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  #1  
Old January 5th, 2008, 03:16 AM
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Amos Amos is offline
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Default New Nation: Travelers

Version 0.08

I wanted to make a nation with no magic, so here it is.
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File Type: zip Travel.zip (173.1 KB, 1137 views)

Last edited by Amos; September 3rd, 2008 at 11:24 AM..
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  #2  
Old January 5th, 2008, 08:44 PM
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Default Re: New Nation: Travelers

"Possessed Prince" can change into "Missionary of Ka" at will.
Changed "Ka" attack sprite.
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  #3  
Old January 7th, 2008, 05:17 AM
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Default Re: New Nation: Travelers

Version 0.03

-Added two multiheroes;
-Added another unit.
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  #4  
Old January 8th, 2008, 09:56 AM
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Default Re: New Nation: Travelers

Version 0.04

Added 3 summoning spells.

Going to test the mod now.
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  #5  
Old January 9th, 2008, 07:28 AM
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Default Re: New Nation: Travelers

Added another spell.
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  #6  
Old January 10th, 2008, 06:02 AM
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Default Re: New Nation: Travelers

Version 0.05

Units with the "spectral sword" weapon got "spectral fire" instead;
Soldier of Ka got "spectral sword" instead of "phantom blade";
Terminator armor got +2 protection -def and ap.
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  #7  
Old September 27th, 2008, 05:54 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Travelers

Hmm I'm checking this nation out since you said it might be usefull for dominions 3000

I've played a few turns and I'm wondering about a few things
you need to seduce mages to cast spells but mostly you'll just have your troops and free spawn. Most nations get more powerfull later in an age due to magic. For this nation that is much less the case so I wonder what the way is to balance this nation for end game.. is it purely the fact you'll be flooding the enemy with immortal flying free-spawns or am I missing something.

The graphics are lovely but I'd need to replace all basic swordsmen and horsemen of course. I see the ka units as units that won't need to shapeshift in space and I love the immense range they can move (but basicly limited by your dominion spread or they will die)
I wonder if this nation really needs the basic recruitables since I love the freespawn

are the human sized ka warriors and leader etc also wearing armor or are they possesing humans or are only the recruitable possesed warrior taking over human bodies? (and why do they do that btw they are much nicer as immortals )

I also think they don't need ranged weapons (or guns at least) for them selves.. they ka units seem to be useable as they are.

I'm gonna try to get earth magic to cast those summons and see about those. I'm not quite sure how that fits in thematically though atm
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old September 27th, 2008, 07:07 PM
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Default Re: New Nation: Travelers

Quote:
are the human sized ka warriors and leader etc also wearing armor or are they possesing humans or are only the recruitable possesed warrior taking over human bodies? (and why do they do that btw they are much nicer as immortals )
There is a bug(?) in Dominions that kills deceased immortals permanently. The Travelers cant stay in this dimension for long (have very low max age) so they become deceased quite quickly and die. It doesn't matter if they do so in a friendly dominion or not, they do not come back from that. They need the human bodies and the armor to survive.

Quote:
I've played a few turns and I'm wondering about a few things
you need to seduce mages to cast spells but mostly you'll just have your troops and free spawn. Most nations get more powerfull later in an age due to magic. For this nation that is much less the case so I wonder what the way is to balance this nation for end game.. is it purely the fact you'll be flooding the enemy with immortal flying free-spawns or am I missing something.
Everyone plays differently. I see armies of armor flying around, crushing everything.
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  #9  
Old September 28th, 2008, 01:17 AM
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Default Re: New Nation: Travelers

Amos, I was just curious as to why you never post images of your work, online in the threads? You do beautiful artwork, and very distinctive, but to see it, one has to download the mod, which isn't always the most convenient thing to do-and must certainly reduce the amount of people who actually *do* download your mods, since they're unable to appreciate beforehand, how visually special they are.
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  #10  
Old September 28th, 2008, 02:25 AM
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Default Re: New Nation: Travelers

Quote:
Amos, I was just curious as to why you never post images of your work, online in the threads? You do beautiful artwork, and very distinctive, but to see it, one has to download the mod, which isn't always the most convenient thing to do-and must certainly reduce the amount of people who actually *do* download your mods, since they're unable to appreciate beforehand, how visually special they are.
I used to upload some of the images. But after a while I stop liking them or change them completely. And the old ones are still there, like an inconvenient evidence .
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