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  #161  
Old April 14th, 2007, 09:38 PM

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Default Re: Turtle power

Hah! Ulm is too mighty for for merely one of the two easy factions! Now Helheim needs to attack me as well! Neighbors of Ulm, now would be a good time to rally behind your horseless bretheren. I think I can turn them back, but I really don't want to take on both of the unfairly overpowered 'heims at once with cruddy ol' EA Ulm.

If you don't help out, they'll be coming for you next!
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  #162  
Old April 15th, 2007, 06:54 PM
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Default Re: \'Heim power

Vanheim should have been able to eliminate Ulm by itself. But the Vanheimigian military has not been as mighty as its reputation seems to be. All Vanheimigian generals who have not been killed have been sacked and replaced. We have new martial leadership and an entirely new war plan.

Vanheim should have been able to do the job alone. Caelum and Vanheim should surely have been able to do the job. But Ulm is too strong. Or Ulm's generals are too good. So...soon Helheim will have to attack Ulm, too. Ulm is too great a threat...because they play this game of war too well. Get them before it's too late. They are too good and will kill us all.
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  #163  
Old April 17th, 2007, 03:11 AM

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Default Re: \'Heim power

Hehe.
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  #164  
Old April 17th, 2007, 01:45 PM
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Default Re: Turtle power

Quote:
lch said:
I think I'll program a "turn reminder" script which will send an email to those people that haven't done their turn and only have 4 hours left...
It seems like I really do have to program that script so that I don't miss turns on my own server anymore...
Heh, I had the turn ready all this time, but I forgot to upload it and immersed myself in work instead. D'oh!
Now I'm punshed with three diseased mammoths...
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  #165  
Old April 20th, 2007, 05:17 AM
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Default Re: Turtle power

Oceania gets the turtle prize.
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  #166  
Old April 20th, 2007, 01:29 PM

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Default Re: Turtle power

Man, what a mess this is! Does anyone know Marverni's email?
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  #167  
Old April 21st, 2007, 08:43 AM
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Default Re: Turtle power

I sent an email around with everybody's email addresses when we started the game, the subject title was "NewDawn game is finally up!".
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  #168  
Old April 23rd, 2007, 09:36 AM
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Default Re: Turtle power

Ermor still has to move with 3 hours left on the timer.
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  #169  
Old April 26th, 2007, 05:13 AM
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Default Re: Turtle power

Mind Elemental (Arco) and Xellos Metallium (Oceania) left to move with about 5 hours left on the timer.
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  #170  
Old April 29th, 2007, 07:43 AM
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Default Re: Turtle power

3 hours left on the timer and it looks like Oceania will miss his turn for a second time in a row. Can somebody give him a bump or does anybody know what's up with him?
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