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  #111  
Old August 14th, 2007, 06:33 AM

Micah Micah is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm usually a big fan of a 24 hour host for the first dozen turns or so (with a slowdown if anyone's going to be gone for a day over a weekend or something and requests it) but some people seem to be having trouble keeping up with the 1/day schedule, so go ahead and slow it up if we have to.
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  #112  
Old August 14th, 2007, 06:48 AM

Folket Folket is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm sorry for the stale. I thought I did play my turn yesterday =P.

I should have no problems with 24h.
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  #113  
Old August 14th, 2007, 12:44 PM
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Thrawn Thrawn is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Well, llamaserver does 48 hours by default, which is what it is now. Let's just keep it at that. If you guys need to pause play for going out of town, etc, just let me know. We all seem relatively accomodating.
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  #114  
Old August 14th, 2007, 02:39 PM

Shovah32 Shovah32 is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

I was having trouble keeping up(to my suprise) as the last few days have been hectic and my other current games were at a slower pace.

Ive recently been hit by a suprise holiday and will be heading to spain 24 hours from now, returning early on monday the 20th.
Sorry for any inconvenience.

edit: I will also need a slight time extension on the currnet turn due to packing.
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  #115  
Old August 14th, 2007, 03:24 PM

tromper tromper is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Huh. Well perhaps it may be a good opportunity to start up a second version of this interesting team mechanic while Shovah32's off getting a tan, eh Thrawn?
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  #116  
Old August 15th, 2007, 08:04 AM

Shovah32 Shovah32 is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Remember, this turn(7) is that last that I will be able to complete before returning on Monday.
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  #117  
Old August 15th, 2007, 12:44 PM

llamabeast llamabeast is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Um, the llamaserver does 24 hours by default, which is what this game is still on. Just so you know. It's easy to change though.
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  #118  
Old August 15th, 2007, 01:19 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Oh, thought it was 48. Okay, Shovah, I'll pause the timer until Monday. Have a good trip.

Darn, was looking forward to lots of turns this weekend.
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  #119  
Old August 15th, 2007, 01:22 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Hosting postponed for Allegiances by 120 hours. The game will now host at 16:05 GMT on Tuesday August 21st.
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  #120  
Old August 15th, 2007, 01:33 PM

llamabeast llamabeast is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Thrawn: Click on "Admin options" on the Allegiances page and you can see and change the current hosting schedule.
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