I'm playing a heavily fighter reliant race in a proportions game and I came up against what I think is a bug when i attacked a homeworld with my fighters.
When my fighters' were at range 7, the planet's weapon platform meson bLasters were hitting every time, at range 4 its point defense was hitting every time. They are not religious.
Then when I closed in to range 1 and 2 with my fighters, they went back to missing a lot, they missed a lot at those ranges for some reason. Only thing I can think it would be is some sort of accuracy overflow or something.
Anyone have this kind of bug, because of this, my 600 fighter force was whittled down to 400 before I got close, but now they are relatively safe, which is the opposite of how it should be fighting a homeworld. I think this is a fighter thing, but I don't know for sure, I didn't have any ships in the fight.