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Nerfix
September 25th, 2006, 04:12 AM
E2 D2 N2 S1 A1 mage!? Your claim requires Screenshotial Evidence.

Endoperez
September 25th, 2006, 06:32 AM
Nerfix said:
E2 D2 N2 S1 A1 mage!? Your claim requires Screenshotial Evidence.



I listed magic paths those nations have access to. Return of the Raptors would have access to Death, Earth and Air via Harab Seraphs, and to Air and Water via the last of the other Seraphs, but none of their mages have access to all of Death, Earth, Air and Water.

Tien Chi has many mages, many different mages. LA Agartha won't get anything better than a Ktonian Necromancer, and while some of their other magic-users are more powerful priests and perhaps more cost-efficient, Ktonian Necromancers are always magically most powerful. Ktonian Necromancers ARE the magic of LA Agartha.
LA Tien Chi has many mages, two very different schools of magic, and four different mages who are suited to different jobs: Earth for items and spesific tasks in battles, Nature to support own armies, Death for various jobs in and out of battles, and Celestial Masters for many different jobs including but not limited to item forging and sitesearching.

Endoperez
September 25th, 2006, 06:46 AM
Nerfix said:
E2 D2 N2 S1 A1 mage!? Your claim requires Screenshotial Evidence.



Besides, there are two nations inspired by the Eastern mythology, and we wouldn't want them to be too similar. Their random is always one of the paths they already have, so they won't have quite the breadth of the mage that wasn't, but this is the closest match I could find in such a short time.

http://www.shrapnelcommunity.com/threads/uploads/448775-temp.jpg

DominionsFan
September 25th, 2006, 07:04 AM
Endo, I still haven't seen an interesting new death spell for days now.
Try to find one please, I can't wait to see one. http://forum.shrapnelgames.com/images/smilies/cool.gif

Endoperez
September 25th, 2006, 07:49 AM
DominionsFan said:
Endo, I still haven't seen an interesting new death spell for days now.
Try to find one please, I can't wait to see one. http://forum.shrapnelgames.com/images/smilies/cool.gif



I'm not sure which ones are new. Is Leeching Darkness new?

http://www.shrapnelcommunity.com/threads/uploads/448784-temp.jpg


EDIT: Also, there's no need to tell me that Bane Lords aren't new. Even I have used them. However, the spell is no longer the same, and Bane Lords are no longer the only reasonable thug chassises.

Nerfix
September 25th, 2006, 09:53 AM
Hmm, how has the spell changed? And what are the new thug chassises?

Sindai
September 25th, 2006, 10:26 AM
Well it used to be D3 and 10 gems so I guess they figured bane lords were overused.

It'll be cool if death has some other good thug summons now though.

DominionsFan
September 25th, 2006, 10:33 AM
Endoperez said:

DominionsFan said:
Endo, I still haven't seen an interesting new death spell for days now.
Try to find one please, I can't wait to see one. http://forum.shrapnelgames.com/images/smilies/cool.gif



I'm not sure which ones are new. Is Leeching Darkness new?

http://www.shrapnelcommunity.com/threads/uploads/448784-temp.jpg


EDIT: Also, there's no need to tell me that Bane Lords aren't new. Even I have used them. However, the spell is no longer the same, and Bane Lords are no longer the only reasonable thug chassises.




Yeap I can't remember any spell like "Leeching Darkness". It would be cool to see it.

There is a blood spell, Leeching Touch in Doms 2. That is the only one what I can think of if we talk about "Leeching". http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez
September 25th, 2006, 11:45 AM
Leeching Darkness:

http://www.shrapnelcommunity.com/threads/uploads/448815-temp.jpg

Nerfix
September 25th, 2006, 11:54 AM
Very interesting. Depending on the level it needs and the skill needed to cast it it could be a very handy spell.

How about a new magic item for a change?

Olive
September 25th, 2006, 11:56 AM
Endoperez said:
http://www.shrapnelcommunity.com/threads/uploads/448775-temp.jpg



"DaiBbakemono"

Is that a typo ?

Edit : I also see many units with an eye in their stats. What does that mean ?

Nerfix
September 25th, 2006, 12:06 PM
It most likely a typo. The english in that unit is pretty terrible anyway...

Eye with black center = Darkvision/Partial Darkvision
Eye with white center = Unit doesn't have eyes/is Blind

Olive
September 25th, 2006, 12:08 PM
Thanx. http://forum.shrapnelgames.com/images/smilies/happy.gif

Nerfix
September 25th, 2006, 12:11 PM
I'm also interested what the High Seraph's randoms are like nowadays.

DominionsFan
September 25th, 2006, 12:34 PM
Endoperez said:
Leeching Darkness:

http://www.shrapnelcommunity.com/threads/uploads/448815-temp.jpg



Thanks Endo! http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez
September 25th, 2006, 12:42 PM
DominionsFan said:Thanks Endo! http://forum.shrapnelgames.com/images/smilies/smile.gif



I can't figure you guys out! I'll show you big and strong and scary creature, and it doesn't seem to do anything for anyone, and then I post a spell which IMHO is pretty much Thaumaturgy-equivalent of Cloud of Death, and you're happy with it? http://forum.shrapnelgames.com/images/smilies/Injured.gif I give up.

Nerfix
September 25th, 2006, 12:43 PM
But Endo, we adore all of your contributions. http://forum.shrapnelgames.com/images/smilies/frown.gif

(Except the Sleep one.)

Endoperez
September 25th, 2006, 12:50 PM
Nerfix said:
I'm also interested what the High Seraph's randoms are like nowadays.



100%WASD, 10%WASD
They are old, 60/50 so not too severe. -2 att/def/str, but their base hp of 9 usually aren't affected, and precision goes down only 1 to 14.


Nerfix said:
But Endo, we adore all of your contributions. http://forum.shrapnelgames.com/images/smilies/frown.gif

(Except the Sleep one.)



You might adore them, but you usually want more, and more, and more. I try to choose different things, things that made an impression for me - and then you are fine with the boring stuff.



MA Abysia, Warlocks. They've stayed the same, exept they are old now, and have funky randoms.

http://www.shrapnelcommunity.com/threads/uploads/448849-temp.jpg

EDIT: I'll try simpler stuff for now. Even less work for me.

DominionsFan
September 25th, 2006, 12:50 PM
Endoperez said:

DominionsFan said:Thanks Endo! http://forum.shrapnelgames.com/images/smilies/smile.gif



I can't figure you guys out! I'll show you big and strong and scary creature, and it doesn't seem to do anything for anyone, and then I post a spell which IMHO is pretty much Thaumaturgy-equivalent of Cloud of Death, and you're happy with it? http://forum.shrapnelgames.com/images/smilies/Injured.gif I give up.



Hehe. http://forum.shrapnelgames.com/images/smilies/smile.gif
Needless to say, that I am very thankful for your work, what you do to post these informations Endo.
All new spells, units etc. what we can see [thanks to you mainly] are great for us, fans. I can't think of any gaming forum, where I was flooded with so many new informations about an upcoming game.
Illwinter and the lads in the beta....hats off! http://forum.shrapnelgames.com/images/smilies/cool.gif

Nerfix
September 25th, 2006, 12:58 PM
WASD?

Raptor Kettle, meet Seraph Pot. http://forum.shrapnelgames.com/images/smilies/happy.gif

The Warlock randoms are quite interesting I must say.

Thanks for all the pics.

curtadams
September 25th, 2006, 03:38 PM
Endoperez said:15 hp, 13 att and 13 def before old age, and a magical sword with pretty good stats but no actual powers. Unfortunately, they're still too old and weak and expensive to use as thugs. Others of the 200 gp barbarian mages occassionally suffer from much less old age; they could be thugs. Spirit Masters survive stray arrows better, but 200 gp would still be a streep price to pay for such a mage. IMHO, it works out in Late Age with more gold around and thanks to the versatility of the three mages.


Stray arrow are VERY important to mages. Even in Dom2 they're the main early cause of mortality in battlemages and now with shortened casting ranges, larger armies, and weakened storms, it's going to be even worse. That change will at least double his life expectancy clearing indies. Even against player mage armies it helps since a nontrivial amount of spells do basic damage. And against the other spells they have a very nice MR.

coobe
September 25th, 2006, 04:21 PM
Would love to see some more marverni screenies if possible.
Preferably some nationals or even national summons
I just read about this nation and know NOTHING about them http://forum.shrapnelgames.com/images/smilies/happy.gif
Will there be 3 eras for them ?

Gandalf Parker
September 25th, 2006, 05:17 PM
DOES THIS SCARE YOU?
Never mind. Getting a game this large takes some real tweaking of map and server settings. Its possible, but not something that is on the menu http://forum.shrapnelgames.com/images/smilies/happy.gif
Here are some images from a game called Massive

http://www.dom3minions.com/games/Massive/MassiveProvinces.JPG

And if you are still wondering about AIs building Castles...

http://www.dom3minions.com/games/Massive/MassiveForts.JPG

Gandalf Parker

Gandalf Parker
September 25th, 2006, 05:22 PM
And if that one didnt scare you then maybe THIS one will. I will attach this so you have to click on the red "attachment" link at the top of the message to see this one. Not everyone will want to see this game screen. This is from my Armageddon game. What was really fun was running this on automatic quick-hosting all night to see if it would crash the server.

Gandalf Parker

NTJedi
September 25th, 2006, 05:37 PM
Gandalf Parker said:
DOES THIS SCARE YOU?
.... images ....

Gandalf Parker



Looks like Ermor is on top of the list http://forum.shrapnelgames.com/images/smilies/wink.gif
Some testing could be done to discover for certain, but I'd bet ERMOR is still the most nasty of the computer opponents.


Also... just my opinion, but different ages for each nation should have a slightly different flag as well. Even something small like a stripe added would really help.

Nerfix
September 25th, 2006, 05:53 PM
Rather massive games you got there.

And I agree with NT Jedi.

Endoperez
September 25th, 2006, 05:56 PM
NTJedi said:

Gandalf Parker said:
DOES THIS SCARE YOU?
.... images ....

Gandalf Parker



Looks like Ermor is on top of the list http://forum.shrapnelgames.com/images/smilies/wink.gif
Some testing could be done to discover for certain, but I'd bet ERMOR is still the most nasty of the computer opponents.


Also... just my opinion, but different ages for each nation should have a slightly different flag as well. Even something small like a stripe added would really help.



That was done few versions ago. Some differences have been added. The Agartha flags have nothing on top, as an example, even though you've seen the finished flags on Boron's game.

Marverni is EA only. I'm not sure if there are plans for other eras, but I don't remember hearing about it. It's celts. I'll post something tomorrow.

st.patrik
September 25th, 2006, 06:20 PM
EA Marverni corresponds to MA and LA Marignon, IIRC

PDF
September 25th, 2006, 06:26 PM
coobe said:
Would love to see some more marverni screenies if possible.
Preferably some nationals or even national summons
I just read about this nation and know NOTHING about them http://forum.shrapnelgames.com/images/smilies/happy.gif
Will there be 3 eras for them ?



They look like Gauls, in fact they *are* Gauls ! Hairy warriors, druids ...
But sadly they have absolutely no national summons http://forum.shrapnelgames.com/images/smilies/frown.gif

DominionsFan
September 25th, 2006, 06:29 PM
NTJedi said:

Gandalf Parker said:
DOES THIS SCARE YOU?
.... images ....

Gandalf Parker



Looks like Ermor is on top of the list http://forum.shrapnelgames.com/images/smilies/wink.gif
Some testing could be done to discover for certain, but I'd bet ERMOR is still the most nasty of the computer opponents.


Also... just my opinion, but different ages for each nation should have a slightly different flag as well. Even something small like a stripe added would really help.



Ermor is the best nation, if you know how to play it effectively. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Gandalf Parker
September 25th, 2006, 06:47 PM
Ermor tends to take an early lead but it does not win the AI race. Im afraid that specific info beyond that will have to wait for tests that are not done under the beta-testing controls.

Also, in these tests I tended to take Ermor or Jotunheim since they could stay alive for awhile without me actually having to play it so that will also affect these charts.

Boron
September 25th, 2006, 09:00 PM
DominionsFan said:
Ermor is the best nation, if you know how to play it effectively. http://forum.shrapnelgames.com/images/smilies/biggrin.gif


That depends largely if you use vanilla or cb imho.
In vanilla dom2 ermor was awesome http://forum.shrapnelgames.com/images/smilies/happy.gif.
But in CB/Dom3 clams are much harder to make, and nearly impossible to hoard for ermor. So ermor is imho much weaker in Dom2 CB and not too uber in Dom3 neihter probably.

