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March 14th, 2012, 10:56 PM
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Sergeant
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Quote:
Originally Posted by Shardphoenix
s4 druid+cap+coin gets to s6. Shield gives him another +1 and banner gives +1S to every S mage on the battlefield.
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With that said, a small communion works just as well.
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March 15th, 2012, 06:53 AM
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Colonel
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
communions are more expensive to teleport.
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March 15th, 2012, 07:19 AM
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Sergeant
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Quote:
Originally Posted by Soyweiser
communions are more expensive to teleport.
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That depends on the size of the communion and how often they need to teleport, given the cost of the boosters.
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March 15th, 2012, 09:59 AM
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Colonel
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Quote:
Originally Posted by Knai
Quote:
Originally Posted by Soyweiser
communions are more expensive to teleport.
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That depends on the size of the communion and how often they need to teleport, given the cost of the boosters.
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I was counting in mage turns. :P
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March 15th, 2012, 11:03 AM
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Sergeant
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Well, if you get some lucky MR roles against enemy mages in the army, I suppose your Mage turns could pay for themselves in Mage turns
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March 15th, 2012, 03:10 PM
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Colonel
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
I would think that the master enslave effect is so much bigger than the random 2 or four additional mages. I, however was not serious. Knai had a point.
One problem with communions is that they take one additional turn. Unless you use a crystal matrix. But then you miss the additional +2 penetration. And you need a lot bigger communion to get the same penetration value.
Edit:
And you know, *snigger* penetration matters.
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March 15th, 2012, 06:48 PM
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Sergeant
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Well, you can skip crystal coin instead, then 4 communion slaves+3s druid are enough.
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March 15th, 2012, 11:52 PM
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Colonel
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
But then you hardly save gems. (10 gems for the matrix, + 3 * 2 gems for communion teleport = 16 gems, the coin is 20).
Edit, and the slaves also need to be s3, or they cannot teleport. Not a lot of nations have 3 spare s3 mages
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March 16th, 2012, 03:44 AM
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Corporal
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
S3s'll also die. With 4 slaves, each will get 200 base fatigue, but it's a S8 spell, and the slaves will be absorbing fatigue at 3+1(LotNS)+1(PotS)+2(communion)=7. Unless you hand out boosters to each of the slaves, you'll need S4 slaves and waste a turn casting PotS to keep the slaves, and nobody has enough S4s to use as slaves. Better idea just to use expendable S1s, expecting them to die, but that's not really cheaper than just shelling out for the boosters, nor can it teleport.
Really, with Master Enslave, you can either go gigantic communion to soak up the fatigue from repeated casts, or use single casters taking advantage of the fact that a caster cannot drive himself over 200 fatigue. Small communions just don't work.
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March 16th, 2012, 08:10 AM
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Sergeant
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Re: Hinnom (EA, no mods): Ba'al's or Melqarts
Quote:
you'll need S4 slaves and waste a turn casting PotS to keep the slaves
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I think, Banner of the Northen Star i mentioned earlier helps too.
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