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  #1  
Old October 18th, 2006, 12:44 AM
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Default Terrain effects-putting together the complete list

Does anybody knows the exact numbers behind modififiers for gold, resources and magic site chances for different types of terrain?

1. Ideally I would like to put together some small table, where each line would like like, for example:

"Farmlands - gold x2, resources x 0.5 , magic chance -20%. (the numbers I used are more or less off the wall).

I would like to do it for all terrain types.

Farmland -
Waste -
Forest -
Mountain -
Border Mountain -
Ocean -
Deep Ocean -


2. Also I would like to confirm how these modifiers are calculated, when terrain is of mixed type, like Mountain/Forest/Farmland province. Are modifieres for resources/gold simply multiplied? What about magic site chances - is only the best modifier used?


3. Finally, just to confirm it, let me list of what I remember about different types of terrain most suited for particular types of magic, and tell me if there is somethingelse that I haven't mentioned.

Waste - good for Death magic
Mountain - good for Earth Magic, Fire(secondary)
Forest - good for Nature
Coastal privinces - good for Water magic
Occean and Deep Ocean 0 good for Water, Nature(secondary)

What else?

Thanks!
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  #2  
Old October 18th, 2006, 01:38 AM
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Default Re: Terrain effects-putting together the complete

Plains - Good for Astral. IIRC.
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  #3  
Old October 19th, 2006, 02:09 AM
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Default Re: Terrain effects-putting together the complete

bump to the top
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Old October 19th, 2006, 02:35 PM

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Default Re: Terrain effects-putting together the complete

I think swamp gives battle penalties to units without swamp survival.
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Old October 19th, 2006, 02:41 PM

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Default Re: Terrain effects-putting together the complete

Aren't there provinces with no terrain type? Or is that a plains?
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Old October 19th, 2006, 03:19 PM
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Default Re: Terrain effects-putting together the complete

Yes plains has no terrain bit to assign to it in making maps and such. Its considered to be the default if no other terrain is set.
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Old October 19th, 2006, 03:20 PM
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Default Re: Terrain effects-putting together the complete

Swamp does give penalties to units without swamp survival. -1 att/def IIRC.

Provinces without terrain types are plains.
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Old October 19th, 2006, 04:47 PM
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Default Re: Terrain effects-putting together the complete

Swamp also gives +2 encumbrance to those who aren't used to swamps.
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Old October 20th, 2006, 02:02 AM
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Default Re: Terrain effects-putting together the complete

I wanted to post note along the lines of "No hijacking this thread please! ", but than I reilized that I wrote myself the topic which said "complete list of terrain effect", so nevermind that.

Personally I am mostly iterested in magic, resources and money modifiers for different terrains, as well as the chances to find specific schools of magic on specific types of terrain.

Does anybody know the answer to these questions?
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  #10  
Old October 25th, 2006, 12:25 PM
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Default Re: Terrain effects-putting together the complete

Bump
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