But because population is so important in Dom3 and both ermor and ryleh are death themes there ermor should be very good in dom3 late era. I think you will like them http://forum.shrapnelgames.com/images/smilies/happy.gif.
Ermor gets 20 death gems from their starting site in Dom3.

Nerfix
September 26th, 2006, 04:31 AM
PDF said:They look like Gauls, in fact they *are* Gauls ! Hairy warriors, druids ...
But sadly they have absolutely no national summons http://forum.shrapnelgames.com/images/smilies/frown.gif

That's a pity. =/

Perhaps we could come up with something, hmmm? http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez
September 26th, 2006, 04:57 AM
st.patrik said:EA Marverni corresponds to MA and LA Marignon, IIRC



Hmm... I quess that could be it, but they aren't similar to each other. Neither are Enigma of Steel and Forges of Ulm, now that I think about it. Or Forges of Ulm and Black Forest. Still, I never made that connection.



Now, are here any psychologists? Now that there's little time before the release, and possibly the demo, should I
A) Post some 'articles', bigger and shinier stuff, recruitment screen views, etc so that there's something you have seen and can jump in and try it.

B) TOTAL SILENCE! Stop it all and let you suffer, and wait, and grow anxious.

Nerfix
September 26th, 2006, 05:04 AM
ARTICLES!

DominionsFan
September 26th, 2006, 05:56 AM
Boron said:

DominionsFan said:
Ermor is the best nation, if you know how to play it effectively. http://forum.shrapnelgames.com/images/smilies/biggrin.gif


That depends largely if you use vanilla or cb imho.
In vanilla dom2 ermor was awesome http://forum.shrapnelgames.com/images/smilies/happy.gif.
But in CB/Dom3 clams are much harder to make, and nearly impossible to hoard for ermor. So ermor is imho much weaker in Dom2 CB and not too uber in Dom3 neihter probably.

But because population is so important in Dom3 and both ermor and ryleh are death themes there ermor should be very good in dom3 late era. I think you will like them http://forum.shrapnelgames.com/images/smilies/happy.gif.
Ermor gets 20 death gems from their starting site in Dom3.



We've never used the CB mod to be honest...and it is too late to try it now, since Doms 3. is here in a couple of days. http://forum.shrapnelgames.com/images/smilies/smile.gif
Oh and yeah, I just can't wait to try out Ermor in Doms 3. http://forum.shrapnelgames.com/images/smilies/cool.gif

Daynarr
September 26th, 2006, 06:03 AM
Endoperez said:

st.patrik said:EA Marverni corresponds to MA and LA Marignon, IIRC



Hmm... I quess that could be it, but they aren't similar to each other. Neither are Enigma of Steel and Forges of Ulm, now that I think about it. Or Forges of Ulm and Black Forest. Still, I never made that connection.



Now, are here any psychologists? Now that there's little time before the release, and possibly the demo, should I
A) Post some 'articles', bigger and shinier stuff, recruitment screen views, etc so that there's something you have seen and can jump in and try it.

B) TOTAL SILENCE! Stop it all and let you suffer, and wait, and grow anxious.



Give just enough stuff to make them more hungry and never satisfied. It will arouse hunger that only actual game can satisfy. http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

DominionsFan
September 26th, 2006, 06:06 AM
Daynarr said:

Endoperez said:

st.patrik said:EA Marverni corresponds to MA and LA Marignon, IIRC



Hmm... I quess that could be it, but they aren't similar to each other. Neither are Enigma of Steel and Forges of Ulm, now that I think about it. Or Forges of Ulm and Black Forest. Still, I never made that connection.



Now, are here any psychologists? Now that there's little time before the release, and possibly the demo, should I
A) Post some 'articles', bigger and shinier stuff, recruitment screen views, etc so that there's something you have seen and can jump in and try it.

B) TOTAL SILENCE! Stop it all and let you suffer, and wait, and grow anxious.



Give just enough stuff to make them more hungry and never satisfied. It will arouse hunger that only actual game can satisfy. http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/cool.gif



No no no!!! I vote for A.! http://forum.shrapnelgames.com/images/smilies/smile.gif

Agrajag
September 26th, 2006, 07:06 AM
Don't Arouse Hunger, Imprint Souls http://forum.shrapnelgames.com/images/smilies/tongue.gif

Nerfix
September 26th, 2006, 08:10 AM
Vote for A! Aaaaa! Aaaaa! AAAAAAAAAAAAAAA! AAAHHHAAAAA ahaha haha haha haaa aaaaaA.

coobe
September 26th, 2006, 08:34 AM
PDF said:

coobe said:
Would love to see some more marverni screenies if possible.
Preferably some nationals or even national summons
I just read about this nation and know NOTHING about them http://forum.shrapnelgames.com/images/smilies/happy.gif
Will there be 3 eras for them ?



They look like Gauls, in fact they *are* Gauls ! Hairy warriors, druids ...
But sadly they have absolutely no national summons http://forum.shrapnelgames.com/images/smilies/frown.gif



damn http://forum.shrapnelgames.com/images/smilies/frown.gif i hoped for some need-o summons. well at least most other nations have some iirc

Endoperez
September 26th, 2006, 08:45 AM
coobe said:damn http://forum.shrapnelgames.com/images/smilies/frown.gif i hoped for some need-o summons. well at least most other nations have some iirc



I haven't analyzed it, but I think it's closer to "many", not "most". that gives me an idea: maybe I should go through everything and say "this many new conjuration", "this many new alterations", "this many changed conjuration", "this many new items", "this many national spells for Marignon" etc. This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
<font color="#B7AE9F">WITHOUT NAMING THE SPELLS! BUAHAHAHA!</font>
Does this sound OK to you?

Nerfix
September 26th, 2006, 08:48 AM
The Articles sound OK, yes.

Agrajag
September 26th, 2006, 09:03 AM
Make sure to add hand gestures gauging in meters exactly how many http://forum.shrapnelgames.com/images/smilies/tongue.gif

PDF
September 26th, 2006, 09:38 AM
Nerfix said:

PDF said:They look like Gauls, in fact they *are* Gauls ! Hairy warriors, druids ...
But sadly they have absolutely no national summons http://forum.shrapnelgames.com/images/smilies/frown.gif

That's a pity. =/

Perhaps we could come up with something, hmmm? http://forum.shrapnelgames.com/images/smilies/happy.gif



Yep, a special very powerful Strength potion will be fine http://forum.shrapnelgames.com/images/smilies/laugh.gif !

(here in France we have a very famous comics series named "Asterix" featuring the feats of a small Gaul village vs the Roman Empire, winning each time due to this special potion made by the Druid. It has been largely exported but dunno if it's really known in the US or Asia !).

Nerfix
September 26th, 2006, 10:03 AM
Ah yes, Asterix, used to read them a lot as a wee kid. http://forum.shrapnelgames.com/images/smilies/happy.gif

st.patrik
September 26th, 2006, 10:27 AM
Asterix is way cool!

(we had the comics in Ireland when I was growing up)

PDF
September 26th, 2006, 12:21 PM
So do you understand why in my current Maverni game I've called my pretender "Abraracourcix" ? Maybe the names wrere changed in foreign languages, as they all mean something http://forum.shrapnelgames.com/images/smilies/laugh.gif !

Manuk
September 26th, 2006, 12:48 PM
Asterix, Obelix (best friend), Abraracurcix(chief?), Panoramix (druid, my standard druid name), ideafix(dog), Ordenalfabetix(fish shopper), Edadepiedrix (old man).
From Spanish version.

coobe
September 26th, 2006, 01:16 PM
in german the chief is called "Majestix", the Druid "Miraculix" and the others have also different names.... interesting...

Endoperez
September 26th, 2006, 01:24 PM
coobe said:
in german the chief is called "Majestix", the Druid "Miraculix" and the others have also different names.... interesting...



In Finnish: Asterix, Obelix, Idefix, chief Aladobix, druid Akvavitix. It seems to be pretty well-known in Europe.

Now that this matter has been solved can we go back to deciding what you lot want? Because if the only thing you are interested in is Asterix, I could just start a mod that made Marverni's sacred tribe's soldiers' Strength a bit higher and gave them even more Berserk, and ability to throw one boulder per battle.

Nerfix
September 26th, 2006, 01:28 PM
They want Articles.

coobe
September 26th, 2006, 01:44 PM
something new for machaka would be nice to me. no idea though whats new for them

st.patrik
September 26th, 2006, 01:54 PM
In the british english (as opposed to american english - i guess there are both) version it's:

druid: getafix
chief: vitalstatistix
fishmonger: unhygenix
blacksmith: fulliautomatix
and the dog (best of all): dogmatix

coobe
September 26th, 2006, 01:56 PM
getafix.... lol

Morkilus
September 26th, 2006, 02:08 PM
Well, Endo...

I'm adding some of the sprites cut from your screenshots to the Wiki, just as a way of illustrating the individual nation strategy sections. Hopefully I can get a unique and cool sprite for each, but I'm missing some for specific nations:

http://strategywiki.org/wiki/Dominions3:_The_Awakening/Nations

Bandar-Log
Machaka
Midgard
Oceania
Pangaea
Patala
Pythium (non-Sauromatia)
Utgard
Vanheim

JaydedOne
September 26th, 2006, 02:11 PM
Count me in as an American familiar with Asterix (although I've never gotten around to seeing the live-action movie which was made a few years back).

Although I may not completely count as my father's a Spanish immigrant and discovered the books while growing up over there. ;-)

PhilD
September 26th, 2006, 02:49 PM
coobe said:
getafix.... lol



One of the major interests in the Asterix series is this - character names.

Gauls have "-ix" names, Romans have "-us" names, and so on. Over the whole of the series, Asterix and friends visit most of Europe, so you get to see what the French stereotypes for most Europeans are like, together with silly names for everybody. Extremely recommended if you can read French, and mostly if you cannot and the translators were any good.

DominionsFan
September 26th, 2006, 03:22 PM
Hm...maybe it is just me, but I never liked Asterix that much, I just don't find it funny enough. http://forum.shrapnelgames.com/images/smilies/stupid.gif
If we talk about cartoons, I only watched South Park in the last 2 years, but very rarely. [I think that I've seen like 30-35 episodes only]
Oh! And Shrek. http://forum.shrapnelgames.com/images/smilies/biggrin.gif .. but just because my girlfriend wanted to see it. http://forum.shrapnelgames.com/images/smilies/Injured.gif

Nerfix
September 26th, 2006, 03:24 PM
I can't believe people are more excited about Asterix than articles. http://forum.shrapnelgames.com/images/smilies/frown.gif

Though Asterix starts with A and every post with "Asterix" in it should count as a vote for Articles. http://forum.shrapnelgames.com/images/smilies/happy.gif

Manuk
September 26th, 2006, 03:27 PM
"Boobs are OK. Just not for Nerfix ."


what's wrong with boobs?

coobe
September 26th, 2006, 03:28 PM
DominionsFan said:
Hm...maybe it is just me, but I never liked Asterix that much, I just don't find it funny enough. http://forum.shrapnelgames.com/images/smilies/stupid.gif
If we talk about cartoons, I only watched South Park in the last 2 years, but very rarely. [I think that I've seen like 30-35 episodes only]
Oh! And Shrek. http://forum.shrapnelgames.com/images/smilies/biggrin.gif .. but just because my girlfriend wanted to see it. http://forum.shrapnelgames.com/images/smilies/Injured.gif




oh i love south park !! i have all episodes in English. In german they suck though http://forum.shrapnelgames.com/images/smilies/frown.gif

back to topic: i agree with nerfix and i would like to see some machaka stuff plz http://forum.shrapnelgames.com/images/smilies/happy.gif

DominionsFan
September 26th, 2006, 03:29 PM
Nerfix said:
I can't believe people are more excited about Asterix than articles. http://forum.shrapnelgames.com/images/smilies/frown.gif

Though Asterix starts with A and every post with "Asterix" in it should count as a vote for Articles. http://forum.shrapnelgames.com/images/smilies/happy.gif



Uhm...speaking about articles....*summons Endo and asks for articles* http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Nerfix
September 26th, 2006, 03:33 PM
Manuk said:

"Boobs are OK. Just not for Nerfix ."


what's wrong with boobs?

