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  #11  
Old November 25th, 2007, 11:07 PM

Zeldor Zeldor is offline
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Default Re: New Team game, new(ish) players prefered

I am also against random nations. It could result in really bad teams.

So no one against Conceptual Balance? I have tried it just once but it makes game really nicer.
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  #12  
Old November 25th, 2007, 11:38 PM
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Default Re: New Team game, new(ish) players prefered

I would prefer vanilla instead of mods. Except for the fixes to pythium serpent cult and pangaea
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  #13  
Old November 26th, 2007, 03:11 PM

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Default Re: New Team game, new(ish) players prefered

I would be in, but definitely not for random nations, and definitely not for mods. I have a hard enough time with figuring out vanilla, and don't have time to play a million SP games to learn the mods.
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  #14  
Old November 26th, 2007, 03:23 PM

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Default Re: New Team game, new(ish) players prefered

Networkingguru:

Worthy Heroes is really basic mod and it is standard for 90% of MP games now. Id just adds few heroes for every nation, so almost nothing new to learn.
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  #15  
Old November 26th, 2007, 03:50 PM
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Default Re: New Team game, new(ish) players prefered

i'm flexible, but i would vote for no mods also. I havent even finished one single player game, dont have tons of time to learn new twists and balances, etc.

but, im flexible. how many people are signed up as interested? i count 7 so far including the host and i. not quite enough ?
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  #16  
Old November 26th, 2007, 04:33 PM

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Default Re: New Team game, new(ish) players prefered

Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.

Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.
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  #17  
Old November 26th, 2007, 07:04 PM

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Default Re: New Team game, new(ish) players prefered

Quote:
llamabeast said:
Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.

Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.
OK, thanks for the info. I have no problem with worthy heroes then, the second scenario is what I was worried about.
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  #18  
Old November 28th, 2007, 07:59 PM

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Default Re: New Team game, new(ish) players prefered

So how many people do we have? What map we take? World of Geometry? When do we send pretenders?
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  #19  
Old November 29th, 2007, 09:54 AM
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Default Re: New Team game, new(ish) players prefered

I've just received my copy of Dominions and I'm looking to start playing online. Started to play a couple of single player games so I'm not completely clueless but close to it.

I have a preference for the unmodded game and teams of 3 rather than 2, preferably have one slightly experienced person on each team so that they can guide us complete newbies. I'd also really rather not have a random team or race.

Finally if anyone can explain the basic format of online games (how long will we have to complete turns etc) I'd be grateful.
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  #20  
Old November 29th, 2007, 01:02 PM

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Default Re: New Team game, new(ish) players prefered

I am somewhat interested in playing. I haven't played any multiplayer games before so I would need an explanation as well. Also, even though I'm sure I rank pretty low in the mass of players in this forum, I still may be much more skilled than the people in this thread who haven't finished any single-player games--I've played enough now to be able to beat Mighty AI's without much trouble. Does that mean I should just play in a regular, non-newbie game instead?
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