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				October 13th, 2003, 11:20 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Question about adding ship slots 
 I was testing SJ's slot modder on the demo, and I found something that confuses me. I was experimenting with multiplying all ship tonnages by 3, and I added several extra weapon slots to the freighter, just to make fragging them more fun.      Anyway, I realized the freighter already has  a Weapon (Heavy) slot, but that it doesn't fill it. I went in and defined a heavy weapon preference for the neutrals (the terrans/pirates/amonkrie already have one), but no dice. The slot--and the eight other slots I added--all go unfilled. Help?   
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				October 13th, 2003, 11:23 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Question about adding ship slots 
 did you change the Main_enemies.txt file? IIRC, the fighters have an override for max weapon = 1.Also there might be not enough room to add a 2nd weapon.
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				October 13th, 2003, 11:26 PM
			
			
			
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 Corporal |  | 
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				 Re: Question about adding ship slots 
 
	When did he say anything about Fighters? He was talking about the Freighters.Quote: 
	
		| Originally posted by Rollo: did you change the Main_enemies.txt file? IIRC, the fighters have an override for max weapon = 1.
 Also there might be not enough room to add a 2nd weapon.
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				October 13th, 2003, 11:37 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Question about adding ship slots 
 
	When did he say anything about Fighters? He was talking about the Freighters.Quote: 
	
		| Originally posted by Jake Monroe: 
 quote:Originally posted by Rollo:
 did you change the Main_enemies.txt file? IIRC, the fighters have an override for max weapon = 1.
 Also there might be not enough room to add a 2nd weapon.
 |  oops, my bad
   but for saving grace, freighters have this override for max weapon = 1, too
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				October 14th, 2003, 01:26 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Question about adding ship slots 
 Great! It was the Max Weapons line--I never got that far down in the file.           You guys are quick!
 
Now, for another mystery--what does the Group Enemy NShip Level Plus  do? It would seem that the enemies should be X levels above the current ship level (by component level?), but the comp levels never seem to change.
 
[edit]And what about the Group Enemy NNumber of Modifiers  setting? What modifiers are available?
 
 [ October 14, 2003, 01:09: Message edited by: Krsqk ]
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				October 14th, 2003, 04:39 AM
			
			
			
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 Private |  | 
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				 Re: Question about adding ship slots 
 Apparently, there are a lot of parameters that need to be documented as there aren't any examples of them being used in the stock campaigns.
 [ October 14, 2003, 03:46: Message edited by: Mehrunes ]
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