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  #11  
Old January 14th, 2004, 11:57 PM
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Default Re: Weather effects?

Quote:
Originally posted by licker:
quote:
Originally posted by NTJedi:
provinces should have some type of weather information... especially if you have a spy or scout sitting in the province.
That's fine, but what good would it do you?
If the climate there is very hot, that might be a clue that Abysia or Machaka aren't very far. Or that there's a Banefire Braziers or Plain of Perpetual Drought site in the province.

I too think the scales of a province should be displayed if you have a scout or spy there. These guys are supposed to gather intel for you, they should notice if the locals are industrious or lazy (production/sloth), if the cattle is healthy and the flora abundant (growth) or if corpses litter the landscape (death). Likewise, in a magical universe, I expect even mundane scouts to feel the ambient magic - just like in our scientific universe, you've not to be a rocket scientist to notice the differences between a modern hospital in Los Angeles and a shaman's hut in the Kalahari.
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  #12  
Old January 15th, 2004, 01:11 AM
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Default Re: Weather effects?

>I too think the scales of a province should be displayed if you have a scout or spy there.

I feel that info gathering in Dominon is weak.
The scouts/spys should definitely get the scales, or at least an estimate.

IMO, the scouts should get the info that spys currently get, and spys should get it in a one province radius. The astral spells that "spy" should also work in a radius as they cost gems for a weak effect.
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  #13  
Old March 17th, 2004, 06:41 PM

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Default Re: Weather effects?

For seasons, you can see that on the event summary page when you host a new turn, or by pressing "m" for "message". On the top of the screen, it'll say
Quote:
Message for xxx, God of yyy
Late Winter in the year x of the ascension war
So it is currently late winter.

-Gateway103
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  #14  
Old March 17th, 2004, 08:43 PM
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Default Re: Weather effects?

I thnk there should be Messages when the seasons change. It is not as important as in some other games, but still you should be aware of what happens in the world somehow...

Is it possible that one of the Seasons could be longer than normal? Like if more than half of the world is in Cold dominion there is a slight possibility of Winter Lasting till Early Spring?
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  #15  
Old March 17th, 2004, 08:56 PM
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Default Re: Weather effects?

Quote:
Originally posted by Endoperez:
I thnk there should be Messages when the seasons change. It is not as important as in some other games, but still you should be aware of what happens in the world somehow...
How much more of a message do you need than what you now have in Dom 2 when the next turn happens and at the very top of the report it says "Early Winter" or "Early Spring"? It's pretty blatant. It even has an icon for each season ...
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  #16  
Old March 17th, 2004, 09:16 PM
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Default Re: Weather effects?

Hmm, I am a little confused here. AFAIK there are two types of weather - the effects that are " naturally" produced in the given province in particular turn( which are probably affected somewhat by current season (?) ), and weather effects which are result of different spells gloal and local spelss/items. Let me try to make a quick list with my observations and please correct me where I am wrong:


Rain: (obviosly easy to detect during battle) I suppose it makes fire spells more tiring and reduces fire aura of units who has it (?)


Snow: (aslo easy to detect): no idea, perhaps same effects as rain but stronger? The snow maybe also related to Cold scale in province, meaning more Cold -> higher chances of snow (?). Also it is probaly more likely to happen during the winter season and less likely during the summer. Not sure if province type (mountains for example) also affects probability of snow.


Fog (?) (when the sky turns gray the moment the battle begin) - I think it affects the precision of missile troops and spell casters, but I am not sure.


Storm - no idea how it looks, perhaps I confuse it with rain/fog effects? I know it supposed to make flying impossible for most units (except units usch us Cealum storm-troops), also it reducess significantly precision or archers, and finally it affects efficiency/availability of few spells (Like summon stormpower, wrathfull skies, perhaps few others).

Also if I remember right sometimes you fight on the snowy land but without snow falling from the skies. I guess it's just mean that you fight in very cold province, with standart "Cold scale" effects, right?


Also does the province type (mountains, farms, waste, etc.) has any effect on the battle, other than scenary view? I don't think it does but I would like to confirm it.


Thank you in advance for your comments/corrections.


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  #17  
Old March 18th, 2004, 02:37 AM

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Default Re: Weather effects?

after reading all that thread I'm still quiete confused about weather in Dominions 2 ... I try to posto simple question:

1. There are seasons in dom 2 ? How they work ? Where I found the information about that in the game ?

2. There is a possibility to have a sort of probabilistic prediction about the weather in a province ?

3. Does the heat/cold scale have any influence on weather in a province ?

4. We have the same weather all around the world or there are provinces/area with different weather ?

5. What happens if I command a mage to make a spell that work only in a prticular weather and there is another one ?

Thank you anyway
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  #18  
Old March 19th, 2004, 08:22 PM
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Default Re: Weather effects?

Bump to the top.
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  #19  
Old March 19th, 2004, 09:19 PM
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Default Re: Weather effects?

Terrain does not affect the battles.

Storm looks like much rain falling / instead of |.
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  #20  
Old March 19th, 2004, 10:26 PM
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Default Re: Weather effects?

Thank you Kristoffer. I like your style of explanation - brief and straigth to the point.
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