04:09 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Simplify:
Hi there,

Anybody interesting new rated game?
Settings:
- something basic
- no none population race
- fyron's map
- intelligence yes.

What else?

Cheers <font size="2" face="sans-serif, arial, verdana">Well, since I'm the new comer to the rating system I think I would be interested. Let me know if you want to do it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep sure.
If you can wait till monday to start. I'am too busy in this weekend to play?
Racial points 2000?
Small Fyron map?
Anything else?

Ragnarok
January 16th, 2004, 04:52 PM
Originally posted by Simplify:
Yep sure.
If you can wait till monday to start. I'am too busy in this weekend to play?
Racial points 2000?
Small Fyron map?
Anything else? <font size="2" face="sans-serif, arial, verdana">I accept those settings.
I do not mind waiting until Monday to get started. I am going to be busy this weekend as well, going out of town to see some friends.

Simplify
January 16th, 2004, 07:00 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Simplify:
Yep sure.
If you can wait till monday to start. I'am too busy in this weekend to play?
Racial points 2000?
Small Fyron map?
Anything else? <font size="2" face="sans-serif, arial, verdana">I accept those settings.
I do not mind waiting until Monday to get started. I am going to be busy this weekend as well, going out of town to see some friends. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How many starting planets? 3?
Can somebody set this up, please?

Cheers

Asmala
January 16th, 2004, 10:09 PM
I can set it up.

Simplify
January 19th, 2004, 07:21 PM
Originally posted by Asmala:
I can set it up. <font size="2" face="sans-serif, arial, verdana">Thx Asmala!
Anyway, I would like to restart this game. The map is way too big for 2 players and I think we suppose to start with 3 planets?

Cheers

Asmala
January 19th, 2004, 07:33 PM
The map was small FQM map, which means a lot of bigger than normal small. http://forum.shrapnelgames.com/images/icons/icon7.gif And yeah, now I read through those Messages again and noticed you want to get 3 starting planets. I used those settings you posted first.

Slynky
January 27th, 2004, 03:18 AM
Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
I think we shall have fun MB http://forum.shrapnelgames.com/images/icons/icon12.gif . Well, if you consider having one planet and high tech costs fun http://forum.shrapnelgames.com/images/icons/shock.gif .

Oh, and this is a mineless (not "mindless") game we are in. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Yea.
In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:

My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.

SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed.

Paul1980au
January 27th, 2004, 04:01 AM
Yes perhaps this is a bug in the game system.

Geckomlis
January 27th, 2004, 05:25 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
I think we shall have fun MB http://forum.shrapnelgames.com/images/icons/icon12.gif . Well, if you consider having one planet and high tech costs fun http://forum.shrapnelgames.com/images/icons/shock.gif .

Oh, and this is a mineless (not "mindless") game we are in. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif Yea.
In the past I have played SEIV games where the players were forced to throw rocks and to hit with sticks... yes and was funny too! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:

My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.

SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, if you think YOU are upset, you should read the e-mail correspondence between me and Master Belisarius on the same subject. We have the same problem, perhaps even worse and longer running than you and Alneyan. This issue has had a significant negative impact on our game. When battles hinge on tech advances and we cannot trade, gift, or tribute tech or ships, what the hell can we do? Grrrr…

Fyron
January 27th, 2004, 05:31 AM
Originally posted by Slynky:
Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:

My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.

SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed. <font size="2" face="sans-serif, arial, verdana">There is a bug that if Messages are sent at the beginning of the turn, sometimes they disappear when the turn is processed. Always send your Messages at the end of the turn, after issuing all other orders.

Geckomlis
January 27th, 2004, 05:49 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
Well, here we are after 40-some turns. I have a little problem to complain about and I'm getting a bit upset about it. So, here it is:

My partner gave me Combat sensor 1. Later, he researched Combat sensor 2. He gifted it to me and I saw it (when I clicked "view gift"). He listed Combat sensor one time. Well, the trade didn't come through. I got nothing and NO word of anything. Not even "it is useless to us" message. So, I asked him to send it again and to list Combat sensor 2 times (just to make sure). In the next message, when I looked at the gift, there it was...Combat sensor listed 2 times. I most definitely remember clicking "Accept" and typing a return message to him. But, the Combat sensor gift never happened! No mention of ANYTHING...like it just ignored it.

