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  #1  
Old January 29th, 2004, 04:49 PM

Targa Targa is offline
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Default Monster numbers

Did a search and came up empty. Is there a list somewhere that's as comprehensive as Saber Cherry's equipment list? I propose a "master list" of all monsters and their numbers, listed in this thread, and a moderator pin it as a sticky at the top of the forum.

Or does this list already exist somewhere and I've missed it?

EDIT: I took a quick look at Alexanders LC mod, and he mods about 20 different monster numbers to improve light cavalry. There's 20 different types of LC? This is why we need this list!

[ January 29, 2004, 14:52: Message edited by: Targa ]
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  #2  
Old January 29th, 2004, 04:58 PM

rabelais rabelais is offline
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Default Re: Monster numbers

Get the allview map off of sunray's wonderful site.

http://www.freewebs.com/sunray_dom2/

Open as pythium.

Be amazed.

Rabe the Spoiled
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  #3  
Old January 29th, 2004, 05:25 PM
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Default Re: Monster numbers

That s good, but if it was in a text file we could copy-paste it...

Hey, wait...

Didn't Saber Cherry have his Battle Simulator doing automatic mods? If I'm not makin this up Saber will soon be worhsipped by Dominioniists around the world!
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Old January 29th, 2004, 05:41 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster numbers

Quote:
Originally posted by Endoperez:
That s good, but if it was in a text file we could copy-paste it...
Making a little script to count from 1 to (what is it now? 2000?) and assign them all to a nation is quick and easy. But copying all the information there to a file is a project no one seems to have jumped up for. Once I took a notebook and started to just list the ID numbers to different pages for things like water, mountain, air, stuff like that so that my random map generators could make more logical assignments to provinces. I think I got up to about 400 before quitting.

There is also a desire for a sprite library from the same AllView game. Do a formation view, ScreenCapture a shot of as many as you can, paste them into a paint program, add another column, and another, probably 10-12 to a page then save and start another page of sprite images.

Anyone can do these for us. Well anyone with a longer attention span than me that is.
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Old January 29th, 2004, 06:40 PM
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Default Re: Monster numbers

Quote:
Originally posted by Endoperez:
Didn't Saber Cherry have his Battle Simulator doing automatic mods? If I'm not makin this up Saber will soon be worhsipped by Dominioniists around the world!
Ummm... yes... but it does not know the monster numbers

So it (well, the next release) will generate mods in Illwinter's format, but you'll have to assign monster numbers yourself to modify existing monsters. Is it useful? I'm not sure... I hope so... So far I have only used it to import mods, which saves a lot of work, not export mods. After all, you still have to write the information in the simulator's format, which is not necessarily any easier. It does autocalculate resources costs, though.
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Old January 29th, 2004, 06:43 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Monster numbers

Quote:
Originally posted by Gandalf Parker:
Making a little script to count from 1 to (what is it now? 2000?) and assign them all to a nation is quick and easy.
The units that are meaningful go up to 1081 from what I figured out yesterday. 1082 causes the game to crash when you load the troop view screen, or bring it into the viewable area of the commander selection box on the province view. Units 1083+ are old style Pythium centurion's with no name, commander type, or descriptive text.
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