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February 16th, 2004, 08:35 PM
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what difference makes unit size in combat ?
basic question, see topic. is there anything about size beyond used support ?
ty in advance.
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February 16th, 2004, 08:48 PM
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Re: what difference makes unit size in combat ?
Quote:
Originally posted by Ragnarok-X:
basic question, see topic. is there anything about size beyond used support ?
ty in advance.
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When trampling: only a larger unit may trample, and I believe the effectiveness of the trample depends on the size difference.
Also, a grid square during battle can only hold 6 total size of units, so that's pretty important: it will determine how many units can be affected by an area spell, and so on.
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February 16th, 2004, 08:48 PM
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Re: what difference makes unit size in combat ?
the ability to trample or be trampled.
I think it also matters in being hit by arrows and possibly some spells (not sure on that)
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February 16th, 2004, 09:41 PM
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Re: what difference makes unit size in combat ?
You can't Wind Ride a size-6 commander.
Succubi can't seduce a size-4+ commander.
I suspect it affects how many can use certain items like flying carpets, although I haven't tried flying Jotuns lately.
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February 17th, 2004, 10:48 PM
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Re: what difference makes unit size in combat ?
One more diff, this time combat-related -- Midget Masher does double-damage to smaller monsters, if memory serves. Don't give it to a Hoburg unless you insist on irony.
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February 18th, 2004, 05:17 PM
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Re: what difference makes unit size in combat ?
somewhere i read that a horde of small units is good at taking out BIG units, what does this mean ? Is this referring to the fact that each attack reduces defense by 1 for one turn or is there anything else beyond this ?
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February 18th, 2004, 05:24 PM
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Re: what difference makes unit size in combat ?
Quote:
Originally posted by Ragnarok-X:
somewhere i read that a horde of small units is good at taking out BIG units, what does this mean ? Is this referring to the fact that each attack reduces defense by 1 for one turn or is there anything else beyond this ?
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Well, it makes sense in terms of realism, since a lot of small units are going to surround the giant and get in quite a few hits, whereas most big units are slow and only get to attack once per turn. So the small units, acting quickly, will wear the big guy down faster than the biggie can take care of them all.
That of course refers to a group of small units attacking an *unsupported* big guy...add support units into the mix, or multiple giants, and the situation is quite different.
[ February 18, 2004, 15:25: Message edited by: fahdiz ]
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February 18th, 2004, 05:40 PM
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Re: what difference makes unit size in combat ?
Size doesn't matter. It's how you use it.
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February 18th, 2004, 05:46 PM
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Re: what difference makes unit size in combat ?
Quote:
Originally posted by moodgiesanta:
Size doesn't matter. It's how you use it.
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Size does matter. Check the previous post about Succubus.
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February 18th, 2004, 06:09 PM
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Re: what difference makes unit size in combat ?
Quote:
Originally posted by Endoperez:
quote: Originally posted by moodgiesanta:
Size doesn't matter. It's how you use it.
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Size does matter. Check the previous post about Succubus. Endoperez, I think moodgiesanta was being facetious. ![](http://forum.shrapnelgames.com/images/icons/icon12.gif)
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