SO, I'm a little bit upset at watching 4 turns go by and I'm still out 25% offensive for my ships that are waiting to refit. Does anyone know of some game glitch that is causing this!?!?! Frankly, I'm thinking if Alneyan gifts it again, it's just going to ignore it again (for a 3rd time) and here I'm watching a winning game get screwed. <font size="2" face="sans-serif, arial, verdana">There is a bug that if Messages are sent at the beginning of the turn, sometimes they disappear when the turn is processed. Always send your Messages at the end of the turn, after issuing all other orders. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh, that is soooo wrong. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif Thanks for the heads-up, Fyron. Is there a list of known bugs?

Fyron
January 27th, 2004, 05:53 AM
No, but we could probably make one (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=23;t=010823)...

[ January 27, 2004, 03:55: Message edited by: Imperator Fyron ]

geoschmo
January 27th, 2004, 05:57 AM
Originally posted by Geckomlis:
Is there a list of known bugs? <font size="2" face="sans-serif, arial, verdana">3 classes, 35 orders, 769 families, 11365 genera, 33054 identified (sub)species
Class Arachnida (4 orders, 175 families, 493 genera, 832 identified (sub)species )
Class Chilopoda (1 order, 1 family, 2 genera, 4 identified (sub)species )
Class Hexapoda (30 orders, 593 families, 10870 genera, 32218 identified (sub)species)
Order Blattaria (5 families, 28 genera, 52 identified (sub)species )
Order Coleoptera (136 families, 3876 genera, 14173 identified (sub)species)
Order Collembola (1 family, 1 genus, 0 identified (sub)species )
Order Dermaptera (4 families, 8 genera, 9 identified (sub)species )
Order Diplura (1 family, 1 genus, 1 identified (sub)species )
Order Diptera (84 families, 1137 genera, 2838 identified (sub)species)
Order Embiidina (1 family, 1 genus, 1 identified (sub)species )
Order Ephemeroptera (10 families, 32 genera, 35 identified (sub)species )
Order Grylloblattodea (1 family, 1 genus, 1 identified (sub)species )
Order Heteroptera (47 families, 932 genera, 3242 identified (sub)species)
Order Homoptera (38 families, 625 genera, 1272 identified (sub)species)
Order Hymenoptera (75 families, 2166 genera, 5638 identified (sub)species)
Order Isoptera (4 families, 11 genera, 19 identified (sub)species )
Order Lepidoptera (75 families, 1476 genera, 3628 identified (sub)species)
Order Mantodea (1 families, 12 genera, 12 identified (sub)species )
Order Mecoptera (5 families, 6 genera, 29 identified (sub)species )
Order Megaloptera (2 families, 9 genera, 18 identified (sub)species )
Order Neuroptera (16 families, 128 genera, 261 identified (sub)species )
Order Odonata (10 families, 64 genera, 135 identified (sub)species )
Order Orthoptera (12 families, 140 genera, 347 identified (sub)species )
Order Phasmida (3 families, 8 genera, 11 identified (sub)species )
Order Phthiraptera (15 families, 94 genera, 263 identified (sub)species )
Order Plecoptera (8 families, 24 genera, 30 identified (sub)species )
Order Protura (1 family, 1 genus, 1 identified (sub)species )
Order Psocoptera (5 families, 6 genera, 5 identified (sub)species )
Order Raphidioptera (1 family, 1 genus, 5 identified (sub)species )
Order Siphonaptera (4 families, 11 genera, 25 identified (sub)species )
Order Strepsiptera (5 families, 7 genera, 7 identified (sub)species )
Order Trichoptera (22 families, 63 genera, 158 identified (sub)species )
Order Zoraptera (1 family, 1 genus, 2 identified (sub)species )

badump-bump tish! http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron
January 27th, 2004, 06:03 AM
Ha ha, very funny Geo. http://forum.shrapnelgames.com/images/icons/tongue.gif

narf poit chez BOOM
January 27th, 2004, 06:12 AM
you missed Taera!

