.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 22nd, 2009, 08:57 AM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Magic path increase

Is having at least level 1 in a given path a pre-requisite to benefit from a magic item path boost?

In other words, if my mage has no earth path at all, will an earth path booster magic item (1 level boost) give him level 1 in Earth magic or not?
Reply With Quote
  #2  
Old April 22nd, 2009, 09:10 AM
Hoplosternum's Avatar

Hoplosternum Hoplosternum is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
Hoplosternum is on a distinguished road
Default Re: Magic path increase

Yes. You need at least one Earth in order to get the boost.

So E1 Mage + Blood Stone = E2
E0 Commander + Blood Stone = Still E0
Reply With Quote
  #3  
Old April 22nd, 2009, 09:10 AM

Frozen Lama Frozen Lama is offline
BANNED USER
 
Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
Frozen Lama is on a distinguished road
Default Re: Magic path increase

your correct. it is a pre-requisite

lol ninja'd
Reply With Quote
  #4  
Old April 22nd, 2009, 10:40 AM

Viajero Viajero is offline
Corporal
 
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
Viajero is on a distinguished road
Default Re: Magic path increase

Bugger! Ive wasted a good number of gems then... so the only way to increase from level 0 to 1 is by empowerment then?
Reply With Quote
  #5  
Old April 22nd, 2009, 10:46 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Magic path increase

Yeah, or with a specific use of the Wish spell that increases all paths by one (Magical Power).
Reply With Quote
  #6  
Old April 22nd, 2009, 03:04 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Magic path increase

Acquiring new magic paths is meant to be very hard.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #7  
Old April 23rd, 2009, 06:04 AM

Thierry Thierry is offline
Private
 
Join Date: May 2008
Posts: 34
Thanks: 10
Thanked 0 Times in 0 Posts
Thierry is on a distinguished road
Default Re: Magic path increase

Err... Except for Forge of the Ancient ?

Seems to me it's the only case where you gain +1 in everything, even if you're at 0...
Reply With Quote
  #8  
Old April 23rd, 2009, 06:35 AM
Juffos's Avatar

Juffos Juffos is offline
Sergeant
 
Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
Juffos is on a distinguished road
Default Re: Magic path increase

But you still won't.
Reply With Quote
  #9  
Old April 23rd, 2009, 02:40 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Magic path increase

Quote:
Originally Posted by Thierry View Post
Err... Except for Forge of the Ancient ?

Seems to me it's the only case where you gain +1 in everything, even if you're at 0...
I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #10  
Old April 23rd, 2009, 03:49 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Magic path increase

Quote:
Originally Posted by MaxWilson View Post
I'm told that Forge of the Ancients used to work this way, back in Dom2. In Dom3 it never reduces path requirements below 1, so an F1 mage with FotA up can't forge an F1D1 item Skull of Fire.
Or an S1 mage. Just imagine that: all your S1 or N1 or whatever researchers can now forge Skulls of Fire, Bottles of Living Water, Fever Fetishes, Fire Brands, Rainbow Armors...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.