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Ragnarok
April 8th, 2004, 02:27 PM
Originally posted by Renegade 13:


But seriously, I'm not ready yet!! <font size="2" face="sans-serif, arial, verdana">That reminds me of an old saying..."Ready or not, here I come!" -- from the great game of hide and seek. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Spoo
April 9th, 2004, 04:28 AM
I'm going to try converting one of those null asteroid fields either this turn or next, so if the game breaks you'll know why. http://forum.shrapnelgames.com/images/icons/icon10.gif

Renegade 13
April 9th, 2004, 04:52 AM
Grrr....you better not break the game... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Cirvol
April 9th, 2004, 05:23 PM
yup, it was primitive, he stuck his head thru the warppoint into my space this turn with a single battleship - and of course - ran away.

i imagine he's going to bring friends with him when he returns http://forum.shrapnelgames.com/images/icons/icon9.gif

what else would a BERZERK, non-existant strength race with - adv.storage, adv.propulsion, temporal, crystaline, hardy industrials and maxed out ship combat stats do???

*waits for the **** to hit the fan*

[ April 09, 2004, 16:26: Message edited by: Cirvol ]

Spoo
April 9th, 2004, 07:37 PM
Well, I didn't break the game, but I didn't get a planet either. I wonder if remote mining will work? Those "asteroids" have some nice values.

what else would a BERZERK, non-existant strength race with - adv.storage, adv.propulsion, temporal, crystaline, hardy industrials and maxed out ship combat stats do??? <font size="2" face="sans-serif, arial, verdana">Wow, that sounds like my race! Hey Primitive, let's be friends. http://forum.shrapnelgames.com/images/icons/icon6.gif

[ April 09, 2004, 18:38: Message edited by: Spoo ]

Renegade 13
April 9th, 2004, 09:04 PM
I'm wondering...is there any advantage to using battleships as your main combat force rather than dreadnoughts? Because it seems like I've heard a few times that battleships are better to use for some reason, but I've never heard why. Could someone tell me please?? http://forum.shrapnelgames.com/images/icons/confused.gif

Phoenix-D
April 10th, 2004, 12:03 AM
Battleships are faster and get the same type of weapon mounts.

Renegade 13
April 10th, 2004, 12:14 AM
Faster yes, but there's also 200kT less space for components. Yeah, battleships also have less space taken up by life support and crew quarters, but if you have the master computer (an expensive component) that doesn't matter, and with dreadnoughts you'll use fewer master computers total, as you won't be able to afford quite as many ships as you would if you went with battleships. So are there any super-important reasons, besides speed, that say I should go with battleships?? And is 1 point in speed that important? By the way, thanks a lot for the help http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

primitive
April 10th, 2004, 01:25 AM
One point of speed can be crucial for catching that raider fleet or if you are the raider, getting away http://forum.shrapnelgames.com/images/icons/icon12.gif

For a fulltech game with ample resources like RTH, expect to see plenty of Baseships in the main battle formations. Smaller and faster ships like Battleships are more usefull for scouting, raiding and suicide missions to slow down the enemies main fleets.

Phoenix-D
April 10th, 2004, 01:30 AM
Note that Baseships get a 40% defense penalty, so be careful using them.

primitive
April 10th, 2004, 09:52 AM
Yeah, but they still outperforms Dreads in large battles. You will need to invest some 25 % more resources to make a Dread fleet compatible.
Is it worth the extra 2 movement points ? Maybe http://forum.shrapnelgames.com/images/icons/icon12.gif

Renegade 13
April 10th, 2004, 03:49 PM
Ah, but here's the question: Is it worth the extra resources needed to make a battleship fleet competitive with a dread fleet for the one extra movement point?? Or would the answer again be "maybe"?!?!? http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

tesco samoa
April 10th, 2004, 04:20 PM
Go big or go home. Base ships are the way to go.

http://forum.shrapnelgames.com/images/icons/icon7.gif


Your ships are there to die anyways.

Cirvol
April 10th, 2004, 09:30 PM
man, this is just gonna be scary, if everyone has the same basic skill sets - ie, maxed out...

lol damn,

you're all nuts u know?

Cirvol
April 11th, 2004, 05:19 PM
damn guys http://forum.shrapnelgames.com/images/icons/icon9.gif

i missed the turn by about 30 seconds http://forum.shrapnelgames.com/images/icons/icon9.gif

i uploaded my turn from Last turn on the new one... is there anyway to re-execute it with my uploaded turn ?


i kinda really need this to stand a chance defending against primitive http://forum.shrapnelgames.com/images/icons/icon9.gif otherwise im prolly screwed

please dont do your turns yet

Cirvol
April 11th, 2004, 05:23 PM
on another note, chairman mao also missed his turn...

i know he wouldnt like that either http://forum.shrapnelgames.com/images/icons/icon12.gif


(i guess im feeling guilty, so offering some defence pointing out im not the only one that got caught away from computer due to easter http://forum.shrapnelgames.com/images/icons/icon7.gif

Renegade 13
April 11th, 2004, 06:10 PM
I'd be ok with rolling the turn back.

tesco samoa
April 12th, 2004, 03:00 PM
sure...

Ragnarok
April 12th, 2004, 04:17 PM
I suppose we can turn it back...

Do we still want to do this? I just looked and it apears that Cirvol you uploaded this newest turn already. What are you wanting to do? Continue on or turn it back?

[ April 12, 2004, 15:23: Message edited by: Ragnarok ]

Cirvol
April 12th, 2004, 04:26 PM
rag, the turn i uploaded was for Last turn, not this one...

i just uploaded it so you can get it easier

(plus, at the time, thought it was for Last turn http://forum.shrapnelgames.com/images/icons/icon9.gif )

primitive
April 12th, 2004, 04:38 PM
Cirvol;
I have done nothing in the Last turn that would need your attention, so a roll-back should not be needed because of me. Also, if you need a roll-back in the future for any reason, please pop the question in an e-mail next time so we don't have to do the turns again if we miss this thread http://forum.shrapnelgames.com/images/icons/icon9.gif

There are also way too much information beeing spilled here.
So I have located youe empire! I would have prefered not everyone knowing that, and I would also prefere if everybody doesn't get the information about the outcome of our little encounter for free. The question of War or a (temporary) Alliance between our races are far from over (at least I have made no decision http://forum.shrapnelgames.com/images/icons/icon12.gif ) yet. If the rest of the players want to know, let them come out of hiding and use proper in game diplomacy.

BTW.
I don't want the roll-back, but I bow to majority.

Cirvol
April 12th, 2004, 07:10 PM
you're right primitive - that info should not have been public... but in the spirit of this 'all out game' i figured it wasnt a big deal

as for my missed turn, i still really want it included - since a lot of my queues were setup and without it, many of my spaceyards were not building this turn http://forum.shrapnelgames.com/images/icons/icon9.gif

as far as peace/war goes, i'm open as well http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
April 12th, 2004, 08:35 PM
Originally posted by Cirvol:
you're right primitive - that info should not have been public... but in the spirit of this 'all out game' i figured it wasnt a big deal

as for my missed turn, i still really want it included - since a lot of my queues were setup and without it, many of my spaceyards were not building this turn http://forum.shrapnelgames.com/images/icons/icon9.gif

as far as peace/war goes, i'm open as well http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I am feeling very reluctant to set the turn back as I everyone knows that there is a 48 hour limit right now and if you miss it then it is not my problem unless you missed it due to my error somehow.

But the only ones directly opposed to it it seems are Primitive and myself. But everyone else has stated they do not mind so I suppose we will go ahead and turn it back.

I need someone to email me turn 24 so that I can re-upload it.

Renegade 13
April 12th, 2004, 09:59 PM
Arrghhh...will be pain in ***....did lots of stuff this turn....but its still ok http://forum.shrapnelgames.com/images/icons/icon7.gif

Cirvol
April 12th, 2004, 10:22 PM
can't you just use all the old turn files?

they should still be on geo's site right?
or at least part of the old zip from Last turn

it should not force anyone to 'redo' their turn if you have the old .plr files right?

[ April 12, 2004, 21:29: Message edited by: Cirvol ]

tesco samoa
April 12th, 2004, 10:28 PM
i will just redo my turn... when the admin starts to use old turns etc... stuff can happen.

it was a 20 minute turn.. I do not mind redoing it.

