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  #31  
Old September 5th, 2005, 12:59 PM
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Default Re: Power of the eye - Starting

A small tools to query a dom2 server for the current status (easier and more reliable than connecting).

http://www.fams.de/dom2.html
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  #32  
Old September 5th, 2005, 01:49 PM
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Default Re: Power of the eye - Starting

Quote:
Bluebird said:
A small tools to query a dom2 server for the current status (easier and more reliable than connecting).

http://www.fams.de/dom2.html
Wow! Great little utility. I hope I can put it to good use and avoid any and all stales from now on
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  #33  
Old September 5th, 2005, 03:02 PM
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Default Re: Power of the eye - Starting

And a new turn is up!!
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  #34  
Old September 5th, 2005, 04:19 PM
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Default Re: Power of the eye - Starting

Yeapi
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  #35  
Old September 6th, 2005, 10:18 PM
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Default Re: Power of the eye - Starting

We are now on turn 11.
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  #36  
Old September 6th, 2005, 10:56 PM

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Default Re: Power of the eye - Starting

Let the game REALLY begin. <grin>

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  #37  
Old September 7th, 2005, 05:21 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: Power of the eye - Starting

Grrr, dammn anoying Assasins
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  #38  
Old September 7th, 2005, 07:09 AM

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Default Re: Power of the eye - Starting

<whistles innocently> Whatever do you mean?
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  #39  
Old September 7th, 2005, 01:20 PM
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Default Re: Power of the eye - Starting

Looks like I have to equip my comanders with some bodyguards - already that early in the game *sigh*
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  #40  
Old September 7th, 2005, 03:38 PM

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Default Re: Power of the eye - Starting

Keeps those troops from doing other productive things, like killing ME!
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