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  #1  
Old July 30th, 2008, 05:25 PM
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Default Wandering Indy Commander

I accidentally discovered that if you issue the "Boots of the Planes" to a modded indy commander - s)he may "wander" every once in a while.

At least, that's the best explanation I have for why, in a test game, an indy commander with the boots showed up where he wasn't supposed to...
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  #2  
Old July 30th, 2008, 05:40 PM
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Default Re: Wandering Indy Commander


I think just wearing the boots can cause any unit to be pulled into the void astral planes, at which point the commander/mage will eventually be released somewhere on the map.

What was the province number where the indy commander appeared?
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Old July 30th, 2008, 05:51 PM
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Default Re: Wandering Indy Commander

From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.
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Old July 30th, 2008, 06:05 PM

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Default Re: Wandering Indy Commander

I think it's hard to take advantage from it
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Old July 30th, 2008, 06:36 PM
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Default Re: Wandering Indy Commander

Really awesome discovery. GJ
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Old July 30th, 2008, 06:38 PM

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Default Re: Wandering Indy Commander

you could just set them randomly on maps for fun... or let about 100 seraphs with the boots start somewhere and see what happens
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old July 30th, 2008, 06:53 PM
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Default Re: Wandering Indy Commander

Aezeal, that was more my thought - I wasn't really planning anything strategic, just adding an element of randomness to a mapmod. It could certainly add a "theme" to a mod by sprinkling random commander-heroes about where they can't be predicted!
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Old July 30th, 2008, 09:47 PM
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Default Re: Wandering Indy Commander

THANK YOU.

Yes some sort of a flavorfull SC could be given the boots. After the standard wearing time then the curse would kick in causing him to become a player-created timed events. Rather like the Bogus group showing up.

Kindof like what I do by giving Eater of the Gods to an AI nation.
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Old July 30th, 2008, 09:52 PM
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Default Re: Wandering Indy Commander

Hey Psientist,
You found it. Do you want to write this up as an add file to the SemiRand program? What would be a good surprise SC? I suppose there are plenty of SC builds in the forum we could use.

What other things have timers on them. I know of the pelt that makes them a were. Thats kindof cool because you can give an AI some sort of really cool non-moving thing with lots of magic, and have it become mobile later in the game.
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Old July 31st, 2008, 12:24 AM
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Default Re: Wandering Indy Commander

Gandalf:
Yeah, I'll make a contrib if you're patient (work busy now)... but I won't mind if you go ahead without me! I've done a bunch of experimentation with SC combos, and could gen up some fun ideas... particularly with the new "#onebattlespell" commands which make great possible synergies. I also have recently come up with some great new artwork and pretenders which I haven't posted yet. Do you have a ready link where the contrib specs are?? otherwise I'll look it up when I get some time.

PebbleSkin Suit also transforms. Maybe cat charm?
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