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  #81  
Old June 17th, 2010, 07:02 PM

feniel feniel is offline
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Default Re: Running - FastBlitz 3

I have holidays the next week and planned a 8 days trip.

I'll be able to send the turns but I don't sure when I'll have internet access: please, if it's possible, change the turn interval to 4 days just for the next week.

Thanks.
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  #82  
Old June 18th, 2010, 12:02 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Running - FastBlitz 3

Sure.
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  #83  
Old June 18th, 2010, 03:13 PM
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Default Re: Running - FastBlitz 3

Graeme, slow down! At this rate you'll have knocked me out before I really get a chance to test drive all of Llama's cool end-game additions.

Seriously, you are doing a marvelous job in this game and dishing me out a first-class butt whupping.
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  #84  
Old June 20th, 2010, 02:11 PM

fungalreason fungalreason is offline
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Default Re: Running - FastBlitz 3

If possible, could I get an 8 hour extension for this turn? I thought I would be back in time, but it looks like I'll be delayed.
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  #85  
Old June 20th, 2010, 02:58 PM
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Default Re: Running - FastBlitz 3

Done
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  #86  
Old June 24th, 2010, 07:28 PM

feniel feniel is offline
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Default Re: Running - FastBlitz 3

If it's possible, I'll need a new delay. At least 24 hours. Thanks.
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  #87  
Old June 24th, 2010, 09:57 PM
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Default Re: Running - FastBlitz 3

Sure. I've left the timer at 96 hours for this turn.
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  #88  
Old June 28th, 2010, 11:18 PM

Folket Folket is offline
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Default Re: Running - FastBlitz 3

Seems like Curse of Wendigo does not work.
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  #89  
Old June 29th, 2010, 01:16 AM
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Default Re: Running - FastBlitz 3

That's not good. I'm afraid I have no way of fixing that myself without Llamabeast's help.

I should have let you storm that castle I think. Would have got the antimagic off before your master enslave.
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  #90  
Old June 29th, 2010, 04:14 AM

Folket Folket is offline
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Default Re: Running - FastBlitz 3

Guess we will have to live with that knowledge. Let it be fixed for hte next version of the mod.
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