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  #11  
Old September 13th, 2005, 10:34 AM

kesh kesh is offline
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Default Re: tanks vs rpg\'s

Look at the warhead values. See also my post on pen 999
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  #12  
Old September 13th, 2005, 05:43 PM
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Default Re: tanks vs rpg\'s

Surely this thread should now be RPGs vs Tanks?

FAE/Thermobaric/Novel Explosive (NE) warheads work by a combination of high blast overpressure & residual vacuum effects, with secondary incendiary effect. Results are virtually the same as a Boiling Liquid Expanding Vapour Explosion (BLEVE). [This may just be semantics in action]

The dual effects of a rapidly expanding oxidising fuel front overpressure, with consumed atmospheric oxygen producing a residual vacuum produces major damage to personnel and non-hardened structures.

The fuel (liquid or powder) is dispersed like an aerosol by a bursting charge, before an igniter system sets off the cloud after a precise delay to allow full combustion. The Fuel-Air mix has to be at the optimum level to prevent either:

a} A 'dud' with dispersion of unburnt fuel or

b} A localised fireball with minimal blast effects

A correct ignition can produce very little flame, if this video is actally a RPO-A test:

http://www.warfare.ru/?linkid=1847&catid=278&video=true

This was initially the technical blocker with these munitions. Chechen reports of Russian chemical weapons use have been attributed to incomplete combustion of TOS-1 Buratino 220mm rounds.

http://www.globalsecurity.org/milita...ssia/tos-1.htm

Fuel cloud flows, and thus blast/vacuum effects are non-linear allowing for bunker and cave attack successes. This is in comparison to HEAT and HE where local objects may cause blast 'shadows'. The fuel will flow around corners & blast walls, down foxholes and OPEN HATCHES and into shattered windows {the actual initial overpressure of the expanding fuel cloud can incapacitate before ignition), VENTS and EXHAUSTS/INTAKES.

The rapid combustion of the flammable 'gas' cloud causes blast type injuries, including internal organ trauma (lungs, liver...)ears, eyes etc. Secondary incendiary effects can also (from a victims point of view) be major.

A thermobaric weapon such as a RPO-A would be very likely to cause severe injuries to an 'unbuttoned' tank crew, with the vehicles optics, engine and any flammable impedimenta (Camo covers, tentage, external POL) all contributing to a high chance of, at least, a disabled vehicle.

The chance of the weapon hitting has been increased by 'Kornet-E' being available with a thermobaric round.

NBC overpressure systems are unlikely to be employed permanently by the crew to defeat FAE blast(though I doubt how effective they'd be for either this or nuclear blast in an unbuttoned vehicle).

A 'buttoned' MBT would probably save the crew, but the vehicle may be immobilised.

Given the problems of proper fuel-cloud formation, and precise ignition timing, I thought that ERA would prevent/defeat FAE ignition success. I was thus amazed to see thermobaric warheads being used as the #2 in tandem effect munitions.

Bazalt (Russia) has developed the RShG-1 and RShG-2 tandem charge RPGs, with a HEAT precursor and (optionally) a thermobaric instead of a HEAT secondary.

http://bazalt.ru/bl-boy-eng.htm

Talley Defense Systems(USA) have developed both the SMAW-NE and the LAW M72-NE. These are 'smart' warheads which sense whether the target is hard or soft to alter FAE initiation timings.

http://www.talleyds.com/products/brochures_videos.htm

The above weapons are primarily designed as 'bunker-busters', with capabilities against light armour.

The idea of a FAE being delivered INTO an AFV is frightening, as the enclosed, confined space would provide optimum kill conditions. Crew survival would be unlikely indeed.

Personally I feel that a 'triple' warhead [1.HEAT or displacer rod 2.HEAT 3.FAE package] would be needed to defeat ERA and deliver a warhead/effect into the AFV. Sadly for tankies I have seen specs on triple warheads, though not with FAE as the tertiary unit.

The 'bonus' of carrying a specialised munitions package THROUGH the armour of an AFV has enthralled designers and ordnance buyers for years.

The original rounds for the German PzB 38 & 39 Anti-tank rifles consisted of 1. Outer jacket, 2. Hardened steel penetrator. 3. Tear Gas Pellet to force crew to evacuate vehicle.

On the few occasions the round actually penetrated the vehicle, the tear-gas pellet was left outside the armour, affecting supporting German troops and preventing them from assaulting the (disabled?) AFV. These rounds were replaced by APCR (Armour Piercing Composite Rigid) type rounds with a tungsten penetrator filling in for #2 and 3 in late 1940.

APHE (Armour Piercing High Explosive rounds trade off penetration for HE effect on the 'protected' side of the armour. The number of unexploded, penetrated, APHE rounds defused after naval battles shows that the reliability of such rounds is lower. The penetration values of such rounds are also less, although I can see why they are becomong the standard load for Autocannon.

I have no doubt that both defence industries and armies world-wide will enjoy the expensive search for the "Magic Bullet".

Andy Weaver
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  #13  
Old September 14th, 2005, 04:20 AM

serg3d serg3d is offline
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Default Re: tanks vs rpg\'s

Quote:
Weeble said:
FAE/Thermobaric/Novel Explosive (NE) warheads work by a combination of high blast overpressure & residual vacuum effects, with secondary incendiary effect.
There is no vacuum effect. That is an urban legend. The oxigen could be almoste burend out, but the result nowhere closed to vacuum. There is some negative overpressure, enough to shake a human though, but
"The primary injury mechanisms are blast and heat, with secondary effects through flying fragments and toxic detonation gases"
source: Dr Anna E Wildegger-Gaissmaier, PhD
Aspects of thermobaric weaponry:

http://www.defence.gov.au/dpe/dhs/in..._4_1_03-06.pdf
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  #14  
Old September 14th, 2005, 11:53 AM
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Default Re: tanks vs rpg\'s

Good detail in that link serg3d!

I only used the term 'vacuum' to describe a pressure state temporarily below ambient as I feel that the phrase 'negative overpressure' (which is the technically correct one) is clumsy and can be misleading.

The sense I meant was thus "A space in which the pressure is significantly lower than atmospheric pressure."

I can't imagine my bank manager complaining about "negative overfunding" in my account.
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  #15  
Old September 14th, 2005, 01:49 PM

serg3d serg3d is offline
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Default Re: tanks vs rpg\'s

Quote:
Weeble said:
Good detail in that link serg3d!

I only used the term 'vacuum' to describe a pressure state temporarily below ambient as I feel that the phrase 'negative overpressure' (which is the technically correct one) is clumsy and can be misleading.

That's just I was fed up with stories about eyes popping out and blood vessels bursting because of "vacuuum" in the lower-pressure zone after explosion. That is why I don't like use of this term.

Quote:

I can't imagine my bank manager complaining about "negative overfunding" in my account.
I like it. Next time I'll tell bank maneger : That is not overdraft, just negative overfunding
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