Order Hive, Taera (1 families, 1 genera, 1 identified (sub)species )

Geckomlis
January 27th, 2004, 06:18 AM
Wow, and I thought I was bored today Geo. http://forum.shrapnelgames.com/images/icons/tongue.gif

Slynky
January 27th, 2004, 08:01 PM
Originally posted by Geckomlis:

Well, if you think YOU are upset, you should read the e-mail correspondence between me and Master Belisarius on the same subject. We have the same problem, perhaps even worse and longer running than you and Alneyan. This issue has had a significant negative impact on our game. When battles hinge on tech advances and we cannot trade, gift, or tribute tech or ships, what the hell can we do? Grrrr… <font size="2" face="sans-serif, arial, verdana">I didn't know it was happening to you guys, too. It happened to us one other time, too, when Alneyan was trying to pass ECM 1 to me. It took me 4 or 5 turns to get it. By that time, he gave me ECM 2. But after 6 turns, I had already built 3 complete sets of destroyers (that got their butt kicked later on).

So, what do we do about this? Keep playing and assume it messed up both teams? Start another game knowing about the "gifting" glitch and how to avoid it being a problem?

Geckomlis
January 27th, 2004, 09:58 PM
Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Geckomlis:

Well, if you think YOU are upset, you should read the e-mail correspondence between me and Master Belisarius on the same subject. We have the same problem, perhaps even worse and longer running than you and Alneyan. This issue has had a significant negative impact on our game. When battles hinge on tech advances and we cannot trade, gift, or tribute tech or ships, what the hell can we do? Grrrr… <font size="2" face="sans-serif, arial, verdana">I didn't know it was happening to you guys, too. It happened to us one other time, too, when Alneyan was trying to pass ECM 1 to me. It took me 4 or 5 turns to get it. By that time, he gave me ECM 2. But after 6 turns, I had already built 3 complete sets of destroyers (that got their butt kicked later on).

So, what do we do about this? Keep playing and assume it messed up both teams? Start another game knowing about the "gifting" glitch and how to avoid it being a problem? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">IMO, a restart would be optimal. I will play on if that is what everyone else wants – the game is recoverable, but will always be tainted for me. http://forum.shrapnelgames.com/images/icons/icon9.gif

On a positive note, I have really been enjoying the game in general and the team aspect especially. http://forum.shrapnelgames.com/images/icons/icon7.gif This is the third team game that I have played and certainly the best. I would like to see more team games.

Master Belisarius
January 27th, 2004, 11:17 PM
Originally posted by Slynky:
[QUOTE]So, what do we do about this? Keep playing and assume it messed up both teams? Start another game knowing about the "gifting" glitch and how to avoid it being a problem? <font size="2" face="sans-serif, arial, verdana">I vote to continue the game.
After all, the things are starting to be Hot, and don't want to miss the opportunity to blow your planets with my Cloak 3 ships!

About the bug itself accepting a Gift/Trade, I think that if you don't write something into the text (leave the standard message), when you go to Accept, then, you will not receive the Gift/Trade.

After 2 times trying to accept a Gift without results, it worked when I wrote something into the text.... and was not my Last action into the turn.

EDIT: was trying to reproduce the bug in my computer running a simultaneous game between 2 human players, different machines.
All my efforts were futile... the Gift always worked fine! http://forum.shrapnelgames.com/images/icons/icon8.gif
Even without write a reply or doing more actions after accept the gift... will continue working trying to find the pattern.

[ January 27, 2004, 21:52: Message edited by: Master Belisarius ]

tesco samoa
January 28th, 2004, 02:25 AM
geo that is a great joke...