It propably has something to do with me being underage. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O
September 26th, 2006, 03:39 PM
Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.

DominionsFan
September 26th, 2006, 03:43 PM
Nerfix said:

Manuk said:

"Boobs are OK. Just not for Nerfix ."


what's wrong with boobs?

It propably has something to do with me being underage. http://forum.shrapnelgames.com/images/smilies/happy.gif



Underage? You are almost 18! So boobs are a must have for you! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Nerfix
September 26th, 2006, 03:50 PM
Kristoffer O said:
Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.

I apreciate it because I have loads of good memories of reading Asterix in my aunt's attic as a kid.

Manuk
September 26th, 2006, 04:18 PM
A little offtopic. I'm glad that this game has a wide array of features and stuff. Like you have some things that in other parts of the world could be washed down like nudity, god personification and blood sacrifices.
Take an example on Age of Wonders 2 where their gods (they are cool) couldn't be named Gods and where before release changed to "spirits" for censorship cautions(yuck!).
In Dominions races and paths of magic are well balanced and rich in variances.

PDF
September 26th, 2006, 04:41 PM
Kristoffer O said:
Asterix is IMHO one of the best comics there is. Perhaps not always very fun, but very educational. It is incredibly well researched and full of historical details. The reconstruction of Alexandria in Asterix and Cleopatra is as far as I know one of the best representations of that city to date. If you like dominions because of historcal paraphrases you must appreciate Asterix.



So Kristoffer, please give us Maverni national summons - "Contact Obelix" will be very useful http://forum.shrapnelgames.com/images/smilies/tongue.gif, my Maverni army just got wiped out by a handful of overpowered Bakemonos and Onis, that can't be !!
http://forum.shrapnelgames.com/images/smilies/Sick.gif

Kristoffer O
September 26th, 2006, 04:53 PM
Hmm, some nice heroes perhaps. Or a whole village of heroes http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez
September 26th, 2006, 05:23 PM
DominionsFan said:Uhm...speaking about articles....*summons Endo and asks for articles* http://forum.shrapnelgames.com/images/smilies/biggrin.gif



Sorry, but going through all the nations for all the national spells takes a while. In few cases, I'm tempted to write in a few hints, but a promise is a promise... What promise, you ask? Well, this one:



Endoperez said:This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
<font color="#B7AE9F">WITHOUT NAMING THE SPELLS! BUAHAHAHA!</font>
Does this sound OK to you?

PDF
September 26th, 2006, 05:48 PM
Kristoffer O said:
Hmm, some nice heroes perhaps. Or a whole village of heroes http://forum.shrapnelgames.com/images/smilies/happy.gif



Yes, please ! It'll be so fun to see the Asterix heroes as Marverni heroes ! http://forum.shrapnelgames.com/images/smilies/laugh.gif
I didn't check the existing heroes, nor did I get them yet, but after all you only have to name them properly... http://forum.shrapnelgames.com/images/smilies/wink.gif

DominionsFan
September 26th, 2006, 06:21 PM
Endoperez said:

DominionsFan said:Uhm...speaking about articles....*summons Endo and asks for articles* http://forum.shrapnelgames.com/images/smilies/biggrin.gif



Sorry, but going through all the nations for all the national spells takes a while. In few cases, I'm tempted to write in a few hints, but a promise is a promise... What promise, you ask? Well, this one:



Endoperez said:This way, you won't be quite as dissappointed if your favourite nation doesn't have new spells, and will now what to do to see as many new things as possible in few games.
<font color="#B7AE9F">WITHOUT NAMING THE SPELLS! BUAHAHAHA!</font>
Does this sound OK to you?






Aite. http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez
September 27th, 2006, 02:45 PM
And I offer you: A LIST!


MA


Arcoscephale
Conj 5, 1 spell

Ermor (BE)
none

Pythium
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell

Man
Ench 0, 3 spells

Ulm
Conj 3, 1 spell
Thaum 5, 1 spell

Marignon
Conj 6, 1 spell
Conj 7, 2 spells
Conj 9, 1 spell
Evoc 4, 1 spell

Mictlan
Conj 1, 1 spell
Conj 3, 1 spell
Conj 5, 1 spell
Conj 6, 1 spell
Conj 7, 1 spell
Blood 2, 1 spell
Blood 4, 1 spell
Blood 5, 1 spell
Blood 6, 1 spell
Blood 7, 1 spell
Blood 8, 1 spell

Tien Chi
Conj 1, 1 spell
Conj 3, 1 spell
Conj 4, 1 spell
Conj 6, 1 spell
Evoc 6, 1 spell

Machaka
none

Agartha
Conj 3, 1 spell
Conj 5, 1 spell
Ench 3, 1 spell
Ench 4, 1 spell
Ench 5, 1 spell
Ench 6, 1 spell

Abysia
Conj 2, 1 spell
Conj 8, 1 spell
Ench 5, 1 spell (it's SO cool!)

Caelum
Conj 5, 1 spell
Conj 8, 1 spell

C'tis
Conj 5, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Conj 9, 1 spell

Pangaea
Ench 0, 3 spells
Ench 1, 1 spell
Ench 4, 1 spell
Ench 6, 1 spell
Ench 8, 1 spell

Vanheim
Conj 4, 1 spell

Jotunheim
Conj 4, 1 spell
Blood 6, 1 spell

Bandar Log
Conj 3, 3 spell
Conj 4, 3 spells
Conj 5, 2 spells
Conj 6, 2 spells
Conj 7, 1 spell
Conj 8, 1 spell
Thaum 6, 1 spell

Shinuyama
Conj 1, 1 spell
Conj 2, 2 spells
Conj 3, 3 spells
Conj 4, 2 spells
Conj 5, 3 spells
Conj 6, 2 spells
Conj 8, 1 spell

Atlantis
Conj 6, 1 spell

R'lyeh
none

Oceania
none



Some nations (incld., but not necessarily limited to, Bandar Log and Shinuyama) will have a hard time casting all of their spells. Also, in some cases, the summons cost upkeep because they were or will become recruitable in other ages, or other eras of the (usually, but not necessarily always) same nation.

All spells aren't "cool". Many nations have spells for summoning spesific animals, e.g. Sloth of Bears, Pack of Wolves, Pride of Lions.

Some of the spells are old, but changed into national ones. Angels fit into this category. The new angels are awesome, and Awesome, and 0OWSUM!!1

Also, MA C'tis is Miasma.

Nerfix
September 27th, 2006, 02:50 PM
Hmm, interesting. I can imagine that Mari's conj spells are the Angels, but what the evocation one could be?

And I wonder about Abysia's spells...

So how about those articles?

JaydedOne
September 27th, 2006, 02:51 PM
I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.

Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)?

I sense that Shinuyama will be a favorite for many folks. Look at all those spells!

NTJedi
September 27th, 2006, 03:29 PM
Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ?

Hopefully some blank/unused spells exist for modding.


============
Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows.

Endoperez
September 27th, 2006, 03:33 PM
JaydedOne said:
I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.

Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)?

I sense that Shinuyama will be a favorite for many folks. Look at all those spells!



I like BE Ermor much more. The randoms don't add much (110%AWSD). They whole array of infantry from Velites to Standard Bearers, but they also have Slingers, Gladiators, and Lictors (in addition to Shadow Vestals). Lictors are sacred. They have Assassins, Centurions, Legati Legionis and Censors to lead their living armies, and Censors and the old priests and mages to lead the undead. Their priests are now more powerful: Holy 1 for Cultist, Holy 2 for Thaumaturg, Holy 3 for Grand Thaumaturg is very good for Dom3, and they have more holy spells than other nations. Apostacy is Holy 3 now. http://forum.shrapnelgames.com/images/smilies/evil.gif

Actually, I could've listed those as Ermor's national spells... Nah.

Any way, IMHO, they are pretty good now. Oh, Reanimation the spell, but not the priest-thingy, now gives them undead Velites, Legionnaires, Pricipes and Triarii.

http://www.shrapnelcommunity.com/threads/uploads/449660-temp.jpg




EDIT:


Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ?

Hopefully some blank/unused spells exist for modding.


============
Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows.



I don't think spell modding has changed yet. Something might appear later.

AI opponents DO cast their spells, though. Imagine seeing that your opponent has some Magma Children on turn 15! http://forum.shrapnelgames.com/images/smilies/eek.gif

DominionsFan
September 27th, 2006, 04:41 PM
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]

Endoperez
September 27th, 2006, 04:45 PM
DominionsFan said:
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]



That's different. That's changing spells so that they become national spells. E.g. changing Broken Empire and giving it some of the summoning spells of Ashen Empire and Soul Gate, so that the new nation has national spells that can summon spesific commanders, but with names and descriptions that don't fit the unit/commander summoned.

Morkilus
September 27th, 2006, 04:47 PM
Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?

DominionsFan
September 27th, 2006, 04:50 PM
Endoperez said:

DominionsFan said:
Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]



That's different. That's changing spells so that they become national spells. E.g. changing Broken Empire and giving it some of the summoning spells of Ashen Empire and Soul Gate, so that the new nation has national spells that can summon spesific commanders, but with names and descriptions that don't fit the unit/commander summoned.



Yeah but names and descriptions can be changed also, no?

Anyways I don't get it now.
Let's see...so basically we can change any existing spells in the game and make it available for only one nation?
The other question is...can we change the summoning spells? Example: Summon MonsterX -&gt; Summon MonsterZ, so that the spell will summon a new monster instead of the old one.
I think that these things were discussed before, but I am confused about this again.

Endoperez
September 27th, 2006, 05:24 PM
DominionsFan said:
Yeah but names and descriptions can be changed also, no?


IIRC, no. As I said, I don't remember new spell modding commands being added into Dom3 release version.


Anyways I don't get it now.
Let's see...so basically we can change any existing spells in the game and make it available for only one nation?
The other question is...can we change the summoning spells? Example: Summon MonsterX -&gt; Summon MonsterZ, so that the spell will summon a new monster instead of the old one.
I think that these things were discussed before, but I am confused about this again.



We can't change the spell, but we can change the unit. I'll give an example: we can't change Shinuyama national spell that summon Dai-Oni. We can change the Dai-Oni unit into a marsupilami, though, and because the spell chooses units via monster numbers, the Summon Dai-Oni spell will instead summon a marsupilami. However, the Early Age recruitable unit Dai-Oni will also be replaced by marsupilami. Sometimes this can be averted by e.g. creating a new unit (nr 1999), using #copytstats "Dai-Oni" and #copyspr "Dai-Oni", and then changing earlier version of Jomon so that it recruits units nr 1999 instead of Dai-Onis, which have been replaced by marsupilami. We can also create a new magic site which allows the recruitment of national-only commanders, which allows few more tricks. However, we can't change Pack of Wolves to summon marsupilami without all other instances of wolves becoming marsupilami as well, including but not limited to those wolves that answer Howl, the wolves that appear when a Wolf Rider dies, the wolves summoned by Summon Animals and Animal Horde, wolves trained by Wolfherds, etc.

DominionsFan
September 27th, 2006, 05:34 PM
Endoperez said:

DominionsFan said:
Yeah but names and descriptions can be changed also, no?


IIRC, no. As I said, I don't remember new spell modding commands being added into Dom3 release version.


Anyways I don't get it now.
Let's see...so basically we can change any existing spells in the game and make it available for only one nation?
The other question is...can we change the summoning spells? Example: Summon MonsterX -&gt; Summon MonsterZ, so that the spell will summon a new monster instead of the old one.
I think that these things were discussed before, but I am confused about this again.



We can't change the spell, but we can change the unit. I'll give an example: we can't change Shinuyama national spell that summon Dai-Oni. We can change the Dai-Oni unit into a marsupilami, though, and because the spell chooses units via monster numbers, the Summon Dai-Oni spell will instead summon a marsupilami. However, the Early Age recruitable unit Dai-Oni will also be replaced by marsupilami. Sometimes this can be averted by e.g. creating a new unit (nr 1999), using #copytstats "Dai-Oni" and #copyspr "Dai-Oni", and then changing earlier version of Jomon so that it recruits units nr 1999 instead of Dai-Onis, which have been replaced by marsupilami. We can also create a new magic site which allows the recruitment of national-only commanders, which allows few more tricks. However, we can't change Pack of Wolves to summon marsupilami without all other instances of wolves becoming marsupilami as well, including but not limited to those wolves that answer Howl, the wolves that appear when a Wolf Rider dies, the wolves summoned by Summon Animals and Animal Horde, wolves trained by Wolfherds, etc.