Cirvol
April 14th, 2004, 06:31 PM
Ok, the new turn is up - so please get it now and do it.

I'm sorry about the long delay this has taken http://forum.shrapnelgames.com/images/icons/icon9.gif
It really could have been an easy case of using the .plr files from the old turn .zip and adding my .plr file and re-executing the turn.
Then replacing the turn file with the new one.

In any case, no more unintentionally missed turns:D

Ragnarok
April 14th, 2004, 07:07 PM
Originally posted by Cirvol:

I'm sorry about the long delay this has taken http://forum.shrapnelgames.com/images/icons/icon9.gif
It really could have been an easy case of using the .plr files from the old turn .zip and adding my .plr file and re-executing the turn.
<font size="2" face="sans-serif, arial, verdana">Yeah, I just forgot all about doing it this way until it was too late. I got to thinking Last night that I should have done it like this but hindsight is always 20/20, right? http://forum.shrapnelgames.com/images/icons/icon7.gif Either way we are back on track and that is all that matters to me. This will be a long game so a small delay such as this should not matter too much.

Cirvol
April 15th, 2004, 12:49 AM
thx for understanding rag http://forum.shrapnelgames.com/images/icons/icon12.gif

well, good luck everyone - this game is shaping up to be quite sick

Electrum
April 15th, 2004, 03:15 AM
my turn came out all messed up.

Spoo
April 15th, 2004, 04:39 AM
my turn came out all messed up.
<font size="2" face="sans-serif, arial, verdana">Ack. Sounds like you sent in the wrong turn and the AI took over.

Cirvol
April 15th, 2004, 11:05 AM
dam, maybe rag can redo the turn using everyones original .plr files ---

did anyone else get screwed up ?
electrum - did the ai play your turn?
or what?

Electrum
April 15th, 2004, 12:52 PM
Originally posted by Cirvol:
dam, maybe rag can redo the turn using everyones original .plr files ---

did anyone else get screwed up ?
electrum - did the ai play your turn?
or what? <font size="2" face="sans-serif, arial, verdana">That's what it looks like.

Cirvol
April 15th, 2004, 02:00 PM
yes, i second the idea primitive!

always turn off ai

*sheesh*

Ragnarok
April 15th, 2004, 02:58 PM
Originally posted by Cirvol:
dam, maybe rag can redo the turn using everyones original .plr files ---
<font size="2" face="sans-serif, arial, verdana">I do not believe I can do that this time. If I had the .plr files from the Last turn I might be able to, but downloading the current .plr files would just download those that have been uploaded for this turn that is currently on PBW.

I really would like to just continue on but seeing as it is because of the Last roll back that this problem was caused and not by a players fault of getting uploaded in time, I think we better roll back. But I bow to the majority in this case as usual.

If we end up rolling this turn back I highly recommend everyone replaying the turn instead of just re-uploading your .plr files. This will insure that nothing happens like this yet again.

Spoo
April 15th, 2004, 03:37 PM
How bad is the damage, Electrum? Is it just a matter of clearing the "Design 1" cruisers from your build queues, or did the AI decide scrap all of you ships?

If the AI didn't set you back too much, I'd like to keep going.

Ragnarok
April 15th, 2004, 03:55 PM
Originally posted by Spoo:
How bad is the damage, Electrum? Is it just a matter of clearing the "Design 1" cruisers from your build queues, or did the AI decide scrap all of you ships?

If the AI didn't set you back too much, I'd like to keep going. <font size="2" face="sans-serif, arial, verdana">That is what I asked in an email I sent to him. I still have no responce so I will wait until I hear from him before taking any action. If it isn't too much damage as you said I think recovery can be made in just a couple of turns and not really be set back too much. He couldn't be doing any worse then I am right now. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Karibu
April 15th, 2004, 07:55 PM
Hey, my subjects never get my statues ready at this pace http://forum.shrapnelgames.com/images/icons/icon8.gif My subjects are screaming for the end of this vacation and new tasks to build the great statues of karibu the Wise! http://forum.shrapnelgames.com/images/icons/icon10.gif

Electrum
April 15th, 2004, 11:04 PM
I suppose i can trudge on. It's mostly a loss of a turns production. Besides, it gives me a ready made excuse if I lose! http://forum.shrapnelgames.com/images/icons/icon10.gif

I do ask, though, for an extra day to re-arrange things. I don't think I can get it done by the deadline.

primitive
April 16th, 2004, 01:38 AM
And so the Rollback Waltz continues http://forum.shrapnelgames.com/images/icons/icon12.gif

Make sure “AI should not make any changes” (or something) is checked. That way a missed turn will be no big deal unless you are at a critical moment.

Cirvol
April 16th, 2004, 01:40 AM
cool man http://forum.shrapnelgames.com/images/icons/icon12.gif

i'm left feeling quite guilty now because of this... if we meet up, you can consider i'll at least give you an extra turn or 2 respite:D

if it wasnt for primitive opening warp points in my space and me going off the deep end in terms of military build up, i wouldnt have cared about the missed turn either (notice i missed one before already and didnt complain)

anyway, thx again, i owe you one

Electrum
April 16th, 2004, 04:02 AM
Whew! http://forum.shrapnelgames.com/images/icons/icon9.gif
Got it done & loaded http://forum.shrapnelgames.com/images/icons/icon10.gif

Electrum
April 16th, 2004, 04:03 AM
Originally posted by Cirvol:
cool man http://forum.shrapnelgames.com/images/icons/icon12.gif

i'm left feeling quite guilty now because of this... if we meet up, you can consider i'll at least give you an extra turn or 2 respite:D

if it wasnt for primitive opening warp points in my space and me going off the deep end in terms of military build up, i wouldnt have cared about the missed turn either (notice i missed one before already and didnt complain)

anyway, thx again, i owe you one <font size="2" face="sans-serif, arial, verdana">If I can't win with skill, pity works for me just fine. http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
April 16th, 2004, 02:32 PM
Originally posted by Electrum:
Whew! http://forum.shrapnelgames.com/images/icons/icon9.gif
Got it done & loaded http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I would have given you an extra day but since you already have it uploaded normal timing will continue.

I apologize for you having to suffer through the bad turn. I am sure we all will have to do it at least once or twice in this game.

Karibu
April 16th, 2004, 06:56 PM
Originally posted by Cirvol:
cool man http://forum.shrapnelgames.com/images/icons/icon12.gif

i'm left feeling quite guilty now because of this...
<font size="2" face="sans-serif, arial, verdana">Cirvol, if you find it difficult to have time to submit your turns in time, you could do like I do. If I am Last one to submit my turn, I make it and submit it. Then I wait couple of minutes while PBW server executes the turn and download new turn. Then I make it and submit it. This way the Last player can make 2 turns in a row and have more time for other activities before nest turn.

Hope this helps http://forum.shrapnelgames.com/images/icons/icon6.gif

Ragnarok
April 16th, 2004, 07:08 PM
And along with Karibu's comment you also do not have to do the whole turn in one sitting. With the Last patch you can now save in progress and return to the game later and continue on. Therefore making it a little bit easier to play the whole turn. http://forum.shrapnelgames.com/images/icons/icon7.gif

Karibu
April 16th, 2004, 07:24 PM
You can?! ...... Oh, ****, you really can (I just tested this). Yippeee!!!

I have been waiting for this thing a long, long time. Somehow I missed this when I read the patch changes. I am one happy caribou now http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
April 16th, 2004, 07:39 PM
Yup. It is a very nice feature to have! Just make sure not to hit end turn if you are just wanting to save... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Cirvol
April 16th, 2004, 10:11 PM
rag, please dont turn on auto turns lol,

i thought we were going to have more time cuz of elect http://forum.shrapnelgames.com/images/icons/icon7.gif lol

i'll get mine in quickly

Cirvol
April 17th, 2004, 04:11 PM
guys, i've been trying to upload my turn all day now - since really early this morning, and geo's site is down

i'll get it in as soon as he's up

Cirvol
April 18th, 2004, 12:27 AM
geo's site is up and i got the turn in finally

new turn up !

Cirvol
April 23rd, 2004, 12:13 PM
Houston, we have a problem...

this latest turn is completely messed up...

so many of my orders were completely ignored
i know for a fact some construction orders were ignored

i know for a fact that my warp openers and closers did not do what they were told

i know for a fact that ships i moved from one fleet to another are NO LONGER in the fleet they were told to goto, AND on top of that, some of them decided to cloak ON THEIR OWN

also, it does NOT appear as if the ai did anything - ie, i have no new ship designs or anything funky


before anyone gets into this turn, please lets look at this?

can the rest of you check your turns closely also?

