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  #11  
Old March 7th, 2004, 02:37 AM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

I would like to see a detailed explanation of how to make the .EMP files when you want to add a new Race to an existing Mod for example. If I try to add it in, it always says unable to load the .EMP file.

CNC did explain it to me, but I have not tried it. I think he said to just copy all the AI files from the Mod to your race. Load up the Mod with your race, create the 2,3 & 5K settings and save them. At this point I am a little lost. I assumed that the AI files were what made your race unique or special abilities. I know this must be logical, has to be, but I am thick skulled it seems.

Do I edit the AI files I copied over to my new race? Copy the org AI files for my race back in its folder? Go ahead and pick on me, this has to be very easy to do or there would be detailed instructions on adding races to existing Mods. Like the great AST Mod for example. Now I am working on my own mod and this is one thing I am having some problems understanding. Thanks.
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  #12  
Old March 7th, 2004, 12:27 PM
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David E. Gervais David E. Gervais is offline
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

gee, how did I get here? I guess I was bound to wander off track while on my mission.

Oh well, here is a nice shiny apple for the teacher.

Cheers!
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  #13  
Old March 7th, 2004, 08:21 PM
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Default Re: TUTORIAL: Basic AI Design FAQ # 1

A random post Major General?
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  #14  
Old March 8th, 2004, 12:28 AM

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Default Re: TUTORIAL: Basic AI Design FAQ # 1

this is a great idea-- great job)))--id like to see some specific AI tutorials in the future. some examples-- How to mod AI for more/optimal fighter use, how to make AI use troops more to actually conquer planets. AI shipbuilding in general-- (how to make em build what you want em to)--etc. Maybe the AI guru's can collaborate and add all there idea and examples.
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