Yes I understand it Endo, so we can change the summoning spells to summon other monsters when we want. [Change the monster itself..but it can work.] Well basically no modder would change lot of summons I guess, only if the mod is a total conversion mod. [TC mods are all about changing the vanilla game as much as possible, and they can be decent, check out the Civ 3/4 mods for example] Me and my friends here will make a TC mod, and lot of summoning spells will be changed. [Also specific spells will be disabled etc.]
However! If we cannot change the spell name / description, its just not possible to make a TC mod then. It wouldn't make any sense. I mean for example you cast "Iron Dragon", but the spell will summon 2 trolls, because it was changed in the mod. Hopefully we can edit spell names and descriptions also, or at least later on with a patch. http://forum.shrapnelgames.com/images/smilies/smile.gif

BigJMoney
September 28th, 2006, 03:14 PM
Morkilus said:
Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?



I'm curious about this, too. Oh, and once and for all, was the Blood 9 bless changed any?

=$=

Endoperez
September 28th, 2006, 03:20 PM
BigJMoney said:

Morkilus said:
Ooo.. any chance to see the Vanheim national summon? Or is it "just" the old Valkyries spell?



I'm curious about this, too. Oh, and once and for all, was the Blood 9 bless changed any?



Valkyries don't appear at Conjuration 3.

I don't think Blood 9 has changed. It still read as "Blood Curse" last time I tested, and I don't remember any changes in that.

BigJMoney
September 28th, 2006, 03:53 PM
Which nation is this Oceania? I'm sure there were screens posted about them, but at the time, I assumed they were an Atlantis them, so I didn't really appreciate them. Do you recognize anything in particular they are inspired by, and what Ages do they exist in? If you had to post one screenshot that best summed up their "play style" or "national theme" woud you mind posting it?

=$=

Endoperez
September 28th, 2006, 04:19 PM
Oceania is the nation that was posted in DomII as a mod with the last DomII patch a year, or was it two?, ago. Water/Nature, half-fish with the upper bodies similar to Pangaeans, Triton Mages and Priests, Bishop Fish, and Mermen who have fish tails in water but get legs above water.

RamsHead
September 28th, 2006, 08:57 PM
How about something from Sauromatia?

JaydedOne
September 29th, 2006, 11:55 AM
Okay, Endo and Co., with the game shipping, I say you put together a fun final set of Screenies.

Perhaps a Top Ten Screenshots To Make You Check Your Mailbox Every Hour. Or a My Top Ten Favorite New Things in Dom 3. Or a "My Top Ten Favorite Pretenders Designed In Beta." Or something similarly delicious.

Endoperez
September 29th, 2006, 01:49 PM
JaydedOne said:
Okay, Endo and Co., with the game shipping, I say you put together a fun final set of Screenies.

Perhaps a Top Ten Screenshots To Make You Check Your Mailbox Every Hour. Or a My Top Ten Favorite New Things in Dom 3. Or a "My Top Ten Favorite Pretenders Designed In Beta." Or something similarly delicious.



... but you'll see those any way, in just a few days! Well, more like a week. Or more.

OK, I see why you want to see something new. What about a short story?


A random Early AGe game, on a small map, with default settings. My random nation happened to be Kailasa. I decided to do something you might try one of the first times you play: an extreme bless with Imprisoned pretender. Fire 9 Water 9 with a Mother of Rivers, IIRC.

I got to the map, which was small. Maybe 10 land provinces, and few seas in the south end of the map. I started in the north-western corner. I bought Yavatas, proceeded to advance two-three provinces, and found out my enemy. EA Ulm. His forces seemed small enough, and I decided to try and finish him quickly. I sent in reinforcements and recruited a mercenary group with a H2 Inquisitor leading them, to help against enemy dominion.

I attacked, beat him, saw his capital, and attacked. I beat the defenders. I also saw that he had conquered most of the provinces next to his capital.

Time went by, nothing much happened. He took provinces, I beat his forces with some losses, etc. At some point, I was freaked out by a small squad of his experienced, two-handed sword wielding, att/def 14 prot 16 or something sacred units all having at least 2 affliction, but I never found out what had happened. With his bless of Fire 6, Air 7, Nature 6 or something.

I proceeded to start advancing with another force in my capital, but it was expensive due to my Kailasa's cheapest priest being 360 gp. H1 and 5 paths of magic, granted, but still a priest for 360 gp. I couldn't tackle one of my starting neighbourd due to it being Earth Mother defended special one, so I had to waste a turn moving south. After that turn, I realized Ulm had advanced westwards, because he now owned the province I had wanted to conquer. His forces were mostly archers, the bane of Yavatas. I attacked another province of his, and bought some other mercs.

He kicked my second army's butt. Archers hurt.

Well, no biggie. I'll burst into his capital. And hey, I just reached Conjuration 3, I'll summon some of these celestial dancers! They are essentially unarmed Yavata with higher Awe, they should work fine!
I did succeed in conquering Ulm's capital, but his damn Phoenix cast damn annoying Suplhur Haze straight on my main squad, not hitting any of his own guys, when my guys were bundled on to the small gate leading inside their Fortified City! I won the battle, but lost all but one of my Yavatas, and only got one mage and some MI and archers of his (the Phoenix escaped).

The next turn, I was of course besieged in his capital, but could summon some Fall Bears with a Yakhsa that had brought reinforcements. I kept him from reaching my capital with other forces, but his army outnumbered mine in there. I bought mercs (horde of ghouls and crystal amazons) and sent another force to re-claim his capital, while my scout discovered that he had made another fort.

It seemed to be going well, I forgot to re-bid one of the mercs, he bid them, and succeeded in conquering few of my provinces. I might be able to keep him off, but he has bigger armies, can recruit faster, and my upper hand in magic doens't work as well as I expected. I was researching Construction, but that wouldn't have helped me against everything he had to throw against me.


Do you realize what this was? A blitz versus the AI, on a random map! I enjoyed it! See the attached picture for proof.

Nerfix
September 29th, 2006, 01:53 PM
Ouch, but I wonder if the AI just got lucky with archer spam. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Morkilus
September 29th, 2006, 03:42 PM
Wow, your scales must be wacky. Is Order/Death/Misfortune a solid strategy for this nation?

Endoperez
September 29th, 2006, 04:09 PM
Morkilus said:
Wow, your scales must be wacky. Is Order/Death/Misfortune a solid strategy for this nation?



No. http://forum.shrapnelgames.com/images/smilies/tongue.gif

As I said, I played it as dual level 9 bless, and as one of you might play it. Before playing a nation for the first time, you don't know whether they need resources or not, or what blesses their sacred units are good with. I chose Fire 9 because it's almost always good, and Water 9 partly because I knew it worked, and because Quickness is always good.

Kailasa is Heat 2 nation, but they should would have Sloth instead of Death. I also chose Misfortune and Rare events, just because I thought Dom2 hobbyists guys might do something like that. Heretics! Common events all the way! http://forum.shrapnelgames.com/images/smilies/tongue.gif


I'm not sure what you mean by "viable"; I still enjoy Luck, but haven't done any tests. For SP, Luck is Fun. In MP, for those of us who can't win by strategy alone, it's fun and can provide ideas that could surprise our more experienced enemies by sheer randomness. I'm not sure if the gold and gems are enough to offset other nations' Order etc scales. I hope Order isn't enough to offset bad luck in bigger games, but it might work in blitzes. I haven't run any tests, so this is just quesswork.

Nerfix
September 29th, 2006, 04:18 PM
What's your favourite nation so far?

PDF
September 29th, 2006, 04:46 PM
Nerfix said:
What's your favourite nation so far?



Shinuyama is waayyy cool and fun, all eras http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez
September 29th, 2006, 04:53 PM
Nerfix said:
What's your favourite nation so far?



I don't have a favourite nation. Even in Dom:PPP, I tried all the nations, wanted to know all of them, I wanted to be able to play (at least a little) with every one of them. I haven't tried all of them yet. I've chosen an age, then chosen a nation, then quickly checked it, wondered and pondered about it, made a better pretender and tried out early game. Then I usually got tired, and tried another nation, or age. Bandar Log is nice, and I've had some success with them, in all of their eras. I've played some test games in which I tested reached some low-to-mid level spell. I want to try out all the weird combination items MA Ulm can eventually get (Smiths' 10% random will turn up a lot when you'll never recruit any other mages). LA Tien Chi has amazing versatility, even if they lack in Evocations. I love the idea of Chelms but haven't played it yet. I've played LA Agartha a bit, but I couldn't do what Boron does in his AAR (I can't use Death outside of Enchantment).



This reminds me: my opinion on Broken Empire is based on early game, the first 10 to 15 turns. I was actually going to report that Disingterate was changed to only need Death 2 before I checked my DomII manual... I've never been big on Death outside of Enchantment (and Evocation, Shadow Blast is cool).

Nerfix
September 29th, 2006, 05:03 PM
Hmmm, what do you think of EA Agartha?

Endoperez
September 29th, 2006, 05:58 PM
Nerfix said:
Hmmm, what do you think of EA Agartha?



Their starting sites are cool cool cool! "An Earth mage may enter to scry." Is that cool or what? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Other than that - they eat rocks and stone and olms, and live centuries -&gt; you can take full Death. That's like 120 free points, except in the very, very long games, but it still probably works out. BUT! Their race is doomed to become extinct. They are the DEFINITION of Death scale! It fits them perfectly!

What else... Oh, they'll DEVASTATE all castles. Most if not all Agarthans have Siege Bonus.

DominionsFan
September 29th, 2006, 06:56 PM
Endoperez said:

Nerfix said:
Hmmm, what do you think of EA Agartha?



Their starting sites are cool cool cool! "An Earth mage may enter to scry." Is that cool or what? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Other than that - they eat rocks and stone and olms, and live centuries -&gt; you can take full Death. That's like 120 free points, except in the very, very long games, but it still probably works out. BUT! Their race is doomed to become extinct. They are the DEFINITION of Death scale! It fits them perfectly!

What else... Oh, they'll DEVASTATE all castles. Most if not all Agarthans have Siege Bonus.



Hm this is definitely sounds interesting, I will give them a try for sure. Maybe I won't play Ermor mainly. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Nerfix
September 30th, 2006, 04:58 AM
Endoperez said:Their starting sites are cool cool cool! "An Earth mage may enter to scry." Is that cool or what? http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif



An icy site with "A Water mage may enter to scry" would be cooler, but that is also cool.


Endoperez said:Other than that - they eat rocks and stone and olms, and live centuries -&gt; you can take full Death. That's like 120 free points, except in the very, very long games, but it still probably works out. BUT! Their race is doomed to become extinct. They are the DEFINITION of Death scale! It fits them perfectly!



Poor olms, always opressed by da Pale One. http://forum.shrapnelgames.com/images/smilies/frown.gif

But the Death scale sounds very handy, but how much Agarthan units cost? I'd imagine that the economic penalties from Death scale could be nasty...

...then again you get Earth and Fire magic from what I remember from the descriptions. http://forum.shrapnelgames.com/images/smilies/firedevil.gif


Endoperez said:What else... Oh, they'll DEVASTATE all castles. Most if not all Agarthans have Siege Bonus.

That's very handy.

Nerfix
October 1st, 2006, 11:30 AM
Could I see an Arch Seraph or perhaps of one of the Starspawns?

Endoperez
October 1st, 2006, 11:46 AM
Sure, but I don't know what for. There are very few changs for either of those. 110%AWSD random.

http://www.shrapnelcommunity.com/threads/uploads/450712-temp.jpg

Endoperez
October 1st, 2006, 11:48 AM
And here's 100% WESD random.

http://www.shrapnelcommunity.com/threads/uploads/450713-temp.jpg

Nerfix
October 1st, 2006, 12:02 PM
HS costing almost 100 gold more isn't a big change? http://forum.shrapnelgames.com/images/smilies/tongue.gif

To be honest I just wanted to get to know their randoms, haha.

And hmmmm, Starspawn priests starts with summoning skill?

Endoperez
October 1st, 2006, 12:08 PM
Nerfix said:
HS costing almost 100 gold more isn't a big change? http://forum.shrapnelgames.com/images/smilies/tongue.gif

To be honest I just wanted to get to know their randoms, haha.

