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Search: Posts Made By: God Emperor
Forum: Space Empires: IV & V February 28th, 2003, 01:25 PM
Replies: 441
Views: 17,207
Posted By God Emperor
Re: AI DEATH MATCH 2

MB,
Sounds like I need to raise the number of attack ships in the AI_Construction_Vehicles file for my races. Toltayans are the second of my races to be ahead and then get overtaken in ship numbers...
Forum: Space Empires: IV & V February 25th, 2003, 01:39 AM
Replies: 441
Views: 17,207
Posted By God Emperor
Re: AI DEATH MATCH 2

MB,
Thanks for the heads up on the Master Computer issue. Havent had a chance to review that aspect of the new patch. Will include a fix in my post Death Match revision.
Regarding the Rock...
Forum: Space Empires: IV & V February 23rd, 2003, 04:43 AM
Replies: 441
Views: 17,207
Posted By God Emperor
Re: AI DEATH MATCH 2

Sounds good MB!

Appreciate your efforts.

Regards

GE
Forum: Space Empires: IV & V February 17th, 2003, 03:31 PM
Replies: 441
Views: 17,207
Posted By God Emperor
Re: AI DEATH MATCH 2

MB,
Wouldnt mind adding the Toltayans and Sallega to the challenger list. Have done a few different things with both of them.

Regards,

GE
Forum: Space Empires: IV & V February 16th, 2003, 06:03 AM
Replies: 4
Views: 711
Posted By God Emperor
Re: Borg Variant 1.78j posted in Races Archive

@Atrocities,
You are most welcome to also incorporate these latest AI files!

General:
I'm not sure how many other people use this Borg AI, but, I enjoy them, and cant help tinker around with...
Forum: Space Empires: IV & V February 15th, 2003, 01:49 AM
Replies: 4
Views: 711
Posted By God Emperor
Re: Borg Variant 1.78j posted in Races Archive

@Solops,
I dont believe so - I'm not familiar with the AST mod..

GE
Forum: Space Empires: IV & V February 12th, 2003, 03:13 PM
Replies: 4
Views: 711
Posted By God Emperor
Borg Variant 1.78j posted in Races Archive

In this update I have again focussed on the DesignCreation and Research files of my AI, but, have also done some tweaking on the AI_Construction_Vehicles file in order to further enhance expansion...
Forum: SEIV Scenarios and Mods February 12th, 2003, 03:10 PM
Replies: 273
Views: 56,244
Posted By God Emperor
Re: Space Empires IV: AI Races/Ship Sets

Borg Variant 1.78j

In this update I have again focussed on the DesignCreation and Research files of my AI, but, have also done some tweaking on the AI_Construction_Vehicles file in order to...
Forum: Space Empires: IV & V February 12th, 2003, 12:40 AM
Replies: 117
Views: 7,289
Posted By God Emperor
Re: [OT] Cr*ppy Belgium

The whole problem about the Iraq affair is that the world community knows that the planned US invasion (Bush has intended to invade from day 1, have no doubt about that) is not being done solely...
Forum: Space Empires: IV & V January 17th, 2003, 03:18 PM
Replies: 5
Views: 626
Posted By God Emperor
Re: My teck is switched for Borg Teck

@POWERMAN,
Not sure if you are using my Borg (sounds like it) but the AI will consider a similar component with a later Family Group or higher Roman Numeral an an upgrade. Only way to check is to...
Forum: Space Empires: IV & V January 10th, 2003, 10:38 AM
Replies: 9
Views: 647
Posted By God Emperor
Re: Most popular AI techs

@Taera,
I'm just doing my final play tests on a modded AI for the Sallega! (and Toltayan).

