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  #11  
Old April 24th, 2004, 01:16 AM
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Default Re: Over 100 mines/sector

Juri, are you playing a mod with special damage warheads? If you had enginekilling mines and all teh enemies engines were destroyed, the rest of your mines would not explode.

Also, did you have more then one mine design and foget to put warheads in some of them?
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  #12  
Old April 24th, 2004, 01:17 AM

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Default Re: Over 100 mines/sector

no mods

well there were mines of more then one design, but they were not *my mines* as in- I didn't design them- as the other player donated a mine layer filled with his mines to me and I then layed the mines for him... this saves time.

but I don't believe the mines were withouth warheads... I can check though, I still have that turn saved somewhere

[ April 23, 2004, 12:30: Message edited by: JurijD ]
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  #13  
Old April 24th, 2004, 01:27 AM

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Default Re: Over 100 mines/sector

Yes I checked again and I'm looking at that turn right now. There is an ENM fleet sitting on top of 18 (not 30, I got the numbers a little confused before) of my mines (my flag on them) and they are of Medium size and each of them has 3 Mine warheads class III on it.

[ April 23, 2004, 12:31: Message edited by: JurijD ]
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  #14  
Old April 24th, 2004, 01:51 AM
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Default Re: Over 100 mines/sector

Well, I just did a test now. I had two allied races mine the same sector, 100 from 1 race, 78 from the other. An enemy fleet with 100 minesweeping capability was completely destroyed by entering the sector.
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  #15  
Old April 24th, 2004, 01:51 AM
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Default Re: Over 100 mines/sector

Juri, is this a PBW game? What game/turn. I'll check it out.
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  #16  
Old April 24th, 2004, 01:56 AM
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Default Re: Over 100 mines/sector

Just a wild guess

Could it be those ships are engineless wrecks from the encounter with your buddy’s minefield?
With the way the mine damage is distributed in the new patch maybe ships without no movement don’t get to be “transferred” to the next minefield.
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