Slynky
January 28th, 2004, 02:29 AM
We can wait and see what Alneyan says...I would like to hear his opinion. As to me, I can go either way. But like Gecko said, no matter how the game finishes, there will always be the "tainted" feeling.

Alneyan
January 28th, 2004, 01:04 PM
I have to admit I am not sure about what to do, except having the best of both worlds if you are willing to do so. That is, we may finish this game and start another one without this gift bug (hopefully, but I may dream). But I will be fine with going one way or another. (Sorry Slynky, not very helping advice about this matter)

Master Belisarius
January 28th, 2004, 04:12 PM
Maybe I have played during so many times dealing with bugs, that this don't change the things to me (somebody remember the time when the first player ALWAYS had the first shot in the battles?).
The game "Pairs" is full of rated players (I'm not rated there), and although I suffered the "Gift bug" many times during this game (and think the others too!), nobody said the game is screwed.

Slynky
January 28th, 2004, 04:22 PM
Well, Alneyan said he doesn't care. I said I don't care. Gecko says he doesn't really care but it will "leave a bad taste". And "Grand Master B" says he wants to continue playing.

I think we have our answer since no one has said they did NOT want to continue the game. So, we will continue the game unless someone says something different.

But, several turns from now, this is no longer something to talk about... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Nodachi
January 29th, 2004, 02:13 AM
I want to toss my two cents in. http://forum.shrapnelgames.com/images/icons/icon12.gif

Even though I'm not playing in this game I see a serious problem here in the fact that a rated game is being disrupted by a bug. If all the players knew of this bug going in it wouldn't be a big deal, but that's not the case here.

My suggestion would be to either continue but without Ratings or to restart with them. If you guys choose to restart I'll be more than happy to do it for you, but with a new map to eliminate any advantages. http://forum.shrapnelgames.com/images/icons/icon12.gif

Simplify
February 3rd, 2004, 08:47 AM
Ok Master Belisarius...
Any ideas for new game?
No NONE poulation?
Intelligence yes?
Anything else?

Cheers

Master Belisarius
February 4th, 2004, 12:43 AM
Originally posted by Simplify:

No NONE poulation?
<font size="2" face="sans-serif, arial, verdana">Fine with me.

Originally posted by Simplify:

Intelligence yes?
<font size="2" face="sans-serif, arial, verdana">I have not preferences. Both things will be ok.

Originally posted by Simplify:

Anything else?
<font size="2" face="sans-serif, arial, verdana">Really would like to avoid random maps. A Tesco's map would fine for you?

About other settings, I have not preferences.
Koth standard? Anything else would be fine with me.

Simplify
February 4th, 2004, 08:45 AM
I remember that I have seen some talking about Tesco's map, but where can I see it?

Cheers

Master Belisarius
February 5th, 2004, 12:07 AM
Originally posted by Simplify:
I remember that I have seen some talking about Tesco's map, but where can I see it?

Cheers <font size="2" face="sans-serif, arial, verdana">You can find them in PBW. They're used (mostly in KOTH) to prevent start in adjacent or close systems.
Anyway, if someboyd else can start our game with a random map and fix the starting places, I have not problems.

Simplify
February 5th, 2004, 03:28 PM
Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Simplify:
I remember that I have seen some talking about Tesco's map, but where can I see it?

Cheers <font size="2" face="sans-serif, arial, verdana">You can find them in PBW. They're used (mostly in KOTH) to prevent start in adjacent or close systems.
Anyway, if someboyd else can start our game with a random map and fix the starting places, I have not problems. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK. Let's try those KOTH map.
Is it so, that those map are random, but starting systems are not close each other, right? Is there something else in those maps?

Cheers

Ragnarok
February 5th, 2004, 03:52 PM
Originally posted by Simplify:

Is it so, that those map are random, but starting systems are not close each other, right? Is there something else in those maps?

