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  #11  
Old November 7th, 2006, 04:56 PM

mivayan mivayan is offline
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Default Re: What if Trampling units used their weapons...

Quote:
TomD said:If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer.
For the prince of death... yes. For others: Not at all. Cant rely on a reinvigoration item to keep you awake unless you have have 0 enc or only trample one tile per turn.

Quote:
At the moment it's often a tough choice depending on the opponents you face.

Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
Sure... -4 attack to the boots. The stymphalian wings already have -4 att and def.
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  #12  
Old November 7th, 2006, 05:04 PM

Shovah32 Shovah32 is offline
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Default Re: What if Trampling units used their weapons...

I would go with -4 attack and -2 or -3 defence(try avoid and defending yourself from attacks while running over people)
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  #13  
Old November 7th, 2006, 05:08 PM

curtadams curtadams is offline
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Default Re: What if Trampling units used their weapons...

It would certainly make more sense. It's pretty bizarre that weapons become basically irrelevant on a large unit with trample. When I first kitted out the Earth Mother I dIdn't expect her to act like an oversized bowling ball. If units needed to be upcosted a bit I'd be OK with it. Alternatively trample vs swing could be made into a unit decision the way mages pick spells - I suspect that, as Kissblade says, most of the trampling units are costed with consideration of their non-trampling abilities.
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  #14  
Old November 7th, 2006, 05:21 PM
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Talleyrand Talleyrand is offline
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Default Re: What if Trampling units used their weapons...

Units with trample don't attack with their weapons? Are you guys serious?
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  #15  
Old November 7th, 2006, 05:22 PM
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Default Re: What if Trampling units used their weapons...

If there was no change other than adding the attack(s) after trample, SCs/thugs would be VERY nasty. Enc 0 is ALREADY a huge bonus, and we don't want to make undead thugs summons even MORE prevalent than they already are. Well, what I think they are. I don't actually play that many long MP games.

However, if trample items (Stymphalian Wings and Boots of Behemoth AFAIK) added -4 att and -4 def, and most trampling units would have lower att/def rating than other similarly priced units (as is the case with Minotaurs already), I don't think it'd cause too many problems... Still, to answer the original question:

TRAMLING WOULD RULE!
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  #16  
Old November 7th, 2006, 05:36 PM

dirtywick dirtywick is offline
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Default Re: What if Trampling units used their weapons...

One thing though is they still seem to get the effects of the weapon they're equipped with. For instance, a Sword of Quickness on a unit with Boots of the Behemoth seems like he tries to trample guys twice as often.

Maybe not, I don't know how to test that conclusively but it seems like it just by watching them.
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  #17  
Old November 7th, 2006, 05:41 PM

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Default Re: What if Trampling units used their weapons...

It doesn't.

# of Tramples is determined by AP's of the Trampling unit. I don't think size difference matters either, just on the amount of fatigue you gain for the trample.
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  #18  
Old November 7th, 2006, 05:41 PM

Shovah32 Shovah32 is offline
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Default Re: What if Trampling units used their weapons...

I doubt it since trampling relies on AP, quickness however does increase trampling.
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  #19  
Old November 7th, 2006, 08:08 PM
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Default Re: What if Trampling units used their weapons...

I think it would be nice if they did attack. I'm one of the ones who wasn't certain whether trampling negated the ability to use weapons, but it makes sense that units 'would' use attacks, if they have them. As I view it, trampling units are charging into the enemies as per a calvalry rush, for instance, lopping off heads with sabres or what have you, along the way. The danger for the trampling units should be a reduction of defense ability, say -4, that sounds like a good amount, plus units with long spears. I think trampling units should not be penalized for their attack and infact might even recieve a small bonus to damage due to momentum, but, along with a defense penalty, might recieve a protection penalty if attacked with a weapon of lengths 3-5.
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  #20  
Old November 7th, 2006, 08:21 PM
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Default Re: What if Trampling units used their weapons...

Another quick thought that comes to mind: why not have some units, or possibly some weapon-types, specifically there to defend against tramplers? Giant sea urchins and poisonous fish for the underwater, for instance, along with some kind of leader ability that does a lot of damage to tramplers and adds to overall unit protection for units with spears, so that phalanx-formations can be formed?
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