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  #1  
Old February 14th, 2009, 11:56 PM
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Skirmisher Skirmisher is offline
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Default 270-Cartel Crackdown

Here's a new scenario for WinSPMBT.


This battle was designed with small maps less turns in mind.

Any feedback is welcome. Hopefully it will provide abit of entertainment.

The map 371-Plaza de Noche is included seperate for battles or PBEM's.

Additional Information: This is a single player vs the AI scenario. It is intended that the human player take the Mexican Federal Preventive Police force and combats the Mexican Gulf Cartel AI.

***See my third post below this one to obtain newest version of the scenario.***
Attached Files
File Type: zip SPmap371.ZIP (34.7 KB, 216 views)

Last edited by Skirmisher; February 15th, 2009 at 07:59 PM.. Reason: Removed version 1 of the scenario
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Old February 15th, 2009, 03:08 PM

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Default Re: 270-Cartel Crackdown

I tested it and found a short but intense gun battle. I got a decisive victory on turn 15 after losing about half the force. A suggestion is to make the scenario a few turns shorter to force the player to move quicker and take greater risks.

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Originally Posted by Skirmisher View Post
Known Issues: Most of the time the drug transport vehicle doesn't show up on the map. It also fails to appear on the end of the game map. Curiously the drug runner occupants of the vehicle show up all the time.
The "drug transport" is an unarmed vehicle and the AI will often try to move them off-map after unloading passengers. That's why you don't see it on the end game map.
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  #3  
Old February 15th, 2009, 03:32 PM
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Default Re: 270-Cartel Crackdown

Quote:
Originally Posted by zeiss View Post
I tested it and found a short but intense gun battle. I got a decisive victory on turn 15 after losing about half the force. A suggestion is to make the scenario a few turns shorter to force the player to move quicker and take greater risks.
Sounds good to me.
Thanks for the playtesting. I am going to post an updated version shortly. I will make the new version 15 turns.
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Old February 15th, 2009, 03:36 PM
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Default Re: 270-Cartel Crackdown

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Originally Posted by zeiss View Post
The "drug transport" is an unarmed vehicle and the AI will often try to move them off-map after unloading passengers. That's why you don't see it on the end game map.
Thanks again, thats good to know. I did actually see it once during testing. I'm going to give it a different start position so the agressive player will have an opportunity to destroy it.
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  #5  
Old February 15th, 2009, 07:38 PM
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Disk 270-Cartel Crackdown (Version 2)

Changes in version 2:

***reduced amount of turns to 15.
***moved starting position of drug transport vehicle.
***created new waypoints for drug transport vehicle.
***issued Uzi SMG's for drug transport vehicle operaters.

This is the new version. Version 1 has been removed.
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File Type: zip SPscn270v2.ZIP (39.0 KB, 227 views)
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