Ragnarok
April 23rd, 2004, 03:12 PM
Look at Karibus reply in the game forum. I am agreeing with what he has said about the possibilities of what happened.

tesco samoa
April 23rd, 2004, 03:18 PM
This has happenend to me in a few games... Since the latest Patch.

You will also notice that your Research Repeat button is off.

I had it happen in my sweet game and i had 1800 base ships sitting around looking for something to do. It was a very very long turn.

Spoo
April 23rd, 2004, 03:31 PM
My turn was fine.

Ragnarok
April 23rd, 2004, 03:39 PM
Originally posted by Spoo:
My turn was fine. <font size="2" face="sans-serif, arial, verdana">I forgot to mention, as was mine. http://forum.shrapnelgames.com/images/icons/icon7.gif

So either it is what Karibu mentioned in the game forum or Tescos suggestion.

Cirvol
April 23rd, 2004, 09:10 PM
tesco, what other symptoms did u notice?

and rag, can you email the zip turn 29 please?
i need to check that to make sure - i deleted it already

i just hate that, i lost a lot of construction queue stuff - but i've already disrupted the game too much http://forum.shrapnelgames.com/images/icons/icon7.gif i can live with it, i just really really hope it doesnt happen again

Ragnarok
April 23rd, 2004, 09:18 PM
Originally posted by Cirvol:

and rag, can you email the zip turn 29 please?
i need to check that to make sure - i deleted it already <font size="2" face="sans-serif, arial, verdana">It is on its way. http://forum.shrapnelgames.com/images/icons/icon7.gif

I hate seeing you go through so much trouble in this game. It is really unfortunant. http://forum.shrapnelgames.com/images/icons/icon9.gif

Cirvol
April 23rd, 2004, 10:02 PM
well, its either a really messed up turn, or i somehow lost a couple of days

i just reviewed the turn history
it seems that turn 29 and 28 were the same
maybe that was the replacement turn and i didnt use 29?

in anycase, i hope that is all it was

Spoo
April 23rd, 2004, 10:19 PM
Cirvol, you should consider downloading the next turn or two directly from the PBW page to make sure that you're on the right turn number. That's what I do whenever I get messed up.

Renegade 13
April 24th, 2004, 01:01 AM
Its probably a problem on your end, because my turn ran just fine, some attack ships I'd ordered to move to my ship/fleet training centers moved just fine. So most likely its your problem, not PBW's.

Cirvol
April 25th, 2004, 03:05 PM
rag, can u turn off auto turn processing until monday at noon pls?

i have to travel all day today (sunday) and i wont be able to upload the turn until late tonight, or monday morning

i hope that is ok with the rest - i tried to avoid the travelling, but i have no choice

Spoo
April 25th, 2004, 04:38 PM
I can wait a day.

Karibu
April 25th, 2004, 08:56 PM
Note this: I have couple of times downloaded old turn from PBW site, but it was not any fault in PBW site function. It was merely that I had my Last visit on my browser's Cache. So, to make sure you download right turn, check the turn number in its name.

Spoo
April 25th, 2004, 10:01 PM
Tricksy.

Cirvol
April 26th, 2004, 03:06 PM
just fyi - i finished the turn late Last night http://forum.shrapnelgames.com/images/icons/icon12.gif

thx for the extra few hours,
i'd work on the next turn now,
but alas im in the office

this is getting to be quite a management project
-so much going on in so much space

what is everyone else upto?

Ragnarok
April 26th, 2004, 04:23 PM
Originally posted by Cirvol:
just fyi - i finished the turn late Last night http://forum.shrapnelgames.com/images/icons/icon12.gif

thx for the extra few hours,


what is everyone else upto? <font size="2" face="sans-serif, arial, verdana">You are welcome, but I did nothing. http://forum.shrapnelgames.com/images/icons/icon7.gif I too was gone all weekend, but PBW has auto turns off so it is not running on its own. Only on LPU basically.

I am up to hardly anything, just trying to fill up my 10 Sphereworlds to full capacity. It is quite an undertaking. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cirvol
April 30th, 2004, 05:04 AM
do you seriously have 10 sphere's already?

Renegade 13
April 30th, 2004, 05:20 AM
It is impossible for him to have 10 SW's already at this point in the game. I seriously doubt anyone has even begun the preparations to build 'em.

Karibu
April 30th, 2004, 06:18 AM
I have. I have several Sphere components in buildqueue at this very moment. They will be my greatest statues ever. Imagine it: Huge Face of Karibu closing around a star http://forum.shrapnelgames.com/images/icons/icon10.gif You are all welcome to come and see them... under my governance http://forum.shrapnelgames.com/images/icons/icon12.gif

[ April 30, 2004, 05:19: Message edited by: Karibu ]

primitive
April 30th, 2004, 09:18 AM
Have about 10 ringworlds under construction, but they are still a long way from finished.

I don’t waste my resources on building sphereworlds. There is no way this game will go on long enough to pay back the extra investment. According to my calculations that would take 150 + turns after the (possible) completion of the ringworld.

And the spheres are ugly too. Who wants a planet that looks like a moose’s *** clotting up the system? http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
April 30th, 2004, 04:04 PM
First of all, no I do not have 10 sphereworlds , yet. I am working towards that goal though.

Originally posted by primitive:


And the spheres are ugly too. Who wants a planet that looks like a moose’s *** clotting up the system? http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I do! http://forum.shrapnelgames.com/images/icons/icon10.gif

In fact, I suppose it will not hurt anything, I have already completed my first Sphereworld and it is filling up as we speak. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Spoo
April 30th, 2004, 06:41 PM
Question: Is it legal to have a system not connected to the rest of your empire, so long as it's possible to do so without scrapping a system shield?

Ragnarok
April 30th, 2004, 07:08 PM
Originally posted by Spoo:
Question: Is it legal to have a system not connected to the rest of your empire, so long as it's possible to do so without scrapping a system shield? <font size="2" face="sans-serif, arial, verdana">That is one method I never thought up when thinking of being a turtle. I would venture to say that no this is not legal. Why? Because you could do this and have that as your minimum single system that can be accessed by other players while the rest are blocked off.

But on the other hand, well, I did have a other hand. I forgot it for now, give me some time and I will post it. http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa
April 30th, 2004, 07:45 PM
i think it would be legal until it was your only system... then you would have to open it up..

Spoo
April 30th, 2004, 10:38 PM
Because you could do this and have that as your minimum single system that can be accessed by other players while the rest are blocked off. <font size="2" face="sans-serif, arial, verdana">I mean setup so that all systems could be accessed by another player one way or another, but they would have to open at least two warp points to do it.

Karibu
May 1st, 2004, 03:04 PM
If I understood it correctly, Spoo asked if he can have all systems 100% turteled except one stripped from all warp points, which would be passable to other players. My opinion is, that it is forbidden. Why?

Because you would have to guess twice where to warp. In my opinion either you leave one system open to warp points (ie. anybody can open warp point into it) or open one warp point from your system to rest of the galaxy (i.e. one point open to some other system, where others can use to access you), so that others can pass into you but they would have to go through a gate you control.

I thought this was discussed way back, but Spoo has a good point. People often find loopholes from rules and exploit them if they are not directly forbidden http://forum.shrapnelgames.com/images/icons/icon10.gif Good thing you brought this open, Spoo. http://forum.shrapnelgames.com/images/icons/icon6.gif

However, If spoo is willing to make a system where others have uncontrolled passage, I am not against it. I might visit it myself http://forum.shrapnelgames.com/images/icons/icon10.gif

Spoo
May 1st, 2004, 07:24 PM
Maybe I should rephrase my question (although the apparent misunderstanding has raised some good points).

Is it legal no have zero warpoints and zero system shields in my empire? It seems to me that this should be fine.

The reason I'm pressing the question is that I'd like to open a warp point to an empty system, ignite a star, and build a ring world. In the meantime, I'd like to close the warp point to my main cluster of systems. So long as I don't build a system shield in the lone system, and so long as my main cluster is accessable by other players, this should be legal, right? No system would be unreachable.