And hmmmm, Starspawn priests starts with summoning skill?



They do? Hmm... Perhaps you're right. It's so hard to remember what has changed and what not. Any way, LA Caelum is a bit more interesting. You don't happen to remember what pictures I've already posted?

Earhtbound, in their LA glory?
Harab Seraphs?
Ironcrafters?
The lesser Harabs with their wonderful descriptions about the burial customs of Caelumians?
Iron Crows?
The other harab special forces melee flier?

Nerfix
October 1st, 2006, 12:26 PM
I do happen to remember to pictures, and I can't wait to play LA Caelum. Speaking of it, are the lesser Harabs still 1E 1D 1A?

EDIT: Or are "lesser harabs" the 1E 1D 1H Caretakers?

Endoperez
October 1st, 2006, 12:34 PM
Nerfix said:
I do happen to remember to pictures, and I can't wait to play LA Caelum. Speaking of it, are the lesser Harabs still 1E 1D 1A?

EDIT: Or are "lesser harabs" the 1E 1D 1H Caretakers?



I don't remember three-pick Harabs, so basically yes for the latter.

Any wishes from that list? What haven't I posted yet?

Nerfix
October 1st, 2006, 12:39 PM
Groundbound or Ironcrafters would be nice. Or maybe a Harab Seraph. Ah, you pick.

RamsHead
October 1st, 2006, 01:57 PM
Oooh, Earthbound! Show us Earthbound!

Nerfix
October 1st, 2006, 05:09 PM
Another one I would fancy seeing...A Corpse Man.

Endoperez
October 1st, 2006, 06:28 PM
Nerfix said:
Another one I would fancy seeing...A Corpse Man.



Okay, Earthbound, a Corpse Man, an Ironcrafter, and a Harab Seraph. I'll post them when I'm not tired. I blitzed a bit of DomII. It was fun. But pretender design is a hundred times easier in Dom3.

Endoperez
October 2nd, 2006, 03:43 AM
Earthbound. They have Reinvigoration 2.

http://www.shrapnelcommunity.com/threads/uploads/450907-temp.jpg

Endoperez
October 2nd, 2006, 03:45 AM
Iron Crafter.

http://www.shrapnelcommunity.com/threads/uploads/450908-temp.jpg

Endoperez
October 2nd, 2006, 03:47 AM
Harab Seraph. The random is 100%AWED. They are in that order, really!

http://www.shrapnelcommunity.com/threads/uploads/450909-temp.jpg

Endoperez
October 2nd, 2006, 03:50 AM
And look what I found! They also have 100%AWED random. And it looks like no one else saw this either, because he has Ice Cap, and it's too cold for Raptors. It should be Iron Cap.

http://www.shrapnelcommunity.com/threads/uploads/450912-temp.jpg

Endoperez
October 2nd, 2006, 03:53 AM
And... a Corpse Construct. The spell is still 1 Air gem for one corpse. 4 with a Lightning Rod.

http://www.shrapnelcommunity.com/threads/uploads/450913-temp.jpg

Nerfix
October 2nd, 2006, 04:01 AM
Well, I'm certainly AWED. http://forum.shrapnelgames.com/images/smilies/laugh.gif Looks very, very cool. I'm chilled to the bone. http://forum.shrapnelgames.com/images/smilies/cool.gif

The Groundbound look like very good tanks. Hmmm, does RoR get Mammoths?

Harab Elder is capital only? He looks quite potent.

Harab doesn't look hugely powerful, but A2 or D2 one will be good. And of course they make good Corpseman animators orr Vision's Foe forgers...

It seems that corpsemen haven't changed much, but the shock resistance is something new.

Thanks for the screenies Endo.

Endoperez
October 2nd, 2006, 04:58 AM
Morkilus said:
Well, Endo...

I'm adding some of the sprites cut from your screenshots to the Wiki, just as a way of illustrating the individual nation strategy sections. Hopefully I can get a unique and cool sprite for each, but I'm missing some for specific nations:

Bandar-Log
Machaka
Midgard
Oceania
Pangaea
Patala
Pythium (non-Sauromatia)
Utgard
Vanheim



I just saw this.
Bandar Log: I'll post a levitating Rishi.
Machaka: units haven't changed, the new heroes are rather unorthodox for the nation. Pick something from DomII.
Midgård - no changes in graphics.
Oceania - well, there is the DomII mod which has pics, but I quess I'll post something.
Patala - I'll post a naga. Perhaps even a Nagarishi. They are eeevil, especially for Late Age.
Pythium - I'm not sure if graphics got updated. I didn't notice changes, but there might be some.
Utgård - no new graphics.
Vanheim - no new graphics.


http://www.shrapnelcommunity.com/threads/uploads/450925-temp.jpg

Endoperez
October 2nd, 2006, 05:01 AM
Here's more Bandar Log. MA monkeys don't seem too well known.

http://www.shrapnelcommunity.com/threads/uploads/450926-temp.jpg


They also have Tiger Riders, but I personally think that Rishi is their greatest force. LA Patala also has armored Bandar, so this one doesn't fit as an icon as well.

Endoperez
October 2nd, 2006, 05:06 AM
I checked Pythium, and I think their graphics were updated after all. Is this new? I'm pretty sure it is.

http://www.shrapnelcommunity.com/threads/uploads/450928-temp.jpg

Endoperez
October 2nd, 2006, 05:09 AM
Oh - I did post a big picture of Machaka - only pretender. Here's the Colossal Fetisch in its full glory.

http://www.shrapnelcommunity.com/threads/uploads/450929-temp.jpg

Nerfix
October 2nd, 2006, 05:11 AM
A mindless...wooden...statue with Earth magic? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez
October 2nd, 2006, 05:15 AM
Here's one of the big, BIG bombs. Nagarishi. He can take a more human form, in which he can wear all equipment. He has one less Water in that form, though. The random? 110%WESN - EVERY and EACH of those increases something he already has. Of course, all nagas are limited to the capital. Patala gets at best S2N1 Gurus elsewhere.

http://www.shrapnelcommunity.com/threads/uploads/450932-temp.jpg

Nerfix
October 2nd, 2006, 05:17 AM
Neat, very neat. Superbly powerful and in Dom II he would own...wait...wait...

He?

But the human form is a woman... :O

Endoperez
October 2nd, 2006, 05:17 AM
Nerfix said:
A mindless...wooden...statue with Earth magic? http://forum.shrapnelgames.com/images/smilies/laugh.gif



Born from the God Forest, master over the God Mountain... Hey, I thought you knew your Dominions mythology! http://forum.shrapnelgames.com/images/smilies/tongue.gif

EDITED, because I had attached a wrong picture.

Nerfix
October 2nd, 2006, 05:19 AM
The picture doesn't show up..

Endoperez
October 2nd, 2006, 05:20 AM
There aren't many new pics for Pangaea, but EA Minotaur Warriors probably fit. Berserk +5. Nothing much, really.

http://www.shrapnelcommunity.com/threads/uploads/450936-temp.jpg

Endoperez
October 2nd, 2006, 05:22 AM
Nerfix said:
The picture doesn't show up..



Well excuse me, but it takes about 5 seconds to update every post to add the picture. If there are no distractions. Like reading your posts. You are welcome to stop hitting the "update" button and come back once I'm finished.

Endoperez
October 2nd, 2006, 05:24 AM
Nerfix said:
Neat, very neat. Superbly powerful and in Dom II he would own...wait...wait...

He?

But the human form is a woman... :O



Really? Yaksha is male. Yakshini is female. Neither are human. I don't remember what form, Nagaraja, the warrior-mages, take, but the Nagini, whose humanoid form is a seducer, are female.

Endoperez
October 2nd, 2006, 05:25 AM
Oh... Is this pic new?

http://www.shrapnelcommunity.com/threads/uploads/450941-temp.jpg

Endoperez
October 2nd, 2006, 05:33 AM
I'm pretty sure that is new. Here's a better picture.

http://www.shrapnelcommunity.com/threads/uploads/450943-temp.jpg

Endoperez
October 2nd, 2006, 05:56 AM
Okay, some new pretender forms coming in:

Son of Fenrer is Jotunheim, Vanheim mainly. Don't remember any others ATM.

http://www.shrapnelcommunity.com/threads/uploads/450947-temp.jpg

Stealth +0, Fear +5, berserk +7. That's also total immunity.

Endoperez
October 2nd, 2006, 05:58 AM
Drakaina:

http://www.shrapnelcommunity.com/threads/uploads/450948-temp.jpg

Endoperez
October 2nd, 2006, 05:59 AM
Forge Lord. He's got a limp.

http://www.shrapnelcommunity.com/threads/uploads/450949-temp.jpg

Endoperez
October 2nd, 2006, 06:02 AM
Pretenders are more nation-spesific. You won't see Son of Niefel for Caelum. Instead, they have Father of Winters.

http://www.shrapnelcommunity.com/threads/uploads/450950-temp.jpg

Endoperez
October 2nd, 2006, 06:05 AM
Endoperez said:

Well excuse me, but it takes about 5 seconds to update every post to add the picture. If there are no distractions. Like reading your posts. You are welcome to stop hitting the "update" button and come back once I'm finished.



BTW, this sounded more rude than I meant. Sorry about that.

Here's a Lord of Rebirth.

http://www.shrapnelcommunity.com/threads/uploads/450951-temp.jpg

DominionsFan
October 2nd, 2006, 06:46 AM
These new sprites are excellent! http://forum.shrapnelgames.com/images/smilies/cool.gif

Nerfix
October 2nd, 2006, 07:34 AM
Very cool stuff. Drakaina is just freaky.

okiN
October 2nd, 2006, 07:40 AM
Endoperez said:BTW, this sounded more rude than I meant. Sorry about that.


I don't see it either, actually. Instead of the Triton King you spoke of there's the Nagarishi again.

Endoperez
October 2nd, 2006, 07:50 AM
okiN said:

Endoperez said:BTW, this sounded more rude than I meant. Sorry about that.


I don't see it either, actually. Instead of the Triton King you spoke of there's the Nagarishi again.




http://forum.shrapnelgames.com/images/smilies/redface.gif


Okay, my fault. I thought I had forgotten to make the image show, but I had instead attached the wrong image. So when I quickly checked it, I saw that there was a picture, but not that it didn't fit with the text.

I'll try again.

Here, a Triton King of EA Oceania. 100% AEN, 10% AWEN random.

http://www.shrapnelcommunity.com/threads/uploads/450973-temp.jpg

Nerfix
October 2nd, 2006, 07:51 AM
Goodnes, he's almost worthy being a pretender god himself. :O

Endoperez
October 2nd, 2006, 07:56 AM
Nerfix said:
Goodnes, he's almost worthy being a pretender god himself. :O



Most of the expensive EA commanders are. Triton kings aren't THAT good, though. Their inability to get to land is also a severe limitation. That's why they are so cheap. Just for fun, I could go through all the EA nations and post the expensive commanders. 400 gold and up? http://forum.shrapnelgames.com/images/smilies/tongue.gif

And okiN, remember Life for a Life (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=448601)? Imagine a Niefel Jarl getting hit by THAT! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Nerfix
October 2nd, 2006, 07:58 AM
Do it. I want to see what kind of crazy stuff one can find there!

Endoperez
October 2nd, 2006, 07:59 AM
Now, the expensive ones:

Arcoscephale: Oreiad
Awe +5, stealthy seducer?
110% AWEN random.

http://www.shrapnelcommunity.com/threads/uploads/450978-temp.jpg

Nerfix
October 2nd, 2006, 08:00 AM
*gawk* Golden Era Arco sure got something there!

Endoperez
October 2nd, 2006, 08:02 AM
Marverni Druids are 380 gp but Boron posted them earlier. Witch Kings of Sauromatia are warriors and sorcerers, but just 300 gp. Still, I quess someone can transform them into thugs.

http://www.shrapnelcommunity.com/threads/uploads/450981-temp.jpg

Nerfix
October 2nd, 2006, 08:04 AM
Androphags, "man eaters"...looks nasty.