Cheers <font size="2" face="sans-serif, arial, verdana">They were created randomly using the settings that are used for KOTH style games. But then Tesco took a bunch of them (20?) and manually added starting positions to them so you don't start too close to each other.

Simplify
February 5th, 2004, 03:59 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Simplify:

Is it so, that those map are random, but starting systems are not close each other, right? Is there something else in those maps?

Cheers <font size="2" face="sans-serif, arial, verdana">They were created randomly using the settings that are used for KOTH style games. But then Tesco took a bunch of them (20?) and manually added starting positions to them so you don't start too close to each other. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OK, thx!
Let's go then!

Slynky
February 6th, 2004, 12:50 AM
Well, Master B, Gecko, and Alneyan...has this game been bloody enough? How many systems you think we have fought in so far? 15?

Alneyan
February 6th, 2004, 08:17 PM
Why, we did not resort to such violent means for obvious reasons Slynky. Do not forget we were the ones being attacked, and we responsed to their offensive actions with proper use of diplomacy and limited tactical engagements without any involvement of civilian personnel. We were merely attempting to promote our ways in order to insure mutual prosperity with these two other Empires when our ships were shot down with no explanation. For the very survival of our societies was at stake, we had to take a few measures without jeopardizing our integrity and our honourable cultures.

Should I translate the above? It would be something along these lines: "Our hegemony being challenged by arrivists, we went on a full-scale war against them, sparing no effort to drive them back to the black hole they emerged from. To keep them at bay, deadly force was initialized against every and all enemy forces, ranging from lonely scouts to military battleGroups and encompassing threats such as asteroids and dust if their allegiance was questionable." I guess this is a bit closer to the reality than the above League propaganda. http://forum.shrapnelgames.com/images/icons/icon12.gif

Overall, a very enjoyable game and a most weird one. I admit I am quite surprised by how it plays out, as we have discussed a few times. We shall see what lies in store for our alliance Slynky. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 06, 2004, 18:22: Message edited by: Alneyan ]

Slynky
February 6th, 2004, 08:54 PM
WELL! http://forum.shrapnelgames.com/images/icons/shock.gif

I'm convinced your verbose explanation of the space-strewn debris is most accurate, your Highness! http://forum.shrapnelgames.com/images/icons/icon12.gif

Paul1980au
February 6th, 2004, 08:58 PM
You know sounds like it was a very fun game to be had.

Master Belisarius
February 7th, 2004, 01:39 AM
Originally posted by Slynky:
Well, Master B, Gecko, and Alneyan...has this game been bloody enough? How many systems you think we have fought in so far? 15? <font size="2" face="sans-serif, arial, verdana">Yea, a violent and funny game!

Master Belisarius
February 7th, 2004, 01:44 AM
Finally Simplify and I agreed our game settings:

KOTH standard
+ intelligence
+ no none population
+ Random map with a manual placement.

Please, could someone moderate this?

Thanks in advance!

Slynky
February 7th, 2004, 02:59 AM
I'll get ya started, Master Belisarius http://forum.shrapnelgames.com/images/icons/icon7.gif

There she is guys.

To make sure I understand, you want intel on (the 'none' atomosphere is up to you guys), and a random small spiral (like in KOTH) with a fair placement of your empires. This right?

[ February 07, 2004, 01:06: Message edited by: Slynky ]

Master Belisarius
February 7th, 2004, 03:09 AM
Originally posted by Slynky:
I'll get ya started, Master Belisarius http://forum.shrapnelgames.com/images/icons/icon7.gif

There she is guys.

To make sure I understand, you want intel on (the 'none' atomosphere is up to you guys), and a random small spiral (like in KOTH) with a fair placement of your empires. This right? <font size="2" face="sans-serif, arial, verdana">THANKS Slynky!
And yes, I undestand the same about Intel and "None" atmosphere.

Simplify
February 7th, 2004, 09:14 AM
Originally posted by Master Belisarius:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
I'll get ya started, Master Belisarius http://forum.shrapnelgames.com/images/icons/icon7.gif

There she is guys.