Must admit that Religious, Psychic and Organic seem to me to be the most interesting and challenging....
Forum: Space Empires: IV & V December 28th, 2002, 12:51 AM
Replies: 14
Views: 1,282
Posted By God Emperor
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h

@Taera,
I'd be happy to oblige! I've taken a look at the races you have listed and will do mods for the Sallega and Toltayan - Cryslonites looked interesting too but I'll stick to two at this point....
Forum: Space Empires: IV & V December 27th, 2002, 12:18 PM
Replies: 14
Views: 1,282
Posted By God Emperor
Re: Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h

he he he he http://forum.shrapnelgames.com/images/icons/icon10.gif

You have something in mind? If all goes well with this update I'd be happy to lend a hand ;

Regards,

GE
Forum: Space Empires: IV & V December 27th, 2002, 07:41 AM
Replies: 14
Views: 1,282
Posted By God Emperor
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h

Back again! Have been beavering away for the Last month (following the very interesting AI Death Match) completing yet another update of my AI (posted in the Races Archive).

The...
Forum: SEIV Scenarios and Mods December 27th, 2002, 07:33 AM
Replies: 273
Views: 56,244
Posted By God Emperor
Re: Space Empires IV: AI Races/Ship Sets

Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78h.

Following on from the AI Death Match, I have undertaken an update of my AI.
The AI_Construction_Vehicles...
Forum: Space Empires: IV & V December 23rd, 2002, 12:30 AM
Replies: 163
Views: 7,276
Posted By God Emperor
Re: Next Upgrade/patch

Looking forward to changes 1.82 #2 and #7.....
Forum: Space Empires: IV & V December 5th, 2002, 12:11 PM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

MB,
Thanks for that. Have been working on an update which addresses the minesweeper issue and improves ship designs further (Research queues have been optimised more). The Dead Match has been most...
Forum: Space Empires: IV & V December 1st, 2002, 11:56 PM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

MB,
Just wondering whether you could do me a favour and at some point run the Klingons vs the Aquileans on Low Bonus. Would be interested to assess their performance and deficiencies under that...
Forum: Space Empires: IV & V December 1st, 2002, 02:17 AM
Replies: 2
Views: 516
Posted By God Emperor
Re: AI question: Design Creation limits

@Kevlord,
Suggest that you just post the file. I'm sure what of the modders will spot the bug http://forum.shrapnelgames.com/images/icons/icon12.gif
Regards,

GE
Forum: Space Empires: IV & V November 26th, 2002, 11:16 PM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

<font size="2" face="Verdana, Helvetica, sans-serif">Agree with you completely MB. Have downloaded several of the saves from the games involving my AI and believe that they will run short of...
Forum: Space Empires: IV & V November 26th, 2002, 12:05 AM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

MB,
I wasnt suggesting making any changes now to how you were running the matches, just seeking confirmation of my deduction (I didnt realise that you were intending to use No Bonus - I could have...
Forum: Space Empires: IV & V November 25th, 2002, 04:24 PM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

MB,
Reloaded the modpack Data files and everything is fine now. Must have had a file that was edited in some way.
Anyway, was just checking a few saves and noticed that my races seemed short of...
Forum: Space Empires: IV & V November 25th, 2002, 01:58 AM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

MB,
I downloaded some of your files but cannot seem to load them in SE4. Are you using any special settings or modified files?
Could you post your /Data files?

Regards,

GE

[ November 25,...
Forum: Space Empires: IV & V November 22nd, 2002, 12:27 AM
Replies: 26
Views: 2,077
Posted By God Emperor
Re: Point Defence and Maximum Weapons Range orders

Just as a note,
I just went into the Empire Status/Strategies menu for one of my races that I have set an AI_Strategies file for, and the settings do both match. Hence, my earlier play tests when I...
Forum: Space Empires: IV & V November 21st, 2002, 02:45 AM
Replies: 203
Views: 7,248
Posted By God Emperor
Re: AI DEAD MATCH CONTEST!

MB,
Thanks for the report regarding minesweepers. Looks like I will have to advance them a bit further in the AI_Construction queue.

Regards,
GE
Showing results 1 to 25 of 457

 
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