Endoperez
October 2nd, 2006, 08:04 AM
Anointed of Rhuax. I might've posted them already, not sure. Any way, they have 10% FESB random. Fire shield (10 AP)

http://www.shrapnelcommunity.com/threads/uploads/450983-temp.jpg

Nerfix
October 2nd, 2006, 08:06 AM
I wonder how he can wear that robe without setting it on fire? http://forum.shrapnelgames.com/images/smilies/tongue.gif

Endoperez
October 2nd, 2006, 08:06 AM
Caelum.
Awe +2, 10%FAEW (elemental) random. Lightning immunity, 50% cold resistance.


http://www.shrapnelcommunity.com/threads/uploads/450985-temp.jpg

Endoperez
October 2nd, 2006, 08:09 AM
Agartha. They've got three different Oracles. Oracle of Subterranean Waters has W where Oracle of Subterranean Fires has F, and Oracle of the Dead has D where they'd have F or W. All cost 400 gp and are limited to the capital.

http://www.shrapnelcommunity.com/threads/uploads/450986-temp.jpg


100% FE random, 10% FE random. These change too.

okiN
October 2nd, 2006, 08:09 AM
Endoperez said:And okiN, remember Life for a Life (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=448601)? Imagine a Niefel Jarl getting hit by THAT! http://forum.shrapnelgames.com/images/smilies/laugh.gif


Yeah, I remember. Man that would have come in handy last night. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Also relating to yesterday's game, I remembered something about troll women seducing men in Scandinavian mythology and found this (http://en.wikipedia.org/wiki/Huldra). Might make a cool unit for Van/Jotun, if it hasn't been added already.

Nerfix
October 2nd, 2006, 08:11 AM
okiN said:Also relating to yesterday's game, I remembered something about troll women seducing men in Scandinavian mythology and found this (http://en.wikipedia.org/wiki/Huldra). Might make a cool unit for Van/Jotun, if it hasn't been added already.

Trolls...seducing...men.

OK, I got rather unwholesome mental images from that. /threads/images/Graemlins/Cold.gif

Endoperez
October 2nd, 2006, 08:12 AM
Helheim's Hangadrott is 400 gp, Vanadrott just 380. Vanadrott has A3B1H2 and 110% randoms while Hangadrott has D3A2H2 110% randoms. Both randoms are AEDB, BTW.

http://www.shrapnelcommunity.com/threads/uploads/450990-temp.jpg

okiN
October 2nd, 2006, 08:13 AM
Nerfix said:Trolls...seducing...men.

OK, I got rather unwholesome mental images from that. /threads/images/Graemlins/Cold.gif



Ah, but troll women aren't like troll men - they look like beautiful human women, only they come equipped with tails. The children they have are ugly, though, so they steal human babies and leave their own offspring as changelings. Neat, yeah?

DominionsFan
October 2nd, 2006, 08:13 AM
Endoperez said:
Marverni Druids are 380 gp but Boron posted them earlier. Witch Kings of Sauromatia are warriors and sorcerers, but just 300 gp. Still, I quess someone can transform them into thugs.

http://www.shrapnelcommunity.com/threads/uploads/450981-temp.jpg



Hehe, he looks a bit different than the Witch King of Angmar. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Anyways this unit will be a good thug imho. http://forum.shrapnelgames.com/images/smilies/smile.gif
Btw wow, the economy system must be very different in Doms 3., just like it was mentioned previously. Some units will cost 300-400 gold. http://forum.shrapnelgames.com/images/smilies/eek.gif

Nerfix
October 2nd, 2006, 08:14 AM
okiN said:

Nerfix said:Trolls...seducing...men.

OK, I got rather unwholesome mental images from that. /threads/images/Graemlins/Cold.gif



Ah, but troll women aren't like troll men - they look like beautiful human women, only they come equipped with tails. The children they have are ugly, though, so they steal human babies and leave their own offspring as changelings. Neat, yeah?

Admitedly yes.

Oh and Endo, very cool pics. Agarthans looks like great magma casters.

Endoperez
October 2nd, 2006, 08:16 AM
Nerfix said:Trolls...seducing...men.

OK, I got rather unwholesome mental images from that. /threads/images/Graemlins/Cold.gif



That's nothing. Imagine an Earth Mother named after someone's nick... http://forum.shrapnelgames.com/images/smilies/Sick.gif Ugh! http://forum.shrapnelgames.com/images/smilies/Sick.gif

Other than that, Johanna Sinisalo has written one of the most fascinating Finnish fantasy books where Trolls make a comeback. It's like Bandar Log in the North. It's awesome book. Not scary, but very, very weird. Few things might give you few unwholesome mental images. Nothing as bad as the Great Mother, though... http://forum.shrapnelgames.com/images/smilies/Sick.gif

Nerfix
October 2nd, 2006, 08:18 AM
Is "someones"..."Endoperez"? http://forum.shrapnelgames.com/images/smilies/tongue.gif

Endoperez
October 2nd, 2006, 08:20 AM
Nerfix said:Is "someones"..."Endoperez"? http://forum.shrapnelgames.com/images/smilies/tongue.gif



Nope. In the two recent blitzes, I was just Devourer of Apples the Herbivore Manticore and The Great Rouge Hunter the Blood Fountain. The latter wasn't that great a hunter, though: hunted maybe 4 turns in the game, and half the time, caught nothing.

Nerfix
October 2nd, 2006, 08:21 AM
Devourer of Apples, LOL.

Endoperez
October 2nd, 2006, 08:22 AM
Here's the new Niefel Jarl. They haven't changed much, but Water now increases defense, shields are now different (and Ice Aegis is very good now), etc. Breath of Winter doesn't is now just a chill, though, so it's both loss and gain. They have 110% AWD random.

http://www.shrapnelcommunity.com/threads/uploads/451000-temp.jpg

Endoperez
October 2nd, 2006, 08:24 AM
Yomi. This is a big one.

http://www.shrapnelcommunity.com/threads/uploads/451001-temp.jpg

Nerfix
October 2nd, 2006, 08:24 AM
Wow, I can imagine that the defence comes handy...hmmm, I wonder how much use Niefel can make out of the new WD summons. I'd imagine Hidden In Smow would be very good for them.

DominionsFan
October 2nd, 2006, 08:26 AM
Endoperez said:
Yomi. This is a big one.

http://www.shrapnelcommunity.com/threads/uploads/451001-temp.jpg



Geez, 500 gold. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
However the unit is really decent.

Endoperez
October 2nd, 2006, 08:26 AM
Atlantis:
110% FWE random.

http://www.shrapnelcommunity.com/threads/uploads/451004-temp.jpg

Endoperez
October 2nd, 2006, 08:28 AM
Here's something a bit cheaper, then: R'lyeh!

http://www.shrapnelcommunity.com/threads/uploads/451005-temp.jpg

Fhtagn! http://forum.shrapnelgames.com/images/smilies/Penguin.gif http://forum.shrapnelgames.com/images/smilies/Penguin.gif http://forum.shrapnelgames.com/images/smilies/Penguin.gif

Nerfix
October 2nd, 2006, 08:28 AM
OH. MY. UMOR. That's so awesome! So awesome! It looks so great! Such great power! Ahhh! AHHHH!!!!

Endoperez
October 2nd, 2006, 08:30 AM
Here's something for you, Nerfix.

http://www.shrapnelcommunity.com/threads/uploads/451007-temp.jpg

Endoperez
October 2nd, 2006, 08:31 AM
Looks can be deceiving!

http://www.shrapnelcommunity.com/threads/uploads/451008-temp.jpg

This is LA Patala again. All the expensive ones were from EA.

Nerfix
October 2nd, 2006, 08:32 AM
Boobi...wait, KO said they're not OK for me.

DominionsFan
October 2nd, 2006, 08:32 AM
These new units are really fantastic. Argh...and still many days until my Doms 3. copy will arrive. http://forum.shrapnelgames.com/images/smilies/frown.gif

Endoperez
October 2nd, 2006, 08:43 AM
Nerfix said:
Devourer of Apples, LOL.



Hey, I had to choose a nick that suits my nation, and Endoperez is hard to change into anything... I played Pangaea, so I tried different variation of paleocene and eocene etc, but couldn't come up with anything. Then I became EmppuTheReveler. Devourer of Apples came easily from that.

Also, to those who aren't interested in my blitzes.

<font color="red">Scabiel</font>

The Maker of Ruins. The Destroyer of Cities. A Doom Horror.

He is rather efficient in what he does.

http://www.shrapnelcommunity.com/threads/uploads/451016-temp.jpg

Nerfix
October 2nd, 2006, 08:46 AM
:O

Man...if someone wishes one of those...

Daynarr
October 2nd, 2006, 08:47 AM
DominionsFan said:

Endoperez said:
Yomi. This is a big one.

http://www.shrapnelcommunity.com/threads/uploads/451001-temp.jpg



Geez, 500 gold. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
However the unit is really decent.



Note that if you manage to kill him once, he turns into his ghost form where you have to kill him again! Hes ethereal in that form but weaker.

Nerfix
October 2nd, 2006, 08:50 AM
Besides, he looks cool. Could use a tentacle or two though...

Daynarr
October 2nd, 2006, 08:50 AM
DominionsFan said:
These new units are really fantastic. Argh...and still many days until my Doms 3. copy will arrive. http://forum.shrapnelgames.com/images/smilies/frown.gif



Not so long until demo comes out. http://forum.shrapnelgames.com/images/smilies/wink.gif

Endoperez
October 2nd, 2006, 08:50 AM
Nerfix said:
:O

Man...if someone wishes one of those...



He has to be quick, to act before he rebels! And it's <font color="red">[/i]SCABIEL[/i], The Maker of Ruins,</font> and not "one of those".

Nerfix
October 2nd, 2006, 08:51 AM
Wished creatures can now rebel?

Endoperez
October 2nd, 2006, 08:52 AM
Nerfix said:Wished creatures can now rebel?



I haven't casted Wish in Dom3, but I've heard things...

Nerfix
October 2nd, 2006, 08:53 AM
Endoperez said:

Nerfix said:Wished creatures can now rebel?



I haven't casted Wish in Dom3, but I've heard things...

Hearing isn't same as something existing for real now is it?

Endoperez
October 2nd, 2006, 09:02 AM
Nerfix said:Hearing isn't same as something existing for real now is it?



http://www.shrapnelcommunity.com/threads/uploads/451030-temp.jpg

Nerfix
October 2nd, 2006, 09:03 AM
Nuuu! UMOR! Wahhhh! *cries* http://forum.shrapnelgames.com/images/smilies/frown.gif

Endoperez
October 2nd, 2006, 09:05 AM
Not only that, but Kurgi, The Slave To Unreason, doesn't seem to do anything I want him to do. He isn't moving at all, for instance. He has mapmove 10. Also, there are few... risks... in summoning horrors.

http://www.shrapnelcommunity.com/threads/uploads/451034-temp.jpg

This was with Wish modded to be S1 spell at Alteration 0, costing 1 pearl. And yes, this was. Tests like these tend to be resolved quickly...

Nerfix
October 2nd, 2006, 09:07 AM
Well, that's rather...interesting. http://forum.shrapnelgames.com/images/smilies/happy.gif

Did your pretender live from that attack? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez
October 2nd, 2006, 09:07 AM
Nerfix said:
Well, that's rather...interesting. http://forum.shrapnelgames.com/images/smilies/happy.gif

Did your pretender live from that attack? http://forum.shrapnelgames.com/images/smilies/laugh.gif



...

Nerfix
October 2nd, 2006, 09:10 AM
... as in "Yes" or ... as in "No"? http://forum.shrapnelgames.com/images/smilies/tongue.gif

DominionsFan
October 2nd, 2006, 09:11 AM
Daynarr said:

DominionsFan said:

Endoperez said:
Yomi. This is a big one.

http://www.shrapnelcommunity.com/threads/uploads/451001-temp.jpg



Geez, 500 gold. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
However the unit is really decent.



Note that if you manage to kill him once, he turns into his ghost form where you have to kill him again! Hes ethereal in that form but weaker.



wow, fantastic! http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/cool.gif

DominionsFan
October 2nd, 2006, 09:14 AM
Daynarr said:

DominionsFan said:
These new units are really fantastic. Argh...and still many days until my Doms 3. copy will arrive. http://forum.shrapnelgames.com/images/smilies/frown.gif



Not so long until demo comes out. http://forum.shrapnelgames.com/images/smilies/wink.gif



Hell yeah! http://forum.shrapnelgames.com/images/smilies/smile.gif

Endoperez
October 2nd, 2006, 09:16 AM
Nerfix said:
... as in "Yes" or ... as in "No"? http://forum.shrapnelgames.com/images/smilies/tongue.gif



I'll give you a hint.

http://www.shrapnelcommunity.com/threads/uploads/451046-temp.jpg

They have never fought. Those with wounds are feeble-minded. this is my capital; the horrors appear here, and leave as quickly as possible. I cna't command all of them to leave. Slave to Unreason, you know...