To make sure I understand, you want intel on (the 'none' atomosphere is up to you guys), and a random small spiral (like in KOTH) with a fair placement of your empires. This right? <font size="2" face="sans-serif, arial, verdana">THANKS Slynky!
And yes, I undestand the same about Intel and "None" atmosphere. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yep. Thx!

Slynky
February 8th, 2004, 03:41 PM
So, Simplify/Master Belisarius, did the map work out OK? (Just checking so I can be sure I did stuff right).

Master Belisarius
February 8th, 2004, 05:50 PM
Originally posted by Slynky:
So, Simplify/Master Belisarius, did the map work out OK? (Just checking so I can be sure I did stuff right). <font size="2" face="sans-serif, arial, verdana">Yep, thanks! It was what we requested.

Simplify
February 9th, 2004, 12:40 PM
Originally posted by Slynky:
So, Simplify/Master Belisarius, did the map work out OK? (Just checking so I can be sure I did stuff right). <font size="2" face="sans-serif, arial, verdana">Looks great! BIG thx!

Slynky
February 22nd, 2004, 05:16 AM
Here's the deal...

2 x 2 challenge

My first choice for a partner is Alneyan. I know he has school work and plenty of games. So, he may not be available to play (or even want to play on a team with me). BUT, for the sake of argument, let's assume he will play with me again.

Then here is the challenge:

We challenge any other team of two whose rating combination is within 20 points of our rating combination.

Settings:

1 GOOD starting homeworld;
FULL tech;
Medium-sized galaxy (around 100 systems);
No intel;
No events;
No warp openers or closers (gentleman's agreement);
Both members of a team take same atmosphere;
Map and starting points using one of Tesco's new maps and starting points set by Tesco (starting points to be beside each team member...2 here and 2 over there...hehe);
No Talisman (Religious);
ZERO racial points;
48 hour turn around time...set on automatic till such time as a player asks for an "intermission".

First choice goes to "Grand" Master B and a partner of his choice. If he refuses the challenge or can't get a partner, then the challenge is open as specified above...20 combined rating points.

If Alneyan is too busy, I will play with Lord Chane (who knows nothing of this!)...and therefore, points will be computed as based on our combined rating.

There "she" is!

Alneyan
February 22nd, 2004, 11:34 AM
Actually I am involved in eight games or so, so I guess I can sign up for another one once my first exams are done. (That is, Wednesday) However, I have virtually no experience with Full Tech, so you might want to watch out. http://forum.shrapnelgames.com/images/icons/icon12.gif (I am fine with having no previous experience, after all it was what I did in my first KOTH game. *Quivers at the recollection*)

Master Belisarius
February 22nd, 2004, 03:33 PM
Hey... thanks for the offer, but would prefer to don't play this time.
I'm not affraid about the game settings (or lose!), after all, always like to re-think my strategies.
Actually, I don't know how many trips will need to take in the coming months, then, will continue/finish my current games without start new ones (well, except KOTH games) during some time.

Anyway, if you can't find more opponents, I could take the glove.

Slynky
February 22nd, 2004, 03:38 PM
Originally posted by Master Belisarius:
Hey... thanks for the offer, but would prefer to don't play this time.
I'm not affraid about the game settings (or lose!), after all, always like to re-think my strategies.
Actually, I don't know how many trips will need to take in the coming months, then, will continue/finish my current games without start new ones (well, except KOTH games) during some time.

Anyway, if you can't find more opponents, I could take the glove. <font size="2" face="sans-serif, arial, verdana">Thanks, Master B. You're a good player and I thought I'd give you first opportunity at another game.

[ February 22, 2004, 13:39: Message edited by: Slynky ]

Master Belisarius
February 22nd, 2004, 03:42 PM
Simply surrendered at the turn 61.
Maybe the Ice Colony was his problem and slowed his expansion. But I'm sure that my better Aggressiveness/Defensiveness + Propulsion Experts gave me an advantage and I used it.