Here is a list of remaining issues that I found during my games:
1.) ECM/Combat Sensors broken. This is caused by a "misspelling" in all design files. It momentarily reads "combat to hit add" or "combat to hit dec" but should read "combat to hit offense plus" and "combat to hit defense plus".
2.) The AI constantly tries to upgrade some cargo units but fails to do so because it contains cargo. The AI should unload the cargo first (easy for fighters) or should not upgrade the cargo but instead use the ship. At the moment the ship hangs useless above a space yard and does nothing productive.
3.) The Supply Minister should take over ships without supplies from other ministers. At the moment especially colonizer are running short of supplies and try to reach distant planets (I had a colonizer with a 250 turns route!). As the AI is only producing so many colonizers and these are out to settle in the next millennium, the AI fails to colonize free planets in the vicinity if they became available (due to attacks for example).
4.) Generally, colonizers should not travel farther than Supplies + 1 system for example.
5.) The AI is ignoring the "avoid system" even if told to not enter these systems.
6.) The AI should not channel its space traffic through disrupted warp points. The AI throws away whole fleets this way.
7.) If a warp point is blocked by enemy forces, the AI should not try to move around them and spent all their movement points this way.
8.) The AI should attack satellite Groups above warp points and empty planets. I watched the AI several time to throw colonizer after colonizer without ever colonizing the planet. A combat fleet stand in the adjacent sector but never intervened.
9.) If you upgrade a damaged ship, all damaged components are repaired instantly, only the upgraded components need to be repaired after the upgrade.
Nevertheless, it's fun to play the game.
[This message has been edited by [K126]Mephisto (edited 20 December 2000).]