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  #11  
Old September 26th, 2008, 11:53 AM
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Default Re: LA Ulm - Undead Commander

Against sacred hydras they're pretty nice actually, regular hydras not so.
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  #12  
Old September 26th, 2008, 12:59 PM
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Default Re: LA Ulm - Undead Commander

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Originally Posted by Natpy View Post
Ghoul Guardian is a bad choice against Hydras. They are not mindless and rout quickly.
They're actually a great choice against SACRED hydras as they swarm, and then fatigue, the hydras very easily. Once the hydras are fatigued they die like flies, and the undead take zero damage from the poison aura.

I also combined them with body ethereal.

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  #13  
Old September 26th, 2008, 01:30 PM

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Default Re: LA Ulm - Undead Commander

Ghoul Guardians never rout quickly. They have like 20 morale.
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  #14  
Old September 26th, 2008, 02:53 PM
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Default Re: LA Ulm - Undead Commander

they're a niche unit, but good against sacred hydras. not so good against massed priests
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  #15  
Old September 26th, 2008, 08:48 PM
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Default Re: LA Ulm - Undead Commander

So fortune-telling *does* add... Well, I'd like to go on the record as saying that I wish it didn't, and it doesn't make a whole lot of sense to me that it should. If I've got 10 units that each have a 2% chance to nullify a bad event (1 in 50, x10), then that's still significant protection, without making the choice to take Misfortune 3 over say Misfortune 2, essentially-or atleast eventually-meaningless.

Actually, it's still just for *that* province, where the unit is located, isn't it? So maybe not so meaningless, if you're pushing your Dominion.

Still, I do wish it worked the other way.
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Last edited by HoneyBadger; September 26th, 2008 at 08:53 PM..
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  #16  
Old September 26th, 2008, 09:42 PM

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Default Re: LA Ulm - Undead Commander

The reason I favor a commander like the undead general that you can buy right from the get go, is that Bane of Heresy may be what stands between you and a bless rush. While any intelligent player can find ways to lead undead troops, it would be thematic and convenient, especially for a race like LA Ulm who is far from overpowered, to have an undead general.

Sort of similar to the one that KO's Kingmaker race has. my 2 cents.
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  #17  
Old September 27th, 2008, 03:47 AM
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Default Re: LA Ulm - Undead Commander

While I originally mentioned that it isn't necessary, I've come to rather like the idea. It could be as simple as adding #poorundeadleader to one of the mages (Second Tier, perhaps?).
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  #18  
Old September 27th, 2008, 05:44 AM

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Default Re: LA Ulm - Undead Commander

I think a good solution would simply be giving LA Ulm a Ghoul Gardian 'captain' of some sort with 40 undead ldr. One notch below the Ghoul Baron Ulrich Patrifagus.
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  #19  
Old September 29th, 2008, 06:27 PM
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Default Re: LA Ulm - Undead Commander

Quote:
Originally Posted by Edi View Post
Fortune tellers are precisely what you want to recruit, as the bonus is additive, i.e. two fortune tellers have 2x the chance of preventing a bad event of just one fortune teller. Once the sum of fortune tellinggoes past 100, no bad events can occur.

Black priests can be recruited later when you have enough fortune tellers.
Are you sure about this? I thought that multiple fortune tellers only added multiple checks, not adding their bonuses together for one big check: i.e. two fortune tellers with 5% have a 9.75% (1-.95^2) of stopping the bad event, not 10%.
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  #20  
Old September 29th, 2008, 08:05 PM

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Default Re: LA Ulm - Undead Commander

Here is a save file that shows that the fortune teller ability does indeed stack.

I have set up 10 provinces for LA Ulm, and there are ten Fortune Tellers (who have 'Fortune Teller 10' ability) in each province, giving the obvious combined total of 100 Fortune Teller ability in each of the ten provinces. Each province should also have Turmoil 3 Misfortune 3 from the Pretender scales, designed to maximise the possibility of bad events happening.

If you click end turn a few times (apols for the lack of cash, Jomon, and the slightly lengthy turn process time) you should find that no bad events appear in any of your provinces.

Although it is worth noting that no amount of Fortune Teller ability will actually increase the likelyhood of good events happening. Misfortune3 still means there is a -39% chance of a good event happening, and even a combined Fortune Teller ability of 100 does not change this percentage chance at all. All it does is give a percentage chance to nullify a bad event should one be triggered to happen in a province. Which is more or less exactly what the description of the Fortune Teller ability says

Edit: Guess I should probably dig up a more relevant thread on the Fortune Teller ability for this post than one to do with an undead commander.
Attached Files
File Type: zip FortuneStackTest.zip (179.2 KB, 31 views)

Last edited by Calahan; September 29th, 2008 at 08:14 PM..
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