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  #1  
Old May 20th, 2009, 01:19 AM

chuckfourth chuckfourth is offline
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Default Landing Craft port into another dimension.

Hi
Ive reported this once before, its happened to me in three seperate games, and heres a copy of the latest. Amongst other units 6 HQ platoons ported into another dimension. This seems to have happened when all the landing craft were jammed together on the beach. The lost units are visible on the roster but nowhere to be found on the map.
Please send me a private message if you need a password
Best Regards Chuck.
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  #2  
Old May 20th, 2009, 05:17 AM
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Mobhack Mobhack is offline
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Default Re: Landing Craft port into another dimension.

Quote:
Originally Posted by chuckfourth View Post
Hi
Ive reported this once before, its happened to me in three seperate games, and heres a copy of the latest. Amongst other units 6 HQ platoons ported into another dimension. This seems to have happened when all the landing craft were jammed together on the beach. The lost units are visible on the roster but nowhere to be found on the map.
Please send me a private message if you need a password
Best Regards Chuck.
- Nothing appears to be missing or marked as off map in that at all. All on map units, are.

- If some units allegedly have problems, then it would be handy to point these out (by LCM B0 etc ID), rather than me having to troll through hundreds of the things trying to find a "teleported" one by sheer chance.

Andy
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Old May 20th, 2009, 02:20 PM
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DRG DRG is offline
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Default Re: Landing Craft port into another dimension.

Considering how long you've been complaining about issues with this game one would think you'd have figured out by now how to do it properly. We wrote up a bug reporting procedure for people to follow precisly BECASUE of reports like this

Quote:
Amongst other units 6 HQ platoons ported into another dimension
and

Quote:
The lost units are visible on the roster but nowhere to be found on the map.
So do you think TELLING US what the formation numbers are would be too frigging much to ask Chuck???

Don
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  #4  
Old May 22nd, 2009, 07:45 AM

chuckfourth chuckfourth is offline
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Default Re: Landing Craft port into another dimension.

Hi
All the units that appear as passengers in the roster are the ones in a different time-space continuum, For example the AF series are passengers in the landing craft af3 and af4. You cant do much with these landing craft except dump the passengers in the drink.
I think the craft have become 'glued' under another vessel when a lot are stacked up on the beach.
Best Regards Chuck.
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  #5  
Old May 22nd, 2009, 02:25 PM
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Default Re: Landing Craft port into another dimension.

Do you have a copy of the zip of the first turn you sent to your opponent ?

Don
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  #6  
Old May 23rd, 2009, 08:38 AM
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Default Re: Landing Craft port into another dimension.

Quote:
Originally Posted by chuckfourth View Post
Hi
All the units that appear as passengers in the roster are the ones in a different time-space continuum, For example the AF series are passengers in the landing craft af3 and af4. You cant do much with these landing craft except dump the passengers in the drink.
I think the craft have become 'glued' under another vessel when a lot are stacked up on the beach.
Best Regards Chuck.
(Thread moved since it has absolutely nothing to do with TO&Es whatsoever. It is a gameplay bug - possbly?)

Those transports have been removed from the map for some reason. what, i have no idea.

- Were they there on your last turn?
- What did you do with them?
- What did your opponent do with them - e.g. arty fire or direct fire?

I'd like your last turn, as the turn where the error has already happened is not a lot of use for debugging.

Andy
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Old May 24th, 2009, 10:53 AM
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Default Re: Landing Craft port into another dimension.

As well, we'd also like to see the set up turn if it's available and if it was emailed in a ZIP is will be

Don
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Old May 25th, 2009, 11:29 PM

chuckfourth chuckfourth is offline
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Default Re: Landing Craft port into another dimension.

Luckily my PBEM buddy did have the files you asked for.
Remembering my setup, It may be that the LC have disappeared into the the murky grey twilight zone between reality and game at the edge of the board.
I can tbe sure when they dissapeared but I think at the point of departure onto the beach. they were taking indirect fire and possibly direct.
If you cant fix it with these files ill troll through the rest of the files to find the files previous to the dissapearence.
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File Type: zip turn1.zip (118.0 KB, 66 views)
File Type: zip setup.zip (115.6 KB, 71 views)
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  #9  
Old May 26th, 2009, 05:36 AM
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Default Re: Landing Craft port into another dimension.

Quote:
Originally Posted by chuckfourth View Post
Luckily my PBEM buddy did have the files you asked for.
Remembering my setup, It may be that the LC have disappeared into the the murky grey twilight zone between reality and game at the edge of the board.
I can tbe sure when they dissapeared but I think at the point of departure onto the beach. they were taking indirect fire and possibly direct.
If you cant fix it with these files ill troll through the rest of the files to find the files previous to the dissapearence.
If you moved them onto the grey edge map hexes, then they get removed from the board. It is called "retreating off the map", and is meant to happen.

Andy
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  #10  
Old May 26th, 2009, 11:59 PM
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Default Re: Landing Craft port into another dimension.

Here's what has happened

That map has been edited from map 11 in the custom map folder and map 11 does not show the grey map edges like a normal generated beach assault map does ( this may be because it's an old map that's been around for 9 years and there have been quite a few changes made to the game since then ).

The game is treating that first set of hexes along the top, bottom or "west" as if they were grey "NO GO" hexes and is removing any unit from the game it finds there at the start of the first turn.

DO NOT deploy LC in the top, bottom or "west" row of hexes on that map or they will be removed from play as if they were grey map hexes ( just like they would be in a "normal" beach assault map.) I'll see if there is some way to fix that for the next release.


EDIT: Map now corrected using the CD map editor and will be updated in the next patch

Don

Last edited by DRG; May 27th, 2009 at 12:25 AM..
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