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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 27th, 2009, 10:58 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Communicants

I just hate the micromanagement of communicants. Not to mention that recruiting them takes a lot of castle turns. This is a pretty significant change from Dom2.

Now this would not be thematic, but is it possible to mod new items which summon commanders in battle (like the pocket lich?). And can those new commanders have #onebattlespell?

Finally is it possible to mod items that only one nation can forge?

Bah it is so non-thematic I don't know if I would want it even were it possible...
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  #2  
Old March 28th, 2009, 04:06 AM
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Endoperez Endoperez is offline
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Default Re: Communicants

Quote:
Originally Posted by Huzurdaddi View Post
I just hate the micromanagement of communicants. Not to mention that recruiting them takes a lot of castle turns. This is a pretty significant change from Dom2.
How was it different in Dom2? I don't think I ever used communions there. There weren't any big guides around to look for details.
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Old March 28th, 2009, 05:29 AM
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JimMorrison JimMorrison is offline
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Default Re: Communicants

Communicant in a Bottle?

Those could be pretty fun, I'll pre-order a case, please.
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