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  #1  
Old October 13th, 2006, 02:27 PM

Shovah32 Shovah32 is offline
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Default Re: new map generator

Excellent indeed. I was actually conserned about your MapGens future since dom3 has a built n RMG but yours is looking awfully nice.
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  #2  
Old October 13th, 2006, 09:40 PM
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Default Re: new map generator

thanks all for the encouragement.

changing the script command format again, trying to make it both easy to parse and easy to write a script.

the basic format for a command is:
command: argument argument argument...;

see here for scripting commands
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  #3  
Old October 13th, 2006, 10:05 PM
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Default Re: new map generator *DELETED*

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  #4  
Old October 14th, 2006, 11:41 AM
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Default Re: new map generator

You might want to allow for mixed terrains. I know that might be more of a pain than its worth but Id like to see something like a less packed trees sprite for forest/farm, or forest/plain
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Old October 14th, 2006, 12:20 PM
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Default Re: new map generator

not sure wht you mean, are talking about making new terrain types?
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  #6  
Old October 14th, 2006, 01:32 PM
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Default Re: new map generator

A province can be both forest and mountain. Or both mountain and farmlands. Plains is province with no terrains on it, so plains/other provinces are impossible. Other than that, all combinations can be set, in theory. Even swamp/farmlands etc.
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Old October 14th, 2006, 01:50 PM
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Default Re: new map generator

might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort of thing would constitute new terrain types, such as forest/mountain, atleast as far as making the maps goes.
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  #8  
Old October 25th, 2006, 05:56 PM
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Default Re: new map generator

ok i did start a seperate thread for the sprites here
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  #9  
Old October 26th, 2006, 06:14 PM
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Default Re: new map generator

i think that i may have come up with an algorithm for the 'clumping' effect i was discussing earlier, so that you can just set a flag for it, much like telling the mapgen to create a wrap-around map, instead of having to muck about with the sprites
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