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  #11  
Old September 27th, 2006, 01:12 PM
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Default Re: Idea: Underground provinces

Quote:
st.patrik said:
yeah i think it's fine to have multiple layers - I've played on the map you show before, and it's a fine idea. But having 'underground' as a terrain type without it being on a separate layer of all underground provinces wouldn't make much sense.
Why not? Does it make more sense that provinces supposed represent subterranean ares are Waste or Swamp or Plains or such?
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  #12  
Old September 27th, 2006, 01:36 PM
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Default Re: Idea: Underground provinces


Well, Waste would probably be rather appropriate for underground provinces - but I'd think you'd rather have an underground _flag_, so you could have underground wastes, underground farmland, etc. Something that modifies the base type, rather as the game already handles coastal provinces.
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  #13  
Old September 27th, 2006, 01:39 PM
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Default Re: Idea: Underground provinces

Quote:
Cainehill said:

Well, Waste would probably be rather appropriate for underground provinces - but I'd think you'd rather have an underground _flag_, so you could have underground wastes, underground farmland, etc. Something that modifies the base type, rather as the game already handles coastal provinces.
Mmmm, I suppose that could work.
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  #14  
Old September 27th, 2006, 02:04 PM
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Default Re: Idea: Underground provinces

It doesn't exist, but I like the idea myself. It can't be easily integrated into random maps, though, but it could work in player-made maps with some creative drawing.
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Old September 27th, 2006, 02:05 PM
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Default Re: Idea: Underground provinces

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Endoperez said:
It doesn't exist, but I like the idea myself. It can't be easily integrated into random maps, though, but it could work in player-made maps with some creative drawing.
Indeed, custom maps was what I was thinking. I for one promise that I would try to put it into best possible use if it is allowed.
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  #16  
Old September 27th, 2006, 02:47 PM
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Default Re: Idea: Underground provinces

I would use it as well if it were available...
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  #17  
Old September 27th, 2006, 03:05 PM
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Default Re: Idea: Underground provinces

You could have heaven and hell team games.
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  #18  
Old September 27th, 2006, 03:15 PM
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Default Re: Idea: Underground provinces

Quote:
Caduceus said:
You could have heaven and hell team games.
Yeah, that too.
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Old September 27th, 2006, 05:45 PM
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Default Re: Idea: Underground provinces

You could duplicate a small map 3 times and stack them on one image. Then run two thru a global effect. Such as making the upper map lighter colored across the whole thing, and the lowest own darkened. And you could easily make changes to them both but Im not sure what would allow for a fair game. Maybe make the lower realm higher in resources, the middle one higher in population, and the higher realm higher in magic sites. If you made everyone start in the middle realm then it shouldnt be imbalancing

If the map you started with was numbered exactly even such as 1-100 provinces then could renumber easily by making them 101-200 and 201-300 and hopefully the game will keep them lined up that way. Then all you would have to do is work out the locations to link in order to get from one map to the other. (or make everyone rush for transport spells)
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  #20  
Old September 27th, 2006, 07:30 PM

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Default Re: Idea: Underground provinces

Quote:
Caduceus said:
You could have heaven and hell team games.
Hell... terrain that requires heat and/or fire protection 100 to enter?

Heaven... terrain requiring flight and/or etherealness?
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