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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 4th, 2006, 11:20 AM
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Default Blood Elves

Version 0.32
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File Type: zip BloodElves.zip (313.1 KB, 1409 views)

Last edited by Amos; September 1st, 2008 at 04:43 PM..
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  #2  
Old October 4th, 2006, 11:39 AM
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Default Re: New Mod: Blood Elves

Amos, I would gladly help in whatever way I can.
Please tell me what is missing in the mod or else how you want me to go about adding the descriptions.

Oh, and the sprites are beautiful (as is the standard in your mods )
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Old October 4th, 2006, 11:51 AM
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Default Re: New Mod: Blood Elves

Thx

Until they release the Mod manual there is nothing to be done except writing the descriptions. I'll try to do some things today, but tomorrow my PC will be gone for a week or more.
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Old October 4th, 2006, 11:58 AM

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Default Re: New Mod: Blood Elves

Ouch!!! The transparency color is black and the shadow color is magenta? Arghhhhh! Now I will have to replace those.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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Old October 4th, 2006, 12:11 PM
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Default Re: New Mod: Blood Elves

DominionsFan the final images should be on black background. I draw them on white and view them on grey because some are too dark to be viewed on black.

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  #6  
Old October 4th, 2006, 12:16 PM

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Default Re: New Mod: Blood Elves

Quote:
Amos said:
DominionsFan the final images should be on black background. I draw them on white and view them on grey because some are too dark to be viewed on black.


I see. Well I thought that the transparency color is the magenta, and the shadow's color is black. No problems anyways, since so far I only photoshopped miniature units, and as some people in a previous thread point out, it might be against the copyright laws, so maybe I will have to use the units from the game and photoshop those, also I will draw units myself. [Im waiting for an answer from Wizards of the Coast about this issue first of course, because it would be neat to use up miniature photos.]
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #7  
Old October 4th, 2006, 12:21 PM
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Default Re: New Mod: Blood Elves

No one will take you to court if you dont sell what you rip.
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  #8  
Old October 4th, 2006, 12:22 PM
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Default Re: New Mod: Blood Elves

Quote:
Amos said:
Thx

Until they release the Mod manual there is nothing to be done except writing the descriptions. I'll try to do some things today, but tomorrow my PC will be gone for a week or more.
For writing the descriptions I need to be familiar with their concept, which I'm not

Were these Salvatore's dark elves, or warhammer's elves I could have gotten right into it...
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Old October 4th, 2006, 12:26 PM
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Default Re: New Mod: Blood Elves

Transparency color for flags is pure black (0,0,0 RGB scale). I assume its the same for unit sprites.
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  #10  
Old October 4th, 2006, 12:28 PM
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Default Re: New Mod: Blood Elves

Quote:
Were these Salvatore's dark elves, or warhammer's elves I could have gotten right into it...
Think Warhammer's Dark Eldar. Main idea for the mod is that the elite is seeded with blood spores to become Hamadryads (essentially Tree Lords without magic). Every battle field leaves behind Forests of Hamadryads to hold the territory. I wrote very basic descriptions for most of them in excel.
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