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  #4741  
Old June 17th, 2005, 09:07 AM
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Default Re: B5 MOD General

Is there supose to be sounds with weapons firing? all I get is "Ding"???
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  #4742  
Old June 18th, 2005, 11:41 AM
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Default Re: B5 MOD General

Quote:
Imperator Fyron said:
grumbler, if you would like to send me the latest text files for the mod (all *.txt files in the B5 MOD folder, including data and AI) and a list of which races should be in each of the Pictures\Races and Pictures\Neutrals folders, I can compile a current version of the mod and put it up on SEnet.
I have been busy with the end of the school year, but will do that this weekend. I still do not have the Ancients working exactly right but can send a clean copy of everything else.
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  #4743  
Old June 18th, 2005, 11:44 AM
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Default Re: B5 MOD General

Quote:
mottlee said:
another problem..1.80...not supply depot....wat there before but after the update they are not in the build window
You do not need supply depots - they are part of the colony hub.
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  #4744  
Old June 18th, 2005, 11:46 AM
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Default Re: B5 MOD General

Quote:
mottlee said:
Is there supose to be sounds with weapons firing? all I get is "Ding"???
Try creating a subfolder called "new" under "sounds" and copy (not move) all the sound files to it. Let me know if sounds work then.
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  #4745  
Old June 18th, 2005, 12:47 PM
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Default Re: B5 MOD General

OK Thanks as to supply depo,
"New" folder worked...NO MORE "Ding"!!!!!!!
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  #4746  
Old June 18th, 2005, 03:30 PM
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Default Re: B5 MOD General

Alternatively, under the Game Menu (F2) -> Options -> Sound
Check off the "use classic sounds" (instead of the new ones)
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  #4747  
Old June 19th, 2005, 01:25 PM
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Default Re: B5 MOD General

OK, I have had to reformat my drive, Have installed mod, patch and data files (in that order) I have Depots and errors about no "Antimatter" tech any Ideas???
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  #4748  
Old June 19th, 2005, 02:15 PM
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Default Re: B5 MOD General

AI errors?
Or is it game-stopping mod error messages?
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  #4749  
Old June 19th, 2005, 03:04 PM
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Default Re: B5 MOD General

AI as to "Antimatter" research I also have the da*n ding back!


maybe when I can afford it I'll buy a "Good" computer!


(Edit) For some reason this time I also do not have "Ship Yards"
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  #4750  
Old June 19th, 2005, 04:15 PM

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Default Re: B5 MOD General

I have same kind problems when it is Raiders turn. It gives box with errors. Game goes well when I press Close-button. I come every time when it is Raiders turn. With AI. Dont know about other races. Playin whit Minbari, Centauri, Narn, Dilgari and Raiders. Other races work wll, but they arent so intelligent.
BTW: I have Drazi race file, but when I take it, I get Vorlons.
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