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Originally Posted by RedGuard
Do they deal with anti-airs more efficiently? I noticed missiles in SEAD fighters lebaled "ARM". Since there seems no concept of "Radar" in WinSP, how do they work?
I played Command: Modern Air/Naval Operations recently. How I wish WinSP would have a more improved air content.
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Actually there is the concept of radar in SPMBT RedGuard. On the Encyclopedia info screen for radar units (SAM's or radar-guided conventional flak) you'll see the notation "AA Radar F/C" for that unit. Those are the ones ARM's were designed to take out (destroy). ARM missions are assigned by using the bombardment screen.
Sorry but SP is mostly a ground combat game. If stuff like air-to-air combat was included it probably wouldn't fit the game scale, since this is a tactical, not operational level wargame.