As I understand it, a "turteled" system is one that another player's ship can't ultimately access using either an existing trail of warp points originating in a non-turteled system or a warp opener, and the "no turteling rule" is that no system may be "turteled".

primitive
May 1st, 2004, 07:31 PM
That would be perfectly fine. A dissconected system is not turteled in any way http://forum.shrapnelgames.com/images/icons/icon12.gif

Cirvol
May 4th, 2004, 06:58 AM
damn, me again with missing a turn by 5 minutes...

i wish i could do these things faster when under a deadline http://forum.shrapnelgames.com/images/icons/icon9.gif --- its just too easy to loose track of time while trying to finish a few more 'touchups'

in anycase, on the off chance rags catches this before anyone plays their turn - i uploaded my 'old' turn to the pbw site, in case u feel upto reexecuting it with my turn included

otherwise, its cool, its my own fault again and i dont want you to feel i'm trying to cause this thing to screw up... it really is a good game, which is why i keep finding myself loosing hours planing stuff and loosing track of time and missing turns

Ragnarok
May 4th, 2004, 02:23 PM
Originally posted by primitive:
That would be perfectly fine. A dissconected system is not turteled in any way http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Yes, as long as it is accessable by means of a warp opener.

But I feel you cannot do this to alot of your systems as that would be abusing this ability.

Spoo
May 5th, 2004, 12:36 PM
But I feel you cannot do this to alot of your systems as that would be abusing this ability. <font size="2" face="sans-serif, arial, verdana">How so?

Karibu
May 5th, 2004, 12:41 PM
My opinion is, that you can isolate all your systems if you want, but then you have to leave them without system shield. They are easy to access, though you have to open warp points on them. I would not do like this, but if someone wants to do it, IMO it is his/hers choise to do so.

Ragnarok
May 5th, 2004, 04:15 PM
Originally posted by Spoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> But I feel you cannot do this to alot of your systems as that would be abusing this ability. <font size="2" face="sans-serif, arial, verdana">How so? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I was thinking if you did that to every system you could in effect buy yourself alot of time and truely get as close to a full turtle as you coule without actually doing it.

But Karibu's comment below states how it would really be. It would be a pain to open a WP to every system but as long as you can get to every system then all is fine.

Therefore this is allowable as long as System Shields are not installed.

Karibu
May 6th, 2004, 06:30 AM
I would not say it would be pain to open a warp point. But it would be pain to defend such system, for you never know where the warp point is actually opening within the system.

Renegade 13
May 9th, 2004, 07:26 PM
Turn 34, and I'm consuming nearly 1 million minerals per turn!! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Never before have I been in a game this monstrously huge!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Spoo
May 9th, 2004, 07:50 PM
Turn 34, and I'm consuming nearly 1 million minerals per turn!! Never before have I been in a game this monstrously huge!!
<font size="2" face="sans-serif, arial, verdana">Yeah, I can't wait for the 1000 vs 1000 ship battles. I wonder what happens when the combat map runs out of space? Of course the map only needs to be 200x200 to fit 40000 ships.

primitive
May 9th, 2004, 10:44 PM
Originally posted by Renegade 13:
Turn 34, and I'm consuming nearly 1 million minerals per turn!! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Never before have I been in a game this monstrously huge!! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Less than 1 mill ?

You have been lazy http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
May 10th, 2004, 12:29 AM
can i have a 12 hour extension on this current turn... i am having a real pleasure of a time on the up grade...

Renegade 13
May 10th, 2004, 03:50 AM
Originally posted by primitive:
Less than 1 mill ?

You have been lazy http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">You saying that scares me.

Cirvol
May 10th, 2004, 07:41 AM
aye, must be upto 1.3 or so myself ;p

Ragnarok
May 10th, 2004, 05:07 PM
Originally posted by tesco samoa:
can i have a 12 hour extension on this current turn... i am having a real pleasure of a time on the up grade... <font size="2" face="sans-serif, arial, verdana">Will do. http://forum.shrapnelgames.com/images/icons/icon7.gif


This game is great. Although my position doesn't reflect that. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif I am still having a bLast! http://forum.shrapnelgames.com/images/icons/icon10.gif

Karibu
May 11th, 2004, 06:14 AM
I have 1.5 resources because I made some mistakes at the beginning http://forum.shrapnelgames.com/images/icons/icon9.gif Otherwise I would have well over 2 by now. However, I am starting to catch up http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
May 11th, 2004, 02:28 PM
Originally posted by Karibu:
I have 1.5 resources because I made some mistakes at the beginning http://forum.shrapnelgames.com/images/icons/icon9.gif Otherwise I would have well over 2 by now. However, I am starting to catch up http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Oh god I am way behind. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif I won't even say how many I have... http://forum.shrapnelgames.com/images/icons/icon9.gif

So tell me, what is the secret to starting off well? http://forum.shrapnelgames.com/images/icons/icon7.gif

primitive
May 11th, 2004, 04:31 PM
A Mineral Scanner on all 10 Homeworlds + System Mineral Scanners bags about 750 K Mins on HW's alone.
You must have done some colonizing by now ? http://forum.shrapnelgames.com/images/icons/icon12.gif

Ragnarok
May 11th, 2004, 05:18 PM
Originally posted by primitive:
A Mineral Scanner on all 10 Homeworlds + System Mineral Scanners bags about 750 K Mins on HW's alone.
You must have done some colonizing by now ? http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Colonizing, what is that? I didn't know we were going to play that way... http://forum.shrapnelgames.com/images/icons/icon7.gif But seriously, I am closing in on 80 colonies at this point. I guess waiting for space yards to complete has kept my production down early.

I believe I have System Mineral Scanners built already but I don't know about individual scanners on the home planets yet. Will check next turn.

Spoo
May 11th, 2004, 06:32 PM
Only 80 colonies? I thought I was slacking when I picked up all 182 a few turns ago. I've finally reached the point where I can keep all queues unpaused (including my 100+ orbital space yards). The Spoo Empire Resource ConVersion Corporation must love me.

Alas, it seems I'm slacking in production with only 1.1M minerals. I suppose I shouldn't have built the atmospheric modification plants first. Oh well, next time.

Ragnarok
May 11th, 2004, 06:44 PM
Originally posted by Spoo:
Only 80 colonies? I thought I was slacking when I picked up all 182 a few turns ago. I've finally reached the point where I can keep all queues unpaused (including my 100+ orbital space yards). The Spoo Empire Resource ConVersion Corporation must love me.

Alas, it seems I'm slacking in production with only 1.1M minerals. I suppose I shouldn't have built the atmospheric modification plants first. Oh well, next time. <font size="2" face="sans-serif, arial, verdana">Yeah, that is why I said I am doing badly in this game and yet still having fun. I am in Last place. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

I have all my planets unpaused as well but obviously that is not very many. Production is really starting to pick up now and I will catch up sometime. I hope. http://forum.shrapnelgames.com/images/icons/blush.gif (We need more smilies!)

Karibu
May 11th, 2004, 06:46 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Karibu:
I have 1.5 resources because I made some mistakes at the beginning http://forum.shrapnelgames.com/images/icons/icon9.gif Otherwise I would have well over 2 by now. However, I am starting to catch up http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Oh god I am way behind. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif I won't even say how many I have... http://forum.shrapnelgames.com/images/icons/icon9.gif

So tell me, what is the secret to starting off well? http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Err... I didin't think that I would have started well because I made some mistakes early game. But mostly my strategy is to build space yard, athosphere modification plant and monoliths after that.

Ragnarok
May 11th, 2004, 09:31 PM
Originally posted by Karibu:
Err... I didin't think that I would have started well because I made some mistakes early game. But mostly my strategy is to build space yard, athosphere modification plant and monoliths after that. <font size="2" face="sans-serif, arial, verdana">Odd, that is my strategy as well. Wonder why you empire does it so much better.

Perhaps it is your statues you are building. http://forum.shrapnelgames.com/images/icons/icon10.gif

Renegade 13
May 12th, 2004, 01:25 AM
Originally posted by Karibu:
I have 1.5 resources because I made some mistakes at the beginning http://forum.shrapnelgames.com/images/icons/icon9.gif Otherwise I would have well over 2 by now. However, I am starting to catch up http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Well, if we're talking total resources, I'm over 1.4 million, so I guess I'm not doing so bad after all http://forum.shrapnelgames.com/images/icons/tongue.gif . Even if I'm 6th out of 9 players!! But some of you have previous experience with this kind of game, so it's to be expected.

