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  #1  
Old March 24th, 2004, 05:31 PM
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Default "Physical Strength" racial trait

How does "Physical Strength" affect ground combat? If I lower it to 50%, will I always lose ground combats, or will I simply need twice as many troops?
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  #2  
Old March 24th, 2004, 05:40 PM
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Default Re: "Physical Strength" racial trait

If it lowers both attack and defense of troops, I believe you'll need four times as many troops to achive same results as with 100% Phys Str. So the question will be: if it reduces both att and def or not?
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Old March 24th, 2004, 06:06 PM
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Default Re: "Physical Strength" racial trait

You definetly don't "lose all ground combats". It's simply a matter of needing more troops to have the same effect. Whether it's two times or four times I don't know. Against most planets, I hardly notice a difference. It's only when trying to capture a planet with a lot of population like a homeworld, or one where the defender has built some defensive troops. Against the normal colony with a couple hundred million population the piddling few defensive militia generated still are unable to stop even a small transport full of early tech small troops. You might lose one or two where you wouldn't have lost any.

[ March 24, 2004, 16:07: Message edited by: geoschmo ]
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Old March 24th, 2004, 07:49 PM
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Default Re: "Physical Strength" racial trait

I don't quite know how the percent affects ground combat, but whatever the effect is, it doesn't outweigh the ammount of points you get for bringing down to 50%
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Old March 24th, 2004, 09:27 PM
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Default Re: "Physical Strength" racial trait

... unless you're playing PvK Balance mod ...
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Old March 24th, 2004, 10:14 PM

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Default Re: "Physical Strength" racial trait

Quote:
Originally posted by PvK:
... unless you're playing PvK Balance mod ...
Even then, it's free points, just not as many!
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  #7  
Old March 24th, 2004, 11:01 PM
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Default Re: "Physical Strength" racial trait

They be free points. Nuff said.
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Old March 24th, 2004, 11:17 PM
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Default Re: "Physical Strength" racial trait

I take PS down -50%. Also I have only lost one ground combat ever since then. The design is also important with troops. Shields give troops an edge in combat. Not to mention the extra points are nice!
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Old March 25th, 2004, 01:05 AM

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Default Re: "Physical Strength" racial trait

Organic armour can be helpful if you play a ground based invasion strategy. It re generates points and negates a certain damange level.

Combine this in medium or large troops with some weapons and a shield and a shield re generator and you almost never lose.

It can be useful to capture enemy planets instead of destroying them - just be careful when attacking to limit damage to removing enemy WP etc and not damage the facilities as if you capture the planet with facilities in tact it can be an immediate boost saving you having to rebuild faciities.

I like to capture enemy research labs and mining planets first. - SPace yards should be captured first in each system so the AI cannot rebuild defensive ships in that system. The spaceport is usually on the SY planet - i seperate them in each system. Another thing is to capture enemy colony ships with boarding parties - access to othre 2 colony types once you anaysise it and of course you can also then reuse them to settle youre systems.
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Old March 25th, 2004, 01:31 AM
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Default Re: "Physical Strength" racial trait

Quote:
Organic armour can be helpful if you play a ground based invasion strategy. It re generates points and negates a certain damange level.
Specialty armors don't work on units. Neither do shield regenerators.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
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