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  #81  
Old January 9th, 2006, 07:01 PM
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Default Re: CB 5.2 released

IIRC that's an old error in DOM itself.
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  #82  
Old January 9th, 2006, 07:50 PM

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Default Re: CB 5.2 released

never noticed it (dont have a big thing for trinkets)
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  #83  
Old January 13th, 2006, 08:54 PM
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Default Re: CB 5.2 released

I got a totem shield from a random and wanted to try it out... you get all sorts of cool stuff when you take Turmoil3 Luck3. Once I got two "you found an item" events in one turn and they were Dwarven Hammer and Soul Contract
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  #84  
Old January 13th, 2006, 10:01 PM

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Default Re: CB 5.2 released

a free soul contract. you lucky dog
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  #85  
Old January 14th, 2006, 02:25 AM
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Default Re: CB 5.2 released

Quote:
Morkilus said:
I got a totem shield from a random and wanted to try it out... you get all sorts of cool stuff when you take Turmoil3 Luck3. Once I got two "you found an item" events in one turn and they were Dwarven Hammer and Soul Contract
Ooh... I'll tell my Story of Woe, once more!

Post#323415

It includes me losing the turn I get two Great Treasures, with a full deck of SC equipment already forged, and without Arch Devil as I was few castings of Summon Imps short, and then lacked a booster. Robe of the Magi would have been REALLY useful if I hadn't died out that very turn! [img]/threads/images/Graemlins/Cold.gif[/img]
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  #86  
Old January 14th, 2006, 01:05 PM
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Default Re: CB 5.2 released

I think the most pressing issue is that a gift of reasoned vanhiem moose only has 2 misc slots. what are they carrying their bows with!

I have reasoned it out, they should get mounted commander slots, with an extra pair of hands and a head, the reasoning:

The one driving the moose would be the one an enemy would need to take out to take out the entire moose. (or the moose itself) thus the unit would benefit from the driver's armor, just like a knight or mounted commander does. however, since there is a passenger, they should be able to hold a second bow (as the do) and wear a second helmet.

dang it I want a kick *** black hearted moose assassin!
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  #87  
Old January 15th, 2006, 12:06 AM

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Default Re: CB 5.2 released

Mynd you, møøse bites Kan be pretty nasti...
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  #88  
Old January 15th, 2006, 04:35 AM
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Default Re: CB 5.2 released

Quote:
Morkilus said:
I got a totem shield from a random and wanted to try it out... you get all sorts of cool stuff when you take Turmoil3 Luck3. Once I got two "you found an item" events in one turn and they were Dwarven Hammer and Soul Contract
Heh. Got a staff of the elements once, and often things like staff of storms. Turmoil / Luck / Magic is great fun
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  #89  
Old January 15th, 2006, 05:55 AM
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Default Re: CB 5.2 released

Quote:
Cainehill said:
Quote:
Morkilus said:
I got a totem shield from a random and wanted to try it out... you get all sorts of cool stuff when you take Turmoil3 Luck3. Once I got two "you found an item" events in one turn and they were Dwarven Hammer and Soul Contract
Heh. Got a staff of the elements once, and often things like staff of storms. Turmoil / Luck / Magic is great fun
Indeed. Pity Ulm can't benefit from it... They could really use the constant rain of trinkets and gems.
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  #90  
Old January 15th, 2006, 10:41 AM

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Default Re: CB 5.2 released

Quote:
Wish_For_Blood_Slaves said:
I think the most pressing issue is that a gift of reasoned vanhiem moose only has 2 misc slots. what are they carrying their bows with!

I have reasoned it out, they should get mounted commander slots, with an extra pair of hands and a head, the reasoning:

The one driving the moose would be the one an enemy would need to take out to take out the entire moose. (or the moose itself) thus the unit would benefit from the driver's armor, just like a knight or mounted commander does. however, since there is a passenger, they should be able to hold a second bow (as the do) and wear a second helmet.

dang it I want a kick *** black hearted moose assassin!
is the moose stealthy? if so a black hearted moose would be fun (give it some precision items and 2x black bow/etheral cross bow/bow of war )
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