Hey everybody, attack Ragnarok!! He's only got 80 colonies!! Even I have almost all my planets colonized!! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif For bases, I'm well over 100.

And now for my request: Does anybody know a better way to use those pesky planets that have about 20% of each resource? So far I've been putting a Space Yard, Atmospheric Mod Plant, and then Monoliths. But is there something better to put on those planets?? It just seems to be a bit of a waste of space for very little return. And no, I don't need any more fleet/ship training centers, mineral scanners/system mineral scanners, or storage.

And that brings up another question http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/tongue.gif About how much would be a good amount of resources to have in storage. Right now I have about 1 million minerals, and about 500K for the organics and rads. Is that about right, or not enough??

Thanks a lot for helping me out here http://forum.shrapnelgames.com/images/icons/icon6.gif I owe you guys!

tesco samoa
May 12th, 2004, 01:46 AM
store what you cannot spend. If you cannot spend it build more base yards... http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
May 12th, 2004, 04:21 PM
Originally posted by Renegade 13:

And that brings up another question http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/tongue.gif About how much would be a good amount of resources to have in storage. Right now I have about 1 million minerals, and about 500K for the organics and rads. Is that about right, or not enough??

Thanks a lot for helping me out here http://forum.shrapnelgames.com/images/icons/icon6.gif I owe you guys! <font size="2" face="sans-serif, arial, verdana">You want as Tesco said regarding storage. Plus alot more! http://forum.shrapnelgames.com/images/icons/icon7.gif In RTH 1 I had well over 4 million in each resource in storage.

And those planets with 5 facility slots, put on them Value Improvement facilities(improve value of planet 3% each year) and also Atmosphere Modification Plants this will change the atmosphere to one that is breathable over 2 years and then you will have 20+ facility spaces.

That is the main reason I am so far behind in resource production right now, because I haven't built too many monoliths or anything yet. I am focusing on getting the climent control centers and atmosphere modification plants going to enable more resources when they finally come Online. But rest assure I will catch up. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 12, 2004, 17:36: Message edited by: Ragnarok ]

tesco samoa
May 12th, 2004, 04:36 PM
that would be value improvement

Ragnarok
May 12th, 2004, 06:35 PM
Originally posted by tesco samoa:
that would be value improvement <font size="2" face="sans-serif, arial, verdana">Hmm, that is right. I got the two mixed up. I'll edit my post. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

primitive
May 12th, 2004, 11:21 PM
Originally posted by Ragnarok:
.
.
.
And those planets with 5 facility slots, put on them Value Improvement facilities(improve value of planet 3% each year) and also Atmosphere Modification Plants this will change the atmosphere to one that is breathable over 2 years and then you will have 20+ facility spaces.

That is the main reason I am so far behind in resource production right now, because I haven't built too many monoliths or anything yet. I am focusing on getting the climent control centers and atmosphere modification plants going to enable more resources when they finally come Online. But rest assure I will catch up. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">5 Facility slots http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/shock.gif
If you have forgotten Advanced Storage, that would explain a bit too http://forum.shrapnelgames.com/images/icons/icon12.gif

Karibu
May 13th, 2004, 11:13 AM
Originally posted by primitive:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Ragnarok:
.
.
.
And those planets with 5 facility slots, put on them Value Improvement facilities(improve value of planet 3% each year) and also Atmosphere Modification Plants this will change the atmosphere to one that is breathable over 2 years and then you will have 20+ facility spaces.

That is the main reason I am so far behind in resource production right now, because I haven't built too many monoliths or anything yet. I am focusing on getting the climent control centers and atmosphere modification plants going to enable more resources when they finally come Online. But rest assure I will catch up. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">5 Facility slots http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/shock.gif
If you have forgotten Advanced Storage, that would explain a bit too http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That is one of the benefits of religious trait. You only need one nature shrine in system and all your planets' conditions and values are improved. Without it you have to sacrifice one slot on every planet to build value improvement plant.

Ragnarok
May 13th, 2004, 02:26 PM
Originally posted by primitive:
5 Facility slots http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/shock.gif
If you have forgotten Advanced Storage, that would explain a bit too http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Doh! I did forget to add that to my empire this game! http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif I demand a restart! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif j/k

I think I included just about every other trait you can think of though. Well, almost anyways...

Karibu, yes Religious will come in handy for that one matter. It has been really hard not to design and build ships with the talisman but I will be able to pull through. http://forum.shrapnelgames.com/images/icons/icon7.gif

Spoo
May 14th, 2004, 06:24 AM
I just finished converting my first atmosphere (in this game). Is anyone else in the conveted-atmosphere cool club?

Ragnarok
May 14th, 2004, 03:18 PM
Originally posted by Spoo:
I just finished converting my first atmosphere (in this game). Is anyone else in the conveted-atmosphere cool club? <font size="2" face="sans-serif, arial, verdana">I completed my first one about 4 turns ago. http://forum.shrapnelgames.com/images/icons/icon7.gif

Edit: And probably within the next 5 turns I will have 10 more or so completed. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 14, 2004, 15:19: Message edited by: Ragnarok ]

primitive
May 15th, 2004, 01:13 AM
Originally posted by Spoo:
I just finished converting my first atmosphere (in this game). Is anyone else in the conveted-atmosphere cool club? <font size="2" face="sans-serif, arial, verdana">The first ones have just come in.

I have been using the fill queue function and giving this particular little queue to something close to 120 planets (for those not playing, all planets are huge).

- Temporal Shipyard
- Atmospheric converter
- Value improvement
- 3 x Monolith
- 1 x BSY
- 2 x Nice Baseship

If I don't ship too much population to the planet it will convert the turn the second baseship is ready. Based on the number of baseships I'm getting I guess I will be very busy the next year or so http://forum.shrapnelgames.com/images/icons/icon12.gif

Spoo
May 15th, 2004, 05:24 AM
Building those atmospheric mod. plants with a temporal spaceyard has got to be wicked expensive. The evil things cost 15k of each resource!

Karibu
May 15th, 2004, 08:58 AM
Originally posted by primitive:

- Temporal Shipyard
- Atmospheric converter
- Value improvement
- 3 x Monolith
- 1 x BSY
- 2 x Nice Baseship

If I don't ship too much population to the planet it will convert the turn the second baseship is ready. Based on the number of baseships I'm getting I guess I will be very busy the next year or so http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">I wonder you have resources to build/maintenance baseships at this point of game. All my resources are going into building facilities and they are not even enough. Well, Having 20 monoliths in turn should help soon, for in 5 turns I am getting 50 monoliths in turn http://forum.shrapnelgames.com/images/icons/icon10.gif

primitive
May 15th, 2004, 04:49 PM
Spoo:
It's expensive, but I have colonized at a bit slower speed than normal so not every planet needed max resources at the same time. I still have a few planets left to colonize and apply the queue too.
Still, resources have been sparse and I have been very close to zero a few times. I have just managed to let the planets build at max speed, but I have had to leave my BSY's idle more than once.

Also been lucky with a few good value breathables, and been very carefull to get all the +45 % system facilities up early.

Karibu:
I can build them. Maintaining them is another matter so most have been mothballed http://forum.shrapnelgames.com/images/icons/icon12.gif

Alneyan
May 15th, 2004, 05:34 PM
Well, he is Primitive after all, and he isn't called "Steamroller" for nothing. http://forum.shrapnelgames.com/images/icons/icon12.gif Don't ask how he manages to expand this fast, but he does. *Mutters something about a certain KOTH game, and frets at the idea of playing a full-tech game with Primitive around*

Karibu
May 15th, 2004, 11:34 PM
hehe, through human history, primitive people have had difficulties dealing with civilized concepts like Spoo(n), but they tend to understand what to do with cariboes on sight them *seeking hiding place*. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 15, 2004, 22:34: Message edited by: Karibu ]

primitive
May 16th, 2004, 11:10 AM
schrrrt... schrrrt... schrrrt... schrrrt...

(The sound of the primitive one sharpening his skinning knife) http://forum.shrapnelgames.com/images/icons/icon12.gif

primitive
May 16th, 2004, 11:45 AM
Did some math http://forum.shrapnelgames.com/images/icons/shock.gif . This game is going to break some records (hopefully we don't break PBW first (again!)).

