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  #21  
Old October 27th, 2008, 06:10 PM
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Default Re: Ooh, ooh, new info on patch page!

Hinnom popeaters now give some unrest, that's great now people don't jump happily into their open mouths anymore
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  #22  
Old October 27th, 2008, 09:17 PM

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Default Re: Ooh, ooh, new info on patch page!

Quote:
Originally Posted by Tifone View Post
Hinnom popeaters now give some unrest, that's great now people don't jump happily into their open mouths anymore
But the solution is still the same: find a tiny province and put them there so that a crap province dies instead of a good one.

But, now they are even better at raiding since they do more damage when they can't hold province, giving then the ability to create unrest so that when people take those provinces back they get less income.
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  #23  
Old October 27th, 2008, 09:22 PM

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Default Re: Ooh, ooh, new info on patch page!

Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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  #24  
Old October 27th, 2008, 09:33 PM

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Default Re: Ooh, ooh, new info on patch page!

Hmm I think it will get them back in the range of regular powerfull nations though. After the changes I really doubt wether they are that much more powerfull than say Lanka or Niefelheim
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  #25  
Old October 27th, 2008, 10:43 PM
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Default Re: Ooh, ooh, new info on patch page!

It would seem to fix Hinnom quite abit as far as solo play. It took care of most of the things that the AI was able to use effectively.
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  #26  
Old October 28th, 2008, 04:04 AM

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Default Re: Ooh, ooh, new info on patch page!

I don't think people had actually agreed that Hinnom was any good at all as an AI nation. I think the unrest causing is going to seriously weaken them as an AI nation now, anyway. Expect their cap income to drop real quick.
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  #27  
Old October 28th, 2008, 04:27 AM
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Default Re: Ooh, ooh, new info on patch page!

K,

maybe, but now to use them efficently you need even more micromanagement and you lose more gold while you move them. It helps I think.

Last edited by Tifone; October 28th, 2008 at 04:37 AM..
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  #28  
Old October 28th, 2008, 04:35 AM
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Default Re: Ooh, ooh, new info on patch page!

Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
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  #29  
Old October 28th, 2008, 04:44 AM

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Default Re: Ooh, ooh, new info on patch page!

They are immune to most of remotes [like other giants].
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  #30  
Old October 28th, 2008, 04:46 AM

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Default Re: Ooh, ooh, new info on patch page!

Quote:
Originally Posted by HoneyBadger View Post
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
Which one?
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