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October 13th, 2006, 02:27 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: new map generator
Excellent indeed. I was actually conserned about your MapGens future since dom3 has a built n RMG but yours is looking awfully nice.
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October 13th, 2006, 09:40 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
thanks all for the encouragement.
changing the script command format again, trying to make it both easy to parse and easy to write a script.
the basic format for a command is:
command: argument argument argument...;
see here for scripting commands
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October 13th, 2006, 10:05 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator *DELETED*
Post deleted by paradoxharbinger
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October 14th, 2006, 11:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: new map generator
You might want to allow for mixed terrains. I know that might be more of a pain than its worth but Id like to see something like a less packed trees sprite for forest/farm, or forest/plain
__________________
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October 14th, 2006, 12:20 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
not sure wht you mean, are talking about making new terrain types?
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October 14th, 2006, 01:32 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: new map generator
A province can be both forest and mountain. Or both mountain and farmlands. Plains is province with no terrains on it, so plains/other provinces are impossible. Other than that, all combinations can be set, in theory. Even swamp/farmlands etc.
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October 14th, 2006, 01:50 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
might be something for future development. the way the mapgen works now, a province can have multiple terrain types, but they aren't blended together, which i think is what you are saying. that sort of thing would constitute new terrain types, such as forest/mountain, atleast as far as making the maps goes.
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October 25th, 2006, 05:56 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
ok i did start a seperate thread for the sprites here
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October 26th, 2006, 06:14 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
i think that i may have come up with an algorithm for the 'clumping' effect i was discussing earlier, so that you can just set a flag for it, much like telling the mapgen to create a wrap-around map, instead of having to muck about with the sprites
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