First a recap for those who don't play.
- Full tech, no intel, no talisman, 5000 points
- Each player start with a closed off cluster. Need to use stellar to make contact.
- Cluster is 13 systems each with 14 huge planets + 10 large Homeworlds.

Then some numbers:
- Without Ring/Sphereworlds (but with AS) thats a cool 5710 facility slots when converted.
- Fully developed gives 5000 + slots for Monoliths and Minerals miners.
- With average bonuses (including Jubilant) and all systems facilities up thats easily 10 Million Minerals + a lot of org'n'rads.

So; Question is when (and if) we can get the cluster fully developed before the wars start, and what to do with 10 Million + Minerals:
- 192 Temporal Yards at full speed can only use 2 Mill.
- On average, maintanance for a 1000 ships fleet would be 2 Mill.
- 1000 BSYs on full speed is 2,5 Mill

Hmmmm. http://forum.shrapnelgames.com/images/icons/icon12.gif

Karibu
May 17th, 2004, 01:55 AM
I bet we break PBW before we get any serious conflicts on the way. Like, fleets of 1000 ships will be only scouting party and way to break someone's defences will require about all available ships (10000+) in one fleet. That will be serious test for server to calculate the outcome.

Ragnarok
May 17th, 2004, 04:40 PM
Originally posted by Karibu:
I bet we break PBW before we get any serious conflicts on the way. Like, fleets of 1000 ships will be only scouting party and way to break someone's defences will require about all available ships (10000+) in one fleet. That will be serious test for server to calculate the outcome. <font size="2" face="sans-serif, arial, verdana">I imagine we will break PBW. At that time we will switch to a script Ruatha used and I will hose the files on my server here at work. No limits. http://forum.shrapnelgames.com/images/icons/icon10.gif

Cirvol
May 18th, 2004, 04:37 AM
i have my turn ready, but pbw is down http://forum.shrapnelgames.com/images/icons/icon9.gif

i hope i'll catch it before the turn goes

Paul1980au
May 18th, 2004, 04:45 AM
SOunds like you need to ask for some donations to upgrade the PBW server to cope with incresaed turn processing needs - once SE5 is out that might be a priority.

Renegade 13
May 18th, 2004, 05:33 AM
We don't even know if something like PBW will be compatible with SEV. Hopefully, but we can't assume anything until we see what MM has in store for us! http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
May 18th, 2004, 02:00 PM
Originally posted by Paul1980au:
SOunds like you need to ask for some donations to upgrade the PBW server to cope with incresaed turn processing needs - once SE5 is out that might be a priority. <font size="2" face="sans-serif, arial, verdana">The server is more then capable to handle our needs and all others. The problem we have in a game such as this is when the PBW scripts were written they put limits in there as to how large the .gam file could get. (2MB, IIRC) and in a game such as this it will reach sizes much much greater then that. In fact, I think we are just over 1MB now.

tesco samoa
May 18th, 2004, 03:23 PM
PBW server has the game size file increased above the 1 meg limit now. So it can handle the game for quite awhile.

Cirvol
May 19th, 2004, 04:29 AM
geez, geo's site is still down

i fixed it Last time for him, he had a corrupt mysql table... i checked it today, but no tables were corrupt, reboots/critical updates applied failed to fix it...

im not a tomcat expert, so i really dont know what to look for with these failures

just thought id update the gang... dont know what you'd all like to do?

run manual for a while?
i can email my turn if u want http://forum.shrapnelgames.com/images/icons/tongue.gif

tesco samoa
May 19th, 2004, 03:49 PM
civol did you get the error message. it looks like the pool is not starting which is causing the crap out.

if anyone has some good experience with tomcat fire me an email at simon.baxendale at eds.com

I will send the error message.

Cirvol
May 24th, 2004, 02:20 PM
we've been waiting for a few days now just for rags turn http://forum.shrapnelgames.com/images/icons/icon7.gif

rags - whats up?

Spoo
May 24th, 2004, 09:51 PM
Yeah, we wanna play! Are we there yet?

Ragnarok
May 26th, 2004, 05:22 PM
Sorry about that. I posted Last week that I would be gone for a week and not able to play my turns in another thread. I guess I should have posted here as well. I thought auto turns would keep going and not slow the game down any but I guess with the PBW crash Geo still hasn't turned on auto turns yet. I do apologize and we will continue our course now. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cirvol
May 27th, 2004, 01:17 AM
Rags...

whats up d00d?
you haven't played your turn in like 6 days now;)

Karibu
May 27th, 2004, 07:00 AM
Good to have you back. However, we are not in a hurry, for this game will propably take few years. Btw, what is the longest PBW game ever? How many turns and how long in real life it has Lasted?

Cirvol
June 6th, 2004, 11:20 PM
damn i missed another turn http://forum.shrapnelgames.com/images/icons/icon9.gif

geo's site was down when i tried to upload my turn, and now its past again http://forum.shrapnelgames.com/images/icons/icon9.gif

(i know i missed 2 turns before this, but i really didn't want to miss this one)

is it unreasonable to ask for the turn over since geo's site was down?

primitive
June 6th, 2004, 11:57 PM
That turn was due long before PBW went down Cirvol and most of us has already done the next turn. I vote play on.

Renegade 13
June 7th, 2004, 01:45 AM
I have no opinion one way or the other.

Spoo
June 7th, 2004, 05:11 AM
I'd rather not have to redo a turn. However, I'm not opposed to extending the turn deadline past 48hr for future turns (even though I voted to keep it the same).

Also, isn't ALPU disabled? Ragnarok must have kicked off the turn manually.

Karibu
June 7th, 2004, 08:56 AM
Yes. ALPU is disabled. I read from another thread that automatic turns do not work atm, so turn must be made manually. I recall Ragnarok send email to all of us that he will execute turns manually atm.

tesco samoa
June 8th, 2004, 01:27 AM
yes he sent an email out the day before warning everyone that the turn would kick off.

Ciirvol. It is better to ask for an extension before the dead line than to seek a rollback.

I do not mind rolling back if it was do to corrupt player file or site failure.

The turn was kicked off an hour after the deadline.


To me it does not matter if we roll the turn back.

Cirvol
June 13th, 2004, 07:31 PM
yeah, its ok http://forum.shrapnelgames.com/images/icons/icon7.gif nothing too critical lost, just a few empty spaceyard queues http://forum.shrapnelgames.com/images/icons/tongue.gif

i'm back on track, so is pbw!

Renegade 13
June 25th, 2004, 01:38 AM
So hows everyone doing??

Me, I have atmosphere's converting, base ships building, resources flowing into my coffers, space yards constructing, etc etc. No contact with anyone yet, but that might change soon...if I decide to open that warp point I was contemplating....would a couple hundred fully trained dreads be enough to hold back any force that tried to invade??

How about you guys?

tesco samoa
June 25th, 2004, 01:48 AM
try for atleast 1600 baseships for a holding action... ( well that will be the numbers in about 40 turns )

Renegade 13
June 25th, 2004, 02:26 AM
Are you serious??!!?? 1600???!!! Holy 5h!t!!

Well, uh, I'm not quite there, but uh, maybe sometime relatively soon...I really need to construct a few more construction bases...and everything!!

narf poit chez BOOM
June 25th, 2004, 02:49 AM
Not everything said in a game's thread can be trusted...

Renegade 13
June 25th, 2004, 04:22 AM
I know Narf. From what I can figure out, it is logistically impossible to have 1600 baseships in another 40 turns. The average baseship takes about ~10 to 14 turns to build on a orbital construction spaceyard. And that's with enhanced construction capabilities. With all the colonizing that had to take place quickly, and the construction of resource extraction facilities on colonies, etc, no one would have the resources right now to support anywhere near 1600 baseships, even in another 40 turns.

I bet no one has over 350 war ships at this moment.

Spoo
June 25th, 2004, 04:37 AM
I don't think Tesco's estimate is unreasonable. I know my production capability is growing exponentially. Too bad resources only increase linearly.

tesco samoa
June 25th, 2004, 05:05 AM
Last game i lost like 1400 base ships in 3 turns... and had another 1200 to back them up... and i was in 3rd...

remember that....

primitive
June 25th, 2004, 09:02 AM
Well Renegade. You are both right and wrong http://forum.shrapnelgames.com/images/icons/icon12.gif

The Horde certainly has more than 350 warships, but as maintenance is a problem at the moment, most go straight into mothball.

