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				 Re: Massive Base Mount Weapons. 
 True.  Off-hand I don't see a clear reason for a damage cap; nor do I remember seeing it mentioned in History.txt.
 *shrug*
 
 But a starbase can STILL be extremely nasty.  Put on a few massive base-mount ionic dispersers (should be something like 120kt or 150kt each, range *12*, one hit will destroy all engines on a ship, fires every turn).  If feeling really paranoid, add massive tachyon and repulser beams....
 
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 -- The thing that goes bump in the night
 
 (ADDED:  Actually, the range isn't worth that much except for Religious races, because there's no corresponding accuracy bonus as far as I can tell; trying to hit at range 12 yields 1% or so when Sensors == ECM, which isn't exactly helpful.  But for a Talisman-equipped base, the extra range *will* be terrifying.  And, the Repulsion does scale -- e.g. flinging a ship back 28 squares.)
 
 [This message has been edited by Taqwus (edited 27 November 2000).]
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
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