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  #31  
Old October 5th, 2007, 04:57 PM
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Default Re: Map Preview: The Eight Gates

There are sites which cause damage to undead/demons.
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  #32  
Old October 5th, 2007, 05:11 PM
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Default Re: Map Preview: The Eight Gates

Another good call! This is why I need to either play a MP game or two or collaborate wtih someone who isn't an idiot like I in order to make better maps.
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  #33  
Old October 5th, 2007, 05:33 PM
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Default Re: Map Preview: The Eight Gates

I haven't played much MP, actually. I've just been around for a long time. You learn about these things by listening and, when necessary, researching. Once I have an idea, I go through Edi's lists and look for anything fitting. Modding is a good way to learn about modding. Balancing is what you need MP experience for.
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  #34  
Old October 6th, 2007, 12:48 PM
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Default Re: Map Preview: The Eight Gates

59 downloads if I add up the zip and rar, woot!

My first MP game just started, so that should help. I wasn't sure about the balance of the node guards in version 4.. based it off of the cost to summon, and also fighting against them a little. But I'm sure it's not totally balanced.

As far as modding, I would love to do a mod. But I think a lot of other people are doing great mods now.. I need to learn how to play the game first.
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  #35  
Old October 6th, 2007, 01:53 PM

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Default Re: Map Preview: The Eight Gates

on any of the guarded versions I think the guards should be much more powerful (large), as they'll be starving/diseased and die off. Possibly have some devil producers on the fire and blood nodes so it gets bigger the longer you wait (plus they'll be dying off slowly over time as well). Anything else produce units without a dom effect for the AI? I like the idea of guards growing larger the longer you leave them.

Possibly add a couple thematic items as well, fire items for fire node, ice items for ice node, etc

Ball's random is great for creating provinces with specific units/items quickly.

So far, I've only played mostly on the far right side and top of the map. Seems there are "dead" zones where there aren't a lot of node pathways...might make good start locations although I haven't quite identified how many there are.
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  #36  
Old October 8th, 2007, 11:45 PM
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Default Re: Map Preview: The Eight Gates

I'd love to do a version with special sites, etc...

The AoW:SM editor has so many beautiful toys I am not using right now. I guess part of my hesitation is that special sites could make the map unbalanced or harder to balance.

But especially if balance isn't required, I think there's a lot of really fun things to be done. (SP maps, or etc.)
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  #37  
Old October 11th, 2007, 11:55 AM
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Default Re: Map Preview: The Eight Gates

84 combined downloads, yay.

Maybe I'll check out Edi's ne w3.10 DB when it comes out for cursing sites as per Endoperez's suggestions. I'll let you know if I make a 5th version or 6 version with special sites, etc...
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  #38  
Old October 14th, 2007, 03:17 PM
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Default Sisyphus Reborn :P

Still testing out this map in SP - very pretty.

I'll post my compiled log when (if?) I'm done.

Hopefully, the more experienced players here will get you feedback sooner - at the rate i'm going, the Heat Death of The Universe is likely to occur first

Damn Space/Time Continuum...what idiot made Time LINEAR!!!
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  #39  
Old October 28th, 2007, 06:03 PM
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Default Re: Sisyphus Reborn :P

Shamless self-promotional bump.
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  #40  
Old November 19th, 2007, 03:27 PM
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Default Re: Sisyphus Reborn :P

more shameless bumping. I'll probably try to get a MP game going on this map soon ~ within a couple weeks.

Any reports from anyone who has played it?
It has zip and rar versions in this thread if anyone who hasn't tried wants to give it a go...

Any feedback on the art style? - this is the easiest for me to make, but if people don't like it (It's different than most maps) than I can try to use something else in the future.
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