Nerfix
October 2nd, 2006, 09:18 AM
Wait, you can filter wounded troops now? Great. http://forum.shrapnelgames.com/images/smilies/happy.gif

JaydedOne
October 2nd, 2006, 09:22 AM
DominionsFan said:

Endoperez said:
Yomi. This is a big one.

http://www.shrapnelcommunity.com/threads/uploads/451001-temp.jpg



Geez, 500 gold. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
However the unit is really decent.



Decent is modest. Look at that Protection stat, the good Attack, Defense, Morale, and Magic Resistance... Really, this guy is a Swiss Army Knife. He can do a bit of everything.

Nerfix
October 2nd, 2006, 09:25 AM
And he can cast both Banefire and Magma Eruption. And Earthpower. And protection spell. And various death spells.

Endoperez
October 2nd, 2006, 09:52 AM
Nerfix said:And he can cast both Banefire and Magma Eruption. And Earthpower. And protection spell. And various death spells.



These spells include Invulnerability, Fire Shield and Soul Vortex, and he's sacred and can bless himself too. Surely you all have already realized this. Those two 50% resistances help, too. The poison resistance lets him cast Invulnerability and be just 50% suspectable to Poison, and they and few cheaper Yomi mages have Air randoms so they can get Rings of Tamed Lightning as well to use Ironskin. No access to cold resistance, though.

Their body protection is 23, but natural armor just 10 (8 +2 from Earth), so their head armor is only 10... Crossbowmen and even occassional bowmen can get lucky, and feeble-mindedness is as evil as ever, and Yomi gets just 1 Earth gem/turn. You need luck to make enough helmets for them! That, or find some Earth sites, or research Construction for other types of helmets. Not that those are necessarily worse options, mind you.

BTW, I had nice luck in my test game. +20 hp and +5 str thanks to Heroic Obesity! Not bad for turn 2, eh? The +3 Enc hurts, but not this early. He needs lighter armor before he can cast boost spells, though. Or perhaps Earthpower.

Nerfix
October 2nd, 2006, 10:20 AM
Heroic...obesity? http://forum.shrapnelgames.com/images/smilies/Sick.gif

Boron
October 2nd, 2006, 10:36 AM
JaydedOne said:

DominionsFan said:

Endoperez said:
Yomi. This is a big one.

http://www.shrapnelcommunity.com/threads/uploads/451001-temp.jpg



Geez, 500 gold. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif
However the unit is really decent.



Decent is modest. Look at that Protection stat, the good Attack, Defense, Morale, and Magic Resistance... Really, this guy is a Swiss Army Knife. He can do a bit of everything.


As SC he is difficult to use though. Fatigue is a rather big problem with all the nice buffs he can cast. 9 spell casting encumberance. The problem is the heavy samurai armor with 4 encumberance. You have to try to get rid of it asap http://forum.shrapnelgames.com/images/smilies/happy.gif.

I love the Dai Oni nontheless http://forum.shrapnelgames.com/images/smilies/happy.gif

okiN
October 2nd, 2006, 11:11 AM
Daynarr said:Note that if you manage to kill him once, he turns into his ghost form where you have to kill him again! Hes ethereal in that form but weaker.


Doesn't he also regain his corporeal form with time? I remember someone saying so.

Endoperez
October 2nd, 2006, 11:23 AM
okiN said:

Daynarr said:Note that if you manage to kill him once, he turns into his ghost form where you have to kill him again! Hes ethereal in that form but weaker.


Doesn't he also regain his corporeal form with time? I remember someone saying so.



I was trying to get my Heroically Obese Dai Oni killed, but the best I could do was 4 hp. Those hp keep coming really fast! +37 hp now, maybe 5 turns later, and +9 strength. The latest try was against Ichtyids - during this fight I noticed that they had morale of just 6 or 8 or 7. I tested it few times, and the only solution I could come up with was that effects of Fear aura are visible. http://forum.shrapnelgames.com/images/smilies/eek.gif

That's SO cool! Just being around Fear +4 unit lowers Ichtyids' morale of 12 so much! http://forum.shrapnelgames.com/images/smilies/eek.gif I'm definitely going to try Fear/Awe combinations!

EDIT: OMG Virtue with Dominion 10 starts with Awe +7! http://forum.shrapnelgames.com/images/smilies/eek.gif

In other news, Death doesn't give automatic Fear any more so I'll have to get innovative... Hmm...

Nerfix
October 2nd, 2006, 11:24 AM
Or maybe IW cut their morale to half? http://forum.shrapnelgames.com/images/smilies/tongue.gif

Daynarr
October 2nd, 2006, 11:34 AM
Nerfix said:
Heroic...obesity? http://forum.shrapnelgames.com/images/smilies/Sick.gif



http://forum.shrapnelgames.com/images/smilies/biggrin.gif

You are gonna love that heroic ability. Adds HP (lots of it) and STR to commander and gives him fixed (never increases) +3 encumbrance. Getting such ability does wonders to survivability of your commanders. And its funny too. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Endoperez
October 2nd, 2006, 11:34 AM
Nerfix said:
Or maybe IW cut their morale to half? http://forum.shrapnelgames.com/images/smilies/tongue.gif



Nope, it must be the fear. I just tested a Dominion 10 Son of Fenrer. The map was perfect, too. He fought against a bunch of Cavemen in Silver Fangs! the Cavemen's morale went down to 9 or so at least. The mighty wolf died, but Awe really started kicking in after the Fear, or at least I think so. Here, have some pictures of a glorious defeat:

http://www.shrapnelcommunity.com/threads/uploads/451101-temp.jpg

Daynarr
October 2nd, 2006, 11:37 AM
okiN said:

Daynarr said:Note that if you manage to kill him once, he turns into his ghost form where you have to kill him again! Hes ethereal in that form but weaker.


Doesn't he also regain his corporeal form with time? I remember someone saying so.



They regain their normal body immediately after battle. So if he survives in his ghost form, you will have to kill him twice again next time. They heal afflictions when they get their body back or maybe just heal some of them like pretenders do when they return.

Endoperez
October 2nd, 2006, 11:37 AM
And here, Geirtjuv himself:

Fear +5, Awe +2, doubled hitpoints from his high dominion...

http://www.shrapnelcommunity.com/threads/uploads/451106-temp.jpg

Endoperez
October 2nd, 2006, 11:39 AM
And here, with Berserk +7 triggered! http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

http://www.shrapnelcommunity.com/threads/uploads/451108-temp.jpg



Niefelheim with Water and Nature... Hmm. Cold 3 and Imprisoned, Dominion 10, one path at 9 and other at 6... no points left for positive scales. Hmm. Lowering the other to 4 would give 88 more points, or two more scales. Hmm. When he turns up, he would still have Awe and Fear, but there could be too many summons for that to have any effect. Damn.

Nerfix
October 2nd, 2006, 11:41 AM
+7 Berzerk O__o

Well, it's good to know Fear now shows up.

Endoperez
October 2nd, 2006, 11:50 AM
Nerfix said:
+7 Berzerk O__o

Well, it's good to know Fear now shows up.



It does, oooo, it SO does.

Mister Horseman, meet Ur, Prince of Death. Ur, meet...

http://www.shrapnelcommunity.com/threads/uploads/451123-temp.jpg

Nerfix
October 2nd, 2006, 11:51 AM
Hahaha, neat. I must remember to try an ebil Virtue with Horror Helmet sometime. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez
October 2nd, 2006, 12:06 PM
Nerfix said:
Hahaha, neat. I must remember to try an ebil Virtue with Horror Helmet sometime. http://forum.shrapnelgames.com/images/smilies/laugh.gif



Lantern Shield's description in Dom2 manual implies it increases Fear, Shield of Gleaming Gold increases Awe, Standard of the Damned and Skull Standard cause fear but take both hands, perhaps Wall Shaker... Perhaps Implementor Axe...

The new Deva pretender is like Nataraja, but starts with Blood 2, Fear +5, some armor and just two weapons... Shield of Gleaming Gold, Lantern Shield AND Standard of the Damned And Horror Helmet! http://forum.shrapnelgames.com/images/smilies/eek.gif
Kailasa has sacred troops that have Awe, and they also benefit... but it's almost impossible to get a good bless with a Dormand Deva. Blood 9 Death Curse seems to still be just a Curse. The +4 Strength helps, though, but isn't needed as Yavanas already start with Str 15 and Falchions.

Maybe Pangaea with Dryad Hoplites? Hmm. Panic? HMMMM. http://forum.shrapnelgames.com/images/smilies/shock.gif

Nerfix
October 2nd, 2006, 12:08 PM
This is actually a pretty significant discovery you know.

Perhaps morale changes should show up with different colour in unit stats?

Endoperez
October 2nd, 2006, 12:24 PM
Nerfix said:
This is actually a pretty significant discovery you know.

Perhaps morale changes should show up with different colour in unit stats?



I haven't come up with a way to abuse it yet. Low morale alone doesn't cause routs. You have to kill enemies too. Awe-increasing equipment might get used more, now.

EA Pangaea, Lady of Love (she has Awe, N2, W1, Dom3) would also be a good candidate. Can't afford playable scales and dormant with Dominion 10, but that isn't really needed. Buy some Water for defense, forge a Thorn Staff for further +4 from Staff and to get rid of -1 from Fist... [Attack one turn][Tune of Growth][Tune of Fear][Tune of Fear]... Unfortunately, the Amazon Sorceress cast Tangle Vines at her, and without armor she died even with her Awe.

It seems Fear and Awe alone aren't enough. They could make a good creature terrific, though.

Nerfix
October 2nd, 2006, 12:37 PM
I mean, I thought that the Fear mechanism was esoteric hidden knowledge. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Now we know how it works...

Speaking of Lady of Love...pix plz.

Morkilus
October 2nd, 2006, 12:48 PM
Wow, ten pages over the weekend... thanks for all the screenies, Endo! I should have a nice little pic for all the nations right now. And if I'm lucky, there'll be something nice sitting on my porch when I get home.

Endoperez
October 2nd, 2006, 12:57 PM
Morkilus said:
Wow, ten pages over the weekend... thanks for all the screenies, Endo! I should have a nice little pic for all the nations right now. And if I'm lucky, there'll be something nice sitting on my porch when I get home.



Are you sure? I don't think I've posted anything Vanheim/Helheim yet besides the one Jarl, and I'm not sure if I described Master Smith or sent a picture. Or are you sharing pics between eras of the same nation?

Morkilus
October 2nd, 2006, 01:06 PM
I'm cobbling together what I can! By all means feel free to fix/add to the wiki (http://strategywiki.org/wiki/Dominions3:_The_Awakening); I mainly wanted a little pic to describe the nations linking to their specific strategy page. I'm acutally not sure if I have the complete nation list yet. I'll add what I have in the next hour or so; you can check the list of total pictures here (http://strategywiki.org/wiki/Category:Dominions_3_images) .

okiN
October 2nd, 2006, 01:09 PM
Endoperez said:
I don't think I've posted anything Vanheim/Helheim yet besides the one Jarl, and I'm not sure if I described Master Smith or sent a picture.



You posted the Hangadrott, and the Master Smith and EA Smith are both somewhere earlier in the thread.

Daynarr
October 2nd, 2006, 01:11 PM
Btw, this thread has grown to monstrous proportions in incredibly small time frame. http://forum.shrapnelgames.com/images/smilies/eek.gif

Nerfix
October 2nd, 2006, 01:12 PM
Daynarr said:
Btw, this thread has grown to monstrous proportions in incredibly small time frame. http://forum.shrapnelgames.com/images/smilies/eek.gif

It caught the Heroic Obesity! http://forum.shrapnelgames.com/images/smilies/eek.gif

BigJMoney
October 2nd, 2006, 01:26 PM
Fear was never the mystery that some claim it was, but I'll admit this new version sounds like it will be easier to understand. I'd like to know if the new fear causes enemies to make morale tests at all now, or not. If not, then it means spells like panic and terror can no longer cause enemies to rout when cast. They'll be cast one time to reduce morale, and then the only way to make them flee will be to damage and kill some of them. I imagine that fear plus poison clouds will be very, very effective.

