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Old August 3rd, 2010, 07:39 PM
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Default Map 57

Fixed some errors on the map otherwise no changes.
1 Stream hex was open ground
A lot of invisible slopes height 5 - 15 in the paved area to the NW of 96,112 Industrial area text.
Also just above this text more slopes on by the E-W road leading to town.
Now makes defending the town much better as have expected fields of fire.
Hard place to take due to the stream & river.

Also using desktop mode I am running in 1680x1050 map editor window displays at virtualy the same size as the splash screen for some reason.
Not a problem just select a diffrent resolution but did not know if you were aware.
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File Type: zip MBT map 57.zip (201.5 KB, 217 views)
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Last edited by Imp; August 3rd, 2010 at 10:17 PM.. Reason: Helps if I attach the map
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Old August 5th, 2010, 02:16 PM
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Default Re: Map 57

Quote:
Originally Posted by Imp View Post
Fixed some errors on the map otherwise no changes.
1 Stream hex was open ground
A lot of invisible slopes height 5 - 15 in the paved area to the NW of 96,112 Industrial area text.
Also just above this text more slopes on by the E-W road leading to town.
Now makes defending the town much better as have expected fields of fire.
Hard place to take due to the stream & river.

Also using desktop mode I am running in 1680x1050 map editor window displays at virtualy the same size as the splash screen for some reason.
Not a problem just select a diffrent resolution but did not know if you were aware.
Re the bold.

There is a separate sticky thread for the wide screen beta test. It is best to post anything relating to the wide screen beta test of the main game exe there.

Assuming that you are talking about the stand-alone extended map editor and not the inbuilt one to the scenario editor.

There was no EXE issued for that in the beta test of the wide screen functionality, since only the main game executable is being beta tested.

Cheers
Andy
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