.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old December 6th, 2004, 09:37 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Can DO be modded to be turn-based?

I'm thinking of using DO as an engine for a Dominions-based roguelike (how's THAT for cross-pollination ), but most roguelikes are turn-based... is it possible to mod DO to make it turn-based, or at least pauseable realtime where you can target things and use items while the game is paused?
(Also, does DO give cryptic access violation errors like Starfury when you try to mod it and you screw up, or are the errors more sensible, like SE4's?)
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old December 7th, 2004, 05:14 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Can DO be modded to be turn-based?

I'm not familiar with dominion, but I do like roguelikes a lot, sounds like a fun mod

The patched Version of DO is pausable real-time you can pause and unpause the game using the space bar, this will allow you to check monster health and descriptions, browse your inventory and use certain items (i'm not sure what the restrictions are on that, I don't think you can change a full set of armor, but I might be wrong)

True turn based is not possible AFAIK

The quality of error reports for DO varies a lot depending on the error . For some errors the game will pinpoint the file and the line that contains the error, in other cases it is not so obvious, but on average I would say it's quite good, and you can always post to the forums if you have an error you don't recognize. All datafile-errors I know of are announced when you first boot up your mod, before actual play begins, so after you made some changes you can easily check wether they will cause any new errors, without having to play half your module. This way you can also limit your search to the new changes you made. The mapgenerator program is also extremely usefull as a tool to spot any errors related to monster, item, or mapgeneration.
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #3  
Old December 7th, 2004, 01:36 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Can DO be modded to be turn-based?

Great! I think I might just go and order DO, once I've played around with the demo a bit to familiarize myself with it again!

Give Dominions a try... it's a turn-based strategy game like Space Empires, only instead of ruling a galactic empire, you play as an aspiring god attempting to destroy all other gods in a fantasy world (loosely based on real mythology plus one race from the works of HP Lovecraft ) via your massive armies of soldiers, mages, undead, etc. (but no elves, dwarves, vorpal swords, or the typical fantasy stuff) It's also available from Shrapnel
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.