Speaking of Fenrer, what would happen if you gave him a Lycontropic Amulet? Would his berserk increase? Just a thought...

=$=

Endoperez
October 2nd, 2006, 02:30 PM
BigJMoney said:Speaking of Fenrer, what would happen if you gave him a Lycontropic Amulet? Would his berserk increase? Just a thought...



Probably. He might also change into a werewolf. Probably size 2 werewolf, but even at best just a Jotun Werewolf at size 4. I haven't heard of the change being limited to just humanoids, and it'd be hard to do any way. Or perhaps not. Hmm...

If it required all normal slots, Crones and other beings with more misc slots couldn't get changed. If it required all normal slots but allowed varying number of misc slots, cavalry still wouldn't change. If exception to that was added (if mounted, humanoid slots without legs is also fine), it'd work on mounted but not Nagas (good?) or Divine Emperor (bad?). Size 4 units should become Jotun Skinshifters or similar werewolves instead of normal werewolves. Should bigger creatures be immune to change? What about Hoburgs and Vaetti? What about Wolf Riders and Vaetti Chiefs, who are size 2 but mounted (on wolves, no less!)?

Okay, it would be hard to do.

B0rsuk
October 2nd, 2006, 02:43 PM
Endoperez said:
Pretenders are more nation-spesific. You won't see Son of Niefel for Caelum. Instead, they have Father of Winters.

http://www.shrapnelcommunity.com/threads/uploads/450950-temp.jpg



Hey, wait a second !

http://pohanstvi.net/slavia/svarog.jpg

Nerfix
October 2nd, 2006, 02:46 PM
The similiarity is striking. http://forum.shrapnelgames.com/images/smilies/happy.gif

But who is he?

Endoperez
October 2nd, 2006, 02:55 PM
Nerfix said:
The similiarity is striking. http://forum.shrapnelgames.com/images/smilies/happy.gif

But who is he?



The picture's URL is:

http://pohanstvi.net/slavia/svarog.jpg


Searching after Svarog, I found this:
http://en.wikipedia.org/wiki/Svarog
He is a fire-god, or in even older legends, smith-god. http://forum.shrapnelgames.com/images/smilies/eek.gif The picture fits, but myth not.

Google produces some scary results, though, so make sure you aren't using the "I'm Feeling Lucky" option. Really! I mean it!

Nerfix
October 2nd, 2006, 02:57 PM
Scary results? How...eldricht scary results?

Agrajag
October 2nd, 2006, 04:00 PM
Hopefuly not the kind of scary results you'd get by searching for Dwarf Fortress' favorite food - Plump Helmet.
(I didn't search for it myself, but saw the warning against it in the DF forums)

NTJedi
October 2nd, 2006, 04:04 PM
Why does he wear an Iron Cap instead of an Ice Cap ??

Kristoffer O
October 2nd, 2006, 04:10 PM
A slavonic diety. I'm not sure if the original painting was a representation of Svarog though. I got enamoured with it and couldn't resist remaking him into a pretender. Until I manage to finish a Slavonic nation he appears as a pretender for Caelum and Ulm and perhaps some others.

Some other pretenders are remade statues of antiquity. I would guess Svarog and Sarapis (Lord of Rebirth, one of my favourite gods. I once made an essay on Isis and Sarapis in the roman empire) are the pretenders most like the originals.

okiN
October 2nd, 2006, 04:47 PM
Kristoffer O said:
Until I manage to finish a Slavonic nation he appears as a pretender for Caelum and Ulm and perhaps some others.


Okay, so we know one upcoming nation.

Caduceus
October 2nd, 2006, 05:04 PM
Endoperez, thanks for this Herculean undertaking to whet our appetites with pictures for Dominions 3. I've been enjoying it a great deal!

Kristoffer O
October 2nd, 2006, 05:37 PM
&gt; Okay, so we know one upcoming nation.

Actually you know one nation I would like to make. I have more, about five or ten quite clearly defined and about as many diffuse ones. Slavonic nation is currently in the latter category, but that might change. I intend to get myself an Encyclopedia of Religion. 11.000 pages / 84 lbs of religious entries http://forum.shrapnelgames.com/images/smilies/happy.gif. IIRC there are several good entries on slavonic religion there for some inspiration. I havn't used it since I studied and I believe I would have to go to Lund (university city near Malmö) to get acess to it. Much better to have it in your own home http://forum.shrapnelgames.com/images/smilies/happy.gif. I once used some of the slavonic entries in an Ars Magica campaign with a story set in Riga.

Endoperez
October 2nd, 2006, 06:11 PM
Caduceus said:
Endoperez, thanks for this Herculean undertaking to whet our appetites with pictures for Dominions 3. I've been enjoying it a great deal!



So have I! http://forum.shrapnelgames.com/images/smilies/laugh.gif



Kristoffer O said:
&gt; Okay, so we know one upcoming nation.

Actually you know one nation I would like to make. I have more, about five or ten quite clearly defined and about as many diffuse ones. Slavonic nation is currently in the latter category, but that might change. I intend to get myself an Encyclopedia of Religion. 11.000 pages / 84 lbs of religious entries http://forum.shrapnelgames.com/images/smilies/happy.gif. IIRC there are several good entries on slavonic religion there for some inspiration. I havn't used it since I studied and I believe I would have to go to Lund (university city near Malmö) to get acess to it. Much better to have it in your own home http://forum.shrapnelgames.com/images/smilies/happy.gif. I once used some of the slavonic entries in an Ars Magica campaign with a story set in Riga.




I think I might have first learned of Ars Magica from you guys. Now I'll just have to get some of my friends to become more interested in wizardry than hack&amp;slash or thievery. And actual rules for our roleplaying. The world I already have... I hope they won't mind a Horror campaign. http://forum.shrapnelgames.com/images/smilies/wink.gif

BigJMoney
October 2nd, 2006, 09:43 PM
Yes, thanks a bunch Endo.

=$=

Fate
October 2nd, 2006, 10:18 PM
Endoperez said:
Oh - I did post a big picture of Machaka - only pretender. Here's the Colossal Fetisch in its full glory.

http://www.shrapnelcommunity.com/threads/uploads/450929-temp.jpg



Thank you Endo for the pics, and IW and KO and JK for the game (happy birthday, you get a /threads/images/Graemlins/Cake.gif and a http://forum.shrapnelgames.com/images/smilies/Penguin.gif).

I just wondered, massive wooden statue doesn't have a flame weakness?

BigJMoney
October 3rd, 2006, 02:35 AM
@Fate
I was thinking the same thing. Birthdays?!? I missed celebrity BIRTHDAYS?!?!?!

/threads/images/Graemlins/Balloons.gif/threads/images/Graemlins/Panda.gif/threads/images/Graemlins/Balloons.gif/threads/images/Graemlins/Panda.gif/threads/images/Graemlins/Balloons.gif/threads/images/Graemlins/Panda.gif/threads/images/Graemlins/Balloons.gif

Balloons and pandas for everyone.

...

Ok, well, apparently for only three of us; me and the devs. Sorry, I'm cheap.

=$=

Kristoffer O
October 3rd, 2006, 03:13 AM
&gt; I just wondered, massive wooden statue doesn't have a flame weakness?

Hmm, actually wood is more resistant to fire than flesh, but out of conventions sake it might be a good idea to make the fetish susceptible to fire.

Nerfix
October 3rd, 2006, 04:41 AM
Is there a reason why there is no spider god for Machaka?

B0rsuk
October 3rd, 2006, 05:01 AM
Kristoffer O said:
&gt; I just wondered, massive wooden statue doesn't have a flame weakness?

Hmm, actually wood is more resistant to fire than flesh, but out of conventions sake it might be a good idea to make the fetish susceptible to fire.



Surely wood can petrify over the course of several hundread years ?

JaydedOne
October 3rd, 2006, 08:09 AM
Nerfix said:
Is there a reason why there is no spider god for Machaka?



That's a great question. I'd love to see one in a patch.

Endoperez
October 3rd, 2006, 08:23 AM
JaydedOne said:

Nerfix said:
Is there a reason why there is no spider god for Machaka?



That's a great question. I'd love to see one in a patch.



How big are Hunter Spiders... The pretender would have to even bigger. Anansi the Trickster - who devours the sun? Ugh. How can a trickster be modeled in Dominions, any way?

JaydedOne
October 3rd, 2006, 10:02 AM
A trickster can be modeled plenty of ways. After all, Air magic uses illusion to conjure up Phantasmal Warriors and Mirror Images. You'd maybe give them Glamour to indicate their face-changing abilities. Etc., etc.

And a spider god doesn't have to be -big-, per se. There's nothing that says a god has to tower over everyone and there are examples of gods taking on very normal mortal frames. I just think, given the amount of spider worship that goes on in Machaka, that they should maybe have, you know, a spider to worship. ;-)

Endoperez
October 3rd, 2006, 10:35 AM
JaydedOne said:
A trickster can be modeled plenty of ways. After all, Air magic uses illusion to conjure up Phantasmal Warriors and Mirror Images. You'd maybe give them Glamour to indicate their face-changing abilities. Etc., etc.

And a spider god doesn't have to be -big-, per se. There's nothing that says a god has to tower over everyone and there are examples of gods taking on very normal mortal frames. I just think, given the amount of spider worship that goes on in Machaka, that they should maybe have, you know, a spider to worship. ;-)



Too late. Mod in progress. Currently:

Hunter Spider main form, Black Sorcerer alt. form. Pretender cost: 50, pathcost: 30, starting dominion 3.

Stealth, in one or both forms. Possibly Assassination, but probably not. Spy in stealthy form, more for information than for unrest-inducing abilities.

okiN
October 3rd, 2006, 10:53 AM
Endoperez said:
Hunter Spider main form, Black Sorcerer alt. form. Pretender cost: 50, pathcost: 30, starting dominion 3.


Needs more majicks.

Endoperez
October 3rd, 2006, 11:03 AM
Let's discuss this further, elsewhere.

Endoperez
October 4th, 2006, 05:08 AM
I just noticed something very, very, very cool. Jotunheim Skratti. They are Skinshifters. They are shapechangers. Don't believe me?

http://www.shrapnelcommunity.com/threads/uploads/451980-temp.jpg

Endoperez
October 4th, 2006, 05:10 AM
Frej here had a Blood random. In Skratti form, he has W2B3. In Werewolf form, considerably less. Frej also happens to be much older than most Skrattis, but this doens't hamper him in his stronger forms.

http://www.shrapnelcommunity.com/threads/uploads/451981-temp.jpg

Endoperez
October 4th, 2006, 05:13 AM
Frej also happens to be much older than most Skrattis, but this doens't hamper him in his stronger forms.



And yes, that is a plural. Here, a stealthy form for a sneaky sorcerer! They can freely change shape between all of them, no less!

http://www.shrapnelcommunity.com/threads/uploads/451983-temp.jpg

okiN
October 4th, 2006, 07:38 AM
Oh, man. That's great, I can't wait to fiddle around with them. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez
October 4th, 2006, 07:43 AM
Here's some UI stuff. Some of it I just discovered myself.

http://www.shrapnelcommunity.com/threads/uploads/452025-temp.jpg

Endoperez
October 4th, 2006, 07:44 AM
And a comparison. Also, notice the gems, season and your pretender's name in the top-right portion of the screen. The reason for the name? Click on it to instantly go to your pretender! You get to the province where he is, and he starts as selected. Actually, I'll take another pic to show you some of the other options and replace this one.
....

There! Now, notice the arrows? They are of different colors. Ygg has grey arrow, because he's sneaking. The name of my pretender, Brage, is red because I had my mouse over it. I had just clicked on it. Brage was automatically selected.
My scout from the first turn is in the third neighbouring land province. The scout icon is a triangle with an eye inside it.

http://www.shrapnelcommunity.com/threads/uploads/452027-temp.jpg

Endoperez
October 4th, 2006, 07:58 AM
And a third one! No pressing I anymore! Actually, that whole command has been removed from map view. Terrain is now visible straight from the screen, and so are the defenders. The unit icon shown on the map view is the one most numerous in that province. Lion Tribe Arhcers' icons aren't shown, because there aren't enough of them. I'm not sure how many units of the second type have to be there for them to appear in map view, but it's more than most independents have on default settings.

http://www.shrapnelcommunity.com/threads/uploads/452031-temp.jpg