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  #901  
Old November 4th, 2004, 07:45 PM

rylen rylen is offline
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Default Re: Dominions II Bug Thread

I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.

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  #902  
Old November 4th, 2004, 11:32 PM

deccan deccan is offline
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Default Re: Dominions II Bug Thread

Quote:
rylen said:
I thought Bogus the Trolls' Precious and Greenstone Armor were unique artifacts. But in a 2.14 game, my troops have killed him twice, and gotten his stuff twice.

Yeah, that has happened to me too.
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  #903  
Old November 5th, 2004, 01:55 PM
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Default Re: Dominions II Bug Thread

Ditto, I got his Precious ("My plecious!" LOL).
I don't really think this is a bug, after all, if you kill Bogus it only makes sense you get his stuff...
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  #904  
Old November 5th, 2004, 03:00 PM
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Default Re: Dominions II Bug Thread

Quote:
The Panther said:
"Mictlan had an unexplainable increase in wealth this turn. This is probably caused by cheating."

I have been testing Mictlan extensively in SP recenty. I have got this host message to myself several times, but usually later in the game.

Just now, I got this message on turn 12, and it truly was an unexplained increase in wealth. I had one Mictlan Priest with a jade knife and four blood slaves. I moved from my capitol to an adjacent province that had a tower and a temple already built plus a lab under construction. I had only one unused blood slave remaining in my gem pool, and maybe this had an effect on it.

After hosting the turn, I got the message about the increase in wealth and my priest now has 41 slaves, which is more than he can even normally hold.

This is clearly a bug, but at least the cheat detection caught it. Unfortunately, I did not check the other times I got this message to see if the same thing had occured. The previous times, I pooled slaves without noticing how many I had or should have gotten. My current game is so early that I easily noticed this time when I gained the 37 slaves.
Similar thing just happened to me with Abysia. My prophet had done Blood Sacrifice, and the following turn I had emptied my slave pool. He was still shown as sacrificing, but with no slaves, so I put him to research. Now he has 102 blood slaves! I'll keep the turn, but I don't have the one before this so I don't know if it is of any use...

Edit: of course, the game was hosted between my prophet put to research and the slaves being found.
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  #905  
Old November 6th, 2004, 02:48 PM
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Default Re: Dominions II Bug Thread

Perhaps not a bug but a complaint.

When you have a commander scripted to retreat and he suffers an assasination attempt or similar ritual spell (earth attack, manifestation etc), the commander will, in retreating, be consigned to oblivion. Youd don't even get a message that he couldn't retreat and therefore died...

At minimum you should get some sort of message as to what happened to your poor commander BUT I think that properly speaking, since retreating during an assasination attempt means certain death, the AI should be smart enough to cancel the retreat order...
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  #906  
Old November 6th, 2004, 03:39 PM
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Default Re: Dominions II Bug Thread

Yep, especially if the commander in question is an assasin that checked two turns before if all the commanders in target province were already dead. They were, he went on, assasinated and *retreated from his own assasination attempt* to his dead.
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  #907  
Old November 7th, 2004, 07:04 AM
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Default Re: Dominions II Bug Thread

In SP(Version 2.14), stuck an archdevil(Igarak) in Boots of Quickness, scripted him to Phoenix Power-Falling Firesx4, an dsent him up against BF Ulm's PD.
Igarak apparently chose to interpret my script as Phoenix Power-Phoenix Pyre-Falling Fires-Fire Shield-Falling Fires-Attack closest. It's the flying into melee bit that struck me as particularly buggy.
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  #908  
Old November 8th, 2004, 01:37 PM
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Default Re: Dominions II Bug Thread

A commander with Phoenix pyre likes close combat.

There seems to be some kind of problem with quickened commanders and their orders. Every second choice one seems to be made by the computer. Not entirely sure, but I would be glad if anyone could confirm this.
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  #909  
Old November 8th, 2004, 01:38 PM
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Default Re: Dominions II Bug Thread

Endoperez: was the blood slave bug a 2.12 feature or did you use 2.14?

Edit: Sorry, this was fixed some days after the 2.14 patch. You'll have to wait for the next patch to get the fix.
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  #910  
Old November 8th, 2004, 02:19 PM
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Default Re: Dominions II Bug Thread

Heh, no problem. I'm playing SP, and always turn off the cheat protection just in case I can reach Amon Hotep or Djinn Lamp (I think they are bugged in 2.14). It seems I am doing this in my current game as Abysia with Very Hard research, first time in ages... I don't think I have forged them at all in Dom2! And this tells a lot about the quality of the game.
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