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  #81  
Old June 18th, 2006, 04:10 AM
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Default Re: Dominions 3 development news

> Just be patient guys. Johan is surely not on holiday, because he is posting almost every day on the Quarter To Three forums.

Thats actually JO and hes not a developer. He's just my brother and a good source of ideas. I sometimes outsource some item describing or textwriting to him, but he's mostly not involved in the development.
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  #82  
Old June 18th, 2006, 04:40 AM
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Default Re: Dominions 3 development news

Quote:
Kristoffer O said:(work is done now)
Wait...is he saying that...
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  #83  
Old June 18th, 2006, 05:30 AM

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Default Re: Dominions 3 development news

Quote:
Kristoffer O said:
> Just be patient guys. Johan is surely not on holiday, because he is posting almost every day on the Quarter To Three forums.

Thats actually JO and hes not a developer. He's just my brother and a good source of ideas. I sometimes outsource some item describing or textwriting to him, but he's mostly not involved in the development.
Ohhhhhh I see.
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  #84  
Old June 18th, 2006, 05:35 AM
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Default Re: Dominions 3 development news

> Wait...is he saying that...

Schools over.
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  #85  
Old June 18th, 2006, 05:38 AM
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Default Re: Dominions 3 development news

Quote:
Kristoffer O said:
> Wait...is he saying that...

Schools over.
Ah, yes.
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  #86  
Old June 18th, 2006, 10:37 AM
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Default Re: Dominions 3 development news

Aaah, new updates.
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  #87  
Old June 18th, 2006, 10:55 AM
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Default Re: Dominions 3 development news

Quote:
* New Quagmire spell
A quagmire (from "quake" + "mire") is, literally, shaky, miry ground; as a political term used to describe a foreign military campaign in which there is either no foreseeable possibility of victory or the objectives are unclearly defined, and at the same time no clear exit strategy has been formulated in the absence of victory. The military campaign is likened to a kind of swamp or marsh in which the warring nation is unable to remove itself.
en.wikipedia.org/wiki/Quagmire

Does anyone else wonder how they can choose such fitting words for spells? I don't know what the spell does, but the name alone gives many hints of the direction, and with the other changes (swamp affecting battles; maybe other terrains are already implemented?) this could be very interesting spell...
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  #88  
Old June 18th, 2006, 02:56 PM
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Default Re: Dominions 3 development news

new changes are up..
http://ulm.illwinter.com/dom3/dom3progress.html
* Ancestor Vessel spear removed
* Barbarian HC weapon fix
* Zweihander improvement
* Monster fish
* Damage nbrs looks better
* Midgetmasher works again
* Khan, Noble sprites
* Noble commander TC EE
* Moss Body spell
*
17th june
* Some spell cost & lvl changes (Breath of winter, fireshield, magic duel, elemental kings, drakes, vine ogre, spectral mage, dai oni, summon scorpion man)
* Swamp affects units in battle
* New Quagmire spell
* New artifact Tome for Frankenstein aspirants
* Fortress fixes. All nations should have correct start fort now.
* Lightning rod increased corpse man construction
* Corpse men shock resitstant
* Spectral mage less random magic
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #89  
Old June 18th, 2006, 03:08 PM
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Default Re: Dominions 3 development news

I wonder what the "Moss Body" does.
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  #90  
Old June 18th, 2006, 05:36 PM

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Default Re: Dominions 3 development news

Quote:
Nerfix said:
I wonder what the "Moss Body" does.
If you ask me...I think that it will be a "nature" spell, what will raise the def value of the units. There was a game with the spell "barkskin" and it was a defensive spell, I think it was in NWN.
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