In 40 turns though, it will be another matter. The Atmospheric converters are kicking in at an increasing rate, giving room for more resource production, and at the same time lowering the SY capacity. I’m working hard at the moment to get enough orbital SY’s up to take in the slack. In 40 more turns the clusters should be very close to fully developed (unless the wars start http://forum.shrapnelgames.com/images/icons/icon12.gif ) and mineral production would be getting close to the 10 mill mark. Should be able to have a helluvalot more than 1600 ships by then http://forum.shrapnelgames.com/images/icons/tongue.gif

Ragnarok
June 25th, 2004, 03:16 PM
Originally posted by primitive:
The Horde certainly has more than 350 warships, but as maintenance is a problem at the moment, most go straight into mothball.<font size="2" face="sans-serif, arial, verdana">Our economy could support them for you if you would like. So please, gift them to us and we will take care of them for you. http://forum.shrapnelgames.com/images/icons/icon7.gif

primitive
June 25th, 2004, 03:28 PM
Dream on Rags http://forum.shrapnelgames.com/images/icons/icon12.gif

I'll just scrap them the hard way. BTW: Whats the location of yor cluster ?

Ragnarok
June 25th, 2004, 03:42 PM
Originally posted by primitive:
Dream on Rags http://forum.shrapnelgames.com/images/icons/icon12.gif

I'll just scrap them the hard way. BTW: Whats the location of yor cluster ? <font size="2" face="sans-serif, arial, verdana">That one riiiiight....*points* there.

Ragnarok
June 25th, 2004, 05:08 PM
This game is awesome.

Sorry, I had to post something to get 400. http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
June 30th, 2004, 07:01 PM
So...who wants to disclose all their information about their empire to me? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Renegade 13
July 14th, 2004, 07:19 PM
Well, someone (or maybe two someones) just opened two warp points into my systems. Good thing I'm somewhat ready!

Ragnarok
July 14th, 2004, 07:24 PM
Originally posted by Renegade 13:
Well, someone (or maybe two someones) just opened two warp points into my systems. Good thing I'm somewhat ready! <font size="2" face="sans-serif, arial, verdana">Very interesting. I guess I should be unmothballing all of my thousands of baseships then for preperation, eh? http://forum.shrapnelgames.com/images/icons/icon12.gif

For your sake I hope they are peaceful, Renegade!

Spoo
July 15th, 2004, 03:53 AM
I guess I should be unmothballing all of my thousands of baseships then for preperation, eh? [Wink] <font size="2" face="sans-serif, arial, verdana">Nothing cuts a star's life short like thousands of baseships. http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
July 20th, 2004, 03:43 PM
Karibu should be back any day now, when that happens we will go to fully automatic turns once more. yay! http://forum.shrapnelgames.com/images/icons/icon10.gif

Spoo
July 20th, 2004, 06:50 PM
Originally posted by Ragnarok:
Karibu should be back any day now, when that happens we will go to fully automatic turns once more. yay! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Actually... I'm going to be away from 7/23 until 8/1, but it's fine with me if we go with auto turns. My empire is automated enough to handle the 3 missed turns (just don't attack me during this time, since I turned the AI off http://forum.shrapnelgames.com/images/icons/icon10.gif )

What ever happened to the forecasted two weeks of PBW downtime?

Ragnarok
July 20th, 2004, 06:59 PM
Originally posted by Spoo:
Actually... I'm going to be away from 7/23 until 8/1, but it's fine with me if we go with auto turns. My empire is automated enough to handle the 3 missed turns (just don't attack me during this time, since I turned the AI off http://forum.shrapnelgames.com/images/icons/icon10.gif )

What ever happened to the forecasted two weeks of PBW downtime? <font size="2" face="sans-serif, arial, verdana">Oh...well in that case I suppose we can stay on LPU a little bit longer. If I gave Karibu this time off then it is only fair that I allow everyone at least one span of vacation time during the summer. http://forum.shrapnelgames.com/images/icons/icon7.gif

I dunno, I thought it was supposed to have moved by now. I guess plans changed, eh? http://forum.shrapnelgames.com/images/icons/confused.gif

primitive
July 21st, 2004, 08:27 AM
And then the Primitive one will be on vacation from August 01 to 23rd http://forum.shrapnelgames.com/images/icons/icon12.gif
I will be able to do some turns but not at the regular pace.

Then again; I don't mind missing a few turns as long as the wars don't start. What about setting the game to 72 or 96 hours during vacation time ?

Ragnarok
July 21st, 2004, 03:22 PM
Originally posted by primitive:

Then again; I don't mind missing a few turns as long as the wars don't start. What about setting the game to 72 or 96 hours during vacation time ? <font size="2" face="sans-serif, arial, verdana">I think that would be a good idea. I think I currently have it at 72 hours but perhaps bump that to 84 or 96 would work until summer vacations start slowing down. http://forum.shrapnelgames.com/images/icons/icon7.gif

Spoo
July 21st, 2004, 07:50 PM
Wow. Tag-team vacationing!

Like I said, I don't mind missing turns as long as we have a gentleman's agreement not to attack someone who is away (especially me http://forum.shrapnelgames.com/images/icons/tongue.gif ).

Ragnarok
July 21st, 2004, 08:12 PM
Originally posted by Spoo:
Wow. Tag-team vacationing!

Like I said, I don't mind missing turns as long as we have a gentleman's agreement not to attack someone who is away (especially me http://forum.shrapnelgames.com/images/icons/tongue.gif ). <font size="2" face="sans-serif, arial, verdana">I think we will take auto turns to 84 hours and then settle on a agreement between everyone that no wars are to be fought during this time, and no taking advantage of the situation. Perhaps more detail could be laid out so I can send out a news item to everyone in the game letting all know about it?

primitive
July 21st, 2004, 08:24 PM
Sounds good to me http://forum.shrapnelgames.com/images/icons/icon7.gif

Karibu
July 26th, 2004, 03:49 PM
Karibu is back with regular updates. Thank you all for your patience. http://forum.shrapnelgames.com/images/icons/icon6.gif

Ragnarok
July 29th, 2004, 05:13 PM
The game is on auto turns set to 96 hours. The turn will automatically run tomorrow morning at 7AM.

Spoo
July 31st, 2004, 10:46 PM
I'm back too, and it looks like I didn't even miss a turn. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok
August 6th, 2004, 08:45 PM
So are there any battles being fought at this time?

Renegade 13
August 6th, 2004, 11:56 PM
I've had a couple smallish battles with the Noon Empire (Chairman Mao). 125 of his dreadnoughts against 96 of mine....he ended up losing all his, and I lost 26 of mine. Not to brag, but... http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 06, 2004, 22:58: Message edited by: Renegade 13 ]

Ragnarok
August 19th, 2004, 12:19 PM
Cirvol,
If you are reading this thread please responde to the email I sent you. Thanks!

Ragnarok
August 26th, 2004, 03:48 PM
I have had a few small battles with the Noon as well now. Losses are about equal on both sides I am guessing.

Karibu
August 27th, 2004, 06:09 AM
I haven't had any battles yet, but I am due. I am interested to see whether my ship designs are successfull or not.

Ragnarok
August 30th, 2004, 04:30 PM
I have really stunk it up this game. http://forum.shrapnelgames.com/images/smilies/frown.gif I tried a different approach then the tried and true fashion but it has failed me. Ahh well, there is always RTH3! http://forum.shrapnelgames.com/images/smilies/laugh.gif

primitive
September 1st, 2004, 06:20 PM
Done a turn, and the Horde will run fine 5-6 turn without a leader. Its good bye from me, but hopefully someone will come along to take over before the Horde crumbles http://forum.shrapnelgames.com/images/smilies/fear.gif

Anyway, I have the password and some info to whoever. E-mail me or post here.

GL everybody http://forum.shrapnelgames.com/images/smilies/smile.gif

Ragnarok
September 1st, 2004, 06:23 PM
http://forum.shrapnelgames.com/images/smilies/frown.gif It is still shocking/sad to see you leave, Primitive!

But I will email Fire and see if he wants to take over your empire.

Spoo
November 9th, 2004, 01:31 AM
It looks like this Last turn failed to process.

tesco samoa
November 9th, 2004, 09:47 AM
I think it failed due to the AI running player 2 turn... When the horde gets in they should check to make sure AI does nothing is checked.

