|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 4th, 2004, 08:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Oct 2003 Location: Toronto 
						Posts: 68
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Commodities 
 I may be missing something, but the buying and selling of commodities seems to have a few, umm, issues.
 The commodity list shows systems that have no where to buy or sell.  Like asteroid only systems....
 (Like Fedolo.)  Or systems with no bases with spaceports.  Which could increase one's frustration when you've got a ship loaded with Silver Corn Containers, and no where to sell them....
 
 I also have trouble finding the current system in the list.   Generally you are interested in the current system for what to buy and where to sell it.
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2004, 09:08 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Oct 2003 Location: Chicago 
						Posts: 77
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 Well, the commodity list only list places within three jumps of your current system, so in the case of stuff where there are sellers and no buyers listed, that's most likely because there's nobody within a 3 system radius that's buying that item. 
				__________________In theory, there's no difference between theory and practice, but in practice, there is.
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2004, 09:10 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
						Posts: 4,547
					 Thanks: 1 
		
			
				Thanked 7 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 
	Sounds like a bug... I'll go report it.Quote: 
	
		| Originally posted by dHay: The commodity list shows systems that have no where to buy or sell.  Like asteroid only systems....
 | 
				__________________The Ed draws near! What dost thou deaux?
 |  
	
		
	
	
	| 
			
			 
			
				February 4th, 2004, 10:22 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Oct 2003 Location: Toronto 
						Posts: 68
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 
	Yes, I realize that.  But it lists systems that can't buy or sell because there is no spaceport to trade at.Quote: 
	
		| Originally posted by Drake113: Well, the commodity list only list places within three jumps of your current system, so in the case of stuff where there are sellers and no buyers listed, that's most likely because there's nobody within a 3 system radius that's buying that item.
 |  
 The list is also just a little hard to use.
 |  
	
		
	
	
	| 
			
			 
			
				February 20th, 2004, 12:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Dec 2003 
						Posts: 251
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 
	Definitely a bug, I noticed it too.Quote: 
	
		| Originally posted by Ed Kolis: Sounds like a bug... I'll go report it.
 |    
 Edit: Er, also, I bought some commodities in Yorkshire for 101 credits each. After discovering Fedolo was uninhabited, I warped to Wanduk, figuring I'd drop off the commods there, hopefully for no loss. When I got to the Terran Listening Post in Wanduk, some of the commods sold for 175, the rest for 101. Maybe it's a demand thing, but Wanduk wasn't listed on the commodity listing page when I stopped at New Texas on the way to Fedolo.
 
 [ February 19, 2004, 22:15: Message edited by: Sivran ]
 |  
	
		
	
	
	| 
			
			 
			
				February 20th, 2004, 12:26 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Feb 2004 Location: Roma, Italy 
						Posts: 62
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 My opinion is that I really don't understand why commodities where added to the game at all! 
I mean, THIS way.
 
Everybody says that you make more money by shooting down enemy ships and savaging the cargo.
 
Even if you don't like that you can ship cargo on request by the various guilds.
 
So tell me why should anyone do commerce that way??      
1) You don't have a better profit 
2) It's more difficult to sell things 
3) You don't take mission experience points!
				__________________U.A.
 ----
 Artificial Intelligence is no match for Natural Stupidity
 |  
	
		
	
	
	| 
			
			 
			
				February 20th, 2004, 12:42 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 You could make it so commodity trading has a better profit, if you wanted. Its more a feature for mods than the main game..now only if I could figure it out. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				February 20th, 2004, 07:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
						Posts: 4,547
					 Thanks: 1 
		
			
				Thanked 7 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 Yeah... imagine what would happen if you made the regular ship components (i.e. the ones you install) also commodities - so Incinerator Beams might be AVAILABLE in Terran space, but at a very high price and low occurrence - and you could make quite a profit shuttling them over from the Fazrah!   
				__________________The Ed draws near! What dost thou deaux?
 |  
	
		
	
	
	| 
			
			 
			
				February 20th, 2004, 09:07 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 Good idea. Do you know how to do it? I can't seem to find anything that affects where commodities can be found or their rareity. 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				February 20th, 2004, 11:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
						Posts: 4,547
					 Thanks: 1 
		
			
				Thanked 7 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Commodities 
 Commodities are sold just the same as any other component, remember? So presumably if you just take the stock components and set their "Is Commodity" flag to TRUE, then they should behave like commodities, except they'll appear with their normal rarity and location     
Hmm, looks like it's time for a mod... (digs out SJ's store modder and promptly gets nowhere     )
 
Darn, that won't work... there's no way to control the price of a commodity at a particular location - it's set in the component file, not the store file!   
				__________________The Ed draws near! What dost thou deaux?
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |