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  #591  
Old May 17th, 2004, 01:04 AM

rabelais rabelais is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by SelfishGene:
Ctis Desert Tombs units and Astral / Magic Resist blessings bugs.

Astral blessings (increasing magic resist) do not appear to work on Tomb Kings, and works for only half on Tomb Worms.....
The astral MR blessing boost tops out at 18.

(feature rather than bug, according to the manual)

Does that explain the data?


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  #592  
Old May 17th, 2004, 01:26 AM
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Default Re: Dominions II Bug Thread

Red Guards look like they should have 22 final Action Points rather than 20. They seem identically equipped to TC Imperial Horsemen and Prince Generals, who both get 22. A very minor detail, but it might be a handicap when trying to escort attacking Generals and Prince Generals on a long-distance charge to battle.

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  #593  
Old May 18th, 2004, 02:15 PM

calmon calmon is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Kristoffer O:
You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.
But the mummy is undead too. Isn't it better to let it die definitely after the second (undead-state) death?

In moment you can rebirth both Vampire Queens (wished one) and mummies. Didn't test the other undeads/lifeless.

[ May 18, 2004, 14:17: Message edited by: calmon ]
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  #594  
Old May 19th, 2004, 01:09 AM

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Default Re: Dominions II Bug Thread

Major Bug with 'Ritual of Rebirth'

It shouldn't work on undead and lifeless beings.

But it work! You can even rebirth the mummy characters. So its impossible to real kill any Top10 unit. All magic paths on character survives the process too. so if you had for example a VQ with 10 in all magic pathes (10x'magic power' wish) you get a mummy with 10 in all pathes which can be rebirthed in an endless way.

BTW could you make that 'magic power' wish works only one time on the same charakter like the 'power' wish? Empowerment on the one site needs so much gems for late magic pathes, wish on the other is +1 in all pathes for just 100 astral...

[ May 18, 2004, 12:17: Message edited by: calmon ]
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  #595  
Old May 19th, 2004, 01:54 AM
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Default Re: Dominions II Bug Thread

You're supposed to be able to recreate the mummy as long as it remains in the hall of fame. But you shouldn't be able to create a mummy from a vamp. queen as it doesn't work on undeads other than the mummy.

[ May 18, 2004, 12:56: Message edited by: Kristoffer O ]
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  #596  
Old May 19th, 2004, 05:39 AM

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Default Re: Dominions II Bug Thread

Most living mounted units have a basic Encumbrance of Five, as mentioned in the manual. This includes the Arch-Mage pretender platform.

The Freak Lord, mounted on a Freak, has a basic encumbrance of Three.

Possible bug or design decision?

Thanks for your time,
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  #597  
Old May 20th, 2004, 04:47 PM
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Default Re: Dominions II Bug Thread

Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?
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  #598  
Old May 20th, 2004, 11:46 PM

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Default Re: Dominions II Bug Thread

Under 2.11 (Single Player... MP not tested, but I assume it acts the same)

Don't know if this is a bug or a feature.

Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion.

(i.e. going from -1/0 dom on land to +5 dom underwater fails)


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  #599  
Old May 21st, 2004, 12:47 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by rabelais:
Don't know if this is a bug or a feature.

Sacred units with water cult theme can only go from land to water if both the origin and destination provs have positive dominion.
Water Cult sacred troops get 'poor amphibian' status while they remain in their own dominion. The destination doesn't matter, although your troops will drown if you move into a sea within enemy dominion - because they'll lose their amphibian status on arrival.
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  #600  
Old May 21st, 2004, 12:52 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Taqwus:
Nethgul weirdness -- it sometimes tries to paralyze its owner. Bug or deliberate drawback?
I've noticed that also. The owner turns as grey as stone and gets the 'paralyzed' icon and counter, yet he's still allowed to attack and cast spells - at least sometimes.
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