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  #181  
Old December 18th, 2007, 04:10 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: The Modder\'s Wishlist

To bad #researchbonus can't handle negative values as a workaround.
Are there any monsters in dom3 that don't get research points so I can #copystats it.
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  #182  
Old December 18th, 2007, 04:16 AM
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Default Re: The Modder\'s Wishlist

Quote:
Thilock_Dominus said:
I'll try that, thanks.


Edit: Sorry, it doesn't work. If I set it #researchbonus to 50 or more the unit(s) gets maxed out research.
I'm quite sure that he meant #researchbonus -50

"malus" basically means "anti-bonus"

EDIT: I'm 100% sure that negative researchbonus works. I've ssen it wwith my very own eyes.
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See this thread for the latest info concerning my mods.
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  #183  
Old December 18th, 2007, 04:57 AM
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Default Re: The Modder\'s Wishlist

strange...I try again.

Edit: The closet I can get is when researching set with -50 is the unit have 1 research.
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  #184  
Old December 18th, 2007, 11:43 AM
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Default Re: The Modder\'s Wishlist

1 RP ought to be good enough - no-one will ever use the unit as a researcher, especially if it's otherwise good.
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  #185  
Old December 19th, 2007, 12:24 PM

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Default Re: The Modder\'s Wishlist

I'd like spell effects that modify province values, both pernamently and with dome like effect. For example:
Spell effect that increases population in province by X percent.
Spell effect that increases resources in province by X percent and lasts one turn for each gem spent and gets dispelled if caster is killed, exactly like a dome.
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  #186  
Old January 4th, 2008, 01:16 AM
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Default Re: The Modder\'s Wishlist

A recent post in the general dom3 forum made me think, that while we have the option of making completely random AI's with their respective bonuses based on difficulty, or the option of making a faction and then setting it to AI without any difficulty bonuses, or even creating detailed factions through maps... I think that the ability to edit the randomly generated AI nations before a game starts would be best (while retaining their difficulty bonus).
I realize that this isn't a true modding option request, but more of a significant game change, nonetheless this does seem the most appropriate place to mention it. I also realize that this has probably been brought up a few times before, but it bears repeating.
Anyway, I believe it would make for a more challenging and ultimately more fulfilling single player experience.
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  #187  
Old January 16th, 2008, 11:15 PM
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Default Re: The Modder\'s Wishlist

It would be nice to have custom unit or commander icons, so that we can add rules text for obscure abilities (especially one-battle-spell) that we may add.

#icon "<imagefile>" "short" "long"

i.e.
#icon "./whatever/candelabra.tga" "Sacred" "Sacred troops are extremely devoted to the god's cause. They can be blessed and require half the usual cost to maintain."

I suppose that is three arguments. For custom icons the first word of the long text block could always be used as the short description.
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  #188  
Old January 16th, 2008, 11:52 PM

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Default Re: The Modder\'s Wishlist

Custom icons would be excellent.
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  #189  
Old May 4th, 2008, 10:29 AM

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Default Re: The Modder\'s Wishlist

Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:

It would be great, if you could create ranged weapons with a range depending on strength.
range -1 to range -3 for strength to strength/3 sound like the most intuitive option.
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  #190  
Old May 4th, 2008, 11:59 AM
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Default Re: The Modder\'s Wishlist

Quote:
Maraxus said:
Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:

It would be great, if you could create ranged weapons with a range depending on strength.
range -1 to range -3 for strength to strength/3 sound like the most intuitive option.
If you check out Fire Bola stats from the manual, you'll notice that it's range is listed as -1. So range: -1 IS range: strength; the only problem is that -1 isn't eligible target value for modding...

Are there any str/2 or str/3 range weapons? Boulder uses one of the two, but I think that's about the only thing.
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