If it fails again... The game admin needs to download it and run it off line to see what the errors are

Ragnarok
November 9th, 2004, 11:31 AM
Yeah I noticed the turn failed but I didn't have access to SEIV until today to do anything about it. I will allow Primitive to get his turn in before running it so he has some extra time to get aquainted with his empite again. Although it should run when he uploads.

Electrum
November 9th, 2004, 07:31 PM
http://forum.shrapnelgames.com/images/smilies/shock.gif
Do my eyes deceive me!?
Has the Primitive one returned?

primitive
November 9th, 2004, 09:49 PM
The great unwashed has indeed Returned to Hell. Shocked he sees the vermin infecting the nurseries of his cute little hordlings.
Woe betide enemies of the Horde: for his mind is fresh, his arm is strong and his rusty (yet pointy) spear is ........ eh, rusty (yet still pointy). http://forum.shrapnelgames.com/images/smilies/wink.gif

Turn crashed again. Its been close to the 20 minute mark for the Last few turns so I guess it has to be taken off PBW to run http://forum.shrapnelgames.com/images/smilies/frown.gif

tesco samoa
November 9th, 2004, 10:14 PM
we have a peaceful agreeement ... as you can see i have not touched your devices....

tesco samoa
November 9th, 2004, 10:29 PM
looking into turn

Ragnarok
November 10th, 2004, 11:38 AM
It seems to have ran on its own afterall. I got up early this morning to run it manually but it was done already. http://forum.shrapnelgames.com/images/smilies/confused.gif

tesco samoa
November 10th, 2004, 01:49 PM
I ran the 3.5meg puppy offline

Ragnarok
November 10th, 2004, 04:37 PM
3.5 megs! http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

Karibu
November 11th, 2004, 03:28 AM
Does it mean that PBW server is not able to run the game anymore? That it must be run manually?

Electrum
November 13th, 2004, 12:28 AM
Look like the turn failed again. We must be too big for our own good.

tesco samoa
November 13th, 2004, 10:57 AM
this one had a few ai errors for the race in the a directory... and it took 20 minutes to turn over on a fast computer...

Electrum
December 12th, 2004, 09:49 AM
Any idea when the turn will be run?

Spoo
December 12th, 2004, 12:39 PM
Electrum said:
Any idea when the turn will be run?



Heh, I just posted the same question on the PBW game forum.

Spoo
January 21st, 2005, 08:27 PM
Happy turn 100!

What's everyone been up to? I understand that the Primitve Hoard is giving the HRV a run for their money.

The Spoo Empire has avoided any conflict so far. I've just been building and building...

Renegade 13
January 22nd, 2005, 12:46 AM
I too have avoided combat where possible, and continue to build more and more and more....though I'm probably only 10% the size of the rest of you guys. Besides fending off some attacks by Chairman Mao, I haven't had any fighting. I obliterated about 250 of his ships in one battle, and lots only 25 of mine http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/happy.gif I guess I must be doing something right!

Karibu
January 22nd, 2005, 04:16 PM
The great statues of Karibu are nearly built. They include planets dragged in line to impersonate my name, my looks, my horns and - of course - my humble personality. Great celebrations are about to begin and tickets are soon available. Only requirement for access is the citizenship of Errtu Clan. Everybody are welcome! http://forum.shrapnelgames.com/images/smilies/beerglass.gif &amp; /threads/images/Graemlins/Martini.gif available! Also good /threads/images/Graemlins/MusicalNote.gif!

Spoo
March 30th, 2005, 11:37 AM
Has there been any progress in finding an alternate PBW script so that the turns can auto-run? As it stands, the game is running sooooo sloooowly.

Ragnarok
March 30th, 2005, 03:00 PM
I PM'ed Ruatha and he said he was going to look for the script on his computer over the weekend but I still have not heard anything from him.

The only script of his is older and does not automate the turns so it would be of no benifit to switch to that.

I will run the turn tomorrow while I am at lunch if I cannot get to it this evening.

Strategia_In_Ultima
March 30th, 2005, 04:30 PM
One question: why is this game called "Return to Hell"? What was the (original) backstory?

Will there come a gamestory thread on this?

Ragnarok
March 30th, 2005, 06:05 PM
Strategia_In_Ultima said:
One question: why is this game called "Return to Hell"? What was the (original) backstory?

Will there come a gamestory thread on this?



The original game was also called Return to Hell. One day, along time ago, I decided I wanted to create a PBW game that was different than most. So I thought about it some and came up with the idea of making the game full tech, 5K racial points, max everything else. Each player would start in their own 'cluster' of systems that was not connected to any of the other clusters where the other players resided.

There were not many rules to follow except that you could not 'turtle' in your cluster. You had to leave at least one system available for someone to warp in with a warp opener to attack or make peace. The game got so big eventually due to players staying in their clusters as long as they could that PBW could no longer run it.

This game has now reached that point but we are determained to continue on.

I created RTH2 because I missed the first game and wanted to try it again. Here is the back story I created for RTH2 to tie it in with the first one:

Millennia ago your race was once the center of the galaxy. You spent decades building your empire within the privacy of your own cluster of star systems that the Ancient Ones had placed you in. The Ancient Ones had left great texts that spoke of other races in the universe that were doing just as you were; building a great empire. These texts also spoke of a day when all races taking a great journey out of their clusters.

Your race had finally decided that this was the time period in which to embark on this quest of universal conquest. You designed and built great technology that enabled you to create artificial warp gates that would allow you to take this journey and link your clusters wither other clusters.

Little did you realize that these other races were ready for this day. They too had built massive empires within their clusters. Many races made first contact and many wars had broken loose. There were few treaties made during this time, no one wanted to become unprepared for the inevitable.

For decades wars raged on until one day two prominent races stood out above all others. They had grown to such a point that they could not be stopped. Over the next few centuries they nearly exterminated the other races that once ruled in their respective clusters.

Once it reached this point the Ancient Ones decided it was time to intervene. They stopped the wars in time to spare a few of many of the races. Some of the races once known, however, were destroyed and would never rise again. The Ancient Ones decided it was time to start again, this time to see if peace would be possible.

They restored the universe to what it once was before the wars broke out. Despite the best efforts by the two races that dominated the universe at this time the Ancient Ones overcame them and plundered much of their empires. Never did these think their empires could fall so quickly.

The Ancient Ones returned you to another cluster and limited you to just a handful of planets. You kept much of your technological data but lost much more. In the case of the few empires that lost everything the Ancient Ones brought in other races from different universes' to replace these ones. They knew that one day the universe would return to its deplorable state of war and conquest… yes, they knew one day it would Return to Hell!

tesco samoa
March 30th, 2005, 09:56 PM
this should really be rth3 http://forum.shrapnelgames.com/images/smilies/happy.gif

but i think ragnarok blocked that out http://forum.shrapnelgames.com/images/smilies/happy.gif

Has it really been 3 years http://forum.shrapnelgames.com/images/smilies/happy.gif

Spoo
April 5th, 2005, 06:49 PM
Has anyone else noticed that the combat replays no longer work (is it just me)?

tesco samoa
April 5th, 2005, 08:28 PM
why would you do it... man that would take hours... imagine hitting watch every ship move ...

Renegade 13
April 5th, 2005, 09:37 PM
Spoo said:
Has anyone else noticed that the combat replays no longer work (is it just me)?



That's odd...in another game a player told me they could not view replays anymore. And this was not a large game by any means. I wonder if something's going a little wonky over at PBW.

Spoo
April 5th, 2005, 09:57 PM
tesco samoa said:
why would you do it... man that would take hours... imagine hitting watch every ship move ...



Not practical for big battles, but for small battles it's nice to be able to see the enemy ship designs.

Ragnarok
April 6th, 2005, 11:13 AM
I haven't tried a battle replay in awhile so I don't know if it works for me or not.


Spoo said:
Not practical for big battles, but for small battles it's nice to be able to see the enemy ship designs.



Why not check out the design window and look at the enemy designs from there? I'm sure that would be quicker than the battle replay. Only bad part is you need to know the names of the ships you are looking for.

Spoo
April 6th, 2005, 02:31 PM
Ragnarok said:
Why not check out the design window and look at the enemy designs from there? I'm sure that would be quicker than the battle replay. Only bad part is you need to know the names of the ships you are looking for.



It's not game-breaking if the battle replays don't work, I'd just rather that they did.

Don't forget that you can see the initial setup of the battle without having to watch it progress. This doesn't take long at all.