.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze - Save $7.00
Raging Tiger - Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 9th, 2007, 02:31 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default LA Catharcia, Forges of Molech (1.0 Beta)

I'll finish my short story eventually. Here is version 1.0 Beta of the Mod.

http://www.mediafire.com/?6pokcdwxx53

Changes (1.0):
* Added Carthacian Irregulars for use as cheap blood patrollers and stealth troops.

* Changed the PD so that's it all hoburgs (used to have weird clockwork stuff.)

* Fixed slots on the demon boar. Demon boar is now 10% insane.

* Gave the Mammon Horror Awe.

* Shrank the pics for the trebuchet, blood priest and blood cardinal.

* Added a bunch more sprites.

* Increased attack skill for the larger clockwork monsters.

* Hero - Ratzinger, the Blood Pope. 4H 2N 3B 2E 1W 1S, inquisitor.

* Hero - Maria, the Golden Maiden. 18 hp metal man with 1H 2A 1S, stealth, seduce 15, illusion and awe.

* Added "molech horror" national summon - is a sacred red clockwork horror that horrormarks people and has a small lifedrain. 13 blood slaves gets you five of them.

* Added "beast of mammon" national summon - is a sacred gold-tinted clockwork beast with awe that spreads your dominion. 10 astral pearls gets you one of them.

Changes (0.2):
* Initial army no longer consists of priests (oops.)

* Bigger clockwork monsters cost more resources and do not heal outside of labs. Trebuchet costs fewer resources and thrown boulders hit harder.

* Nerfed the berg pike slightly. It's now just like a golden spear but not magical.

* Bludvater and bludcardinal (priest/mage/generals) are more lightly armored and do not have helmets. Several units no longer have two shields (oops).

* Added sprites for most units.

* Added three national pretenders.

Future plans:
* National, magic-being-only version of Gift of Reason, if a future patch supports the magic-beings-only #spec field for this effect.
* Finish short story.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #2  
Old June 9th, 2007, 07:54 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

I'm not much of a fan of hoburgs, but I really love what you did with the mechanic things cosing tons of reasauses and ni gold..
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
  #3  
Old June 9th, 2007, 11:10 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

Im getting bad startsite command trying to start a game.
Reply With Quote
  #4  
Old June 9th, 2007, 11:39 AM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

I can start games just fine.

Could you run in debug mode and post the output for me to look at? Which platform are you on?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #5  
Old June 9th, 2007, 12:34 PM

normalphil normalphil is offline
Corporal
 
Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
normalphil is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

Quote:
DrPraetorious said:

* It appears that insane deities are not possible (tried copystats off of an insane unit onto a God.) That's no fun. I'll test some more, might've made a mistake.

Nope, you can do them. I've got one in my "Hoburg Kingdom, Guns & Butter" mod.
Reply With Quote
  #6  
Old June 9th, 2007, 12:57 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

Ah, right you are.

I suppose that the UnitDB has an error for peasant (1565), he's not insane.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #7  
Old June 9th, 2007, 01:47 PM

normalphil normalphil is offline
Corporal
 
Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
normalphil is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

Of course, the way the available insane units are you have to chose between being amphibious with darkvision or being magical.

It worked out for me because I was trying to make Sauruman as he was for the Scouring of the Shire (who was basically an angel that went rogue, screwed up, and then fell into dementia) but your mileage may vary.
Reply With Quote
  #8  
Old June 9th, 2007, 09:03 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

(redundant)

__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #9  
Old June 9th, 2007, 10:12 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

Whoops, i had another mod active(greyhawk nations) which has no picture which was causing the problem. Just started a game with the nation but the trebuchets giant boulders need atleast AoE 1 me thinks.
Reply With Quote
  #10  
Old June 9th, 2007, 10:15 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: LA Catharcia, Forges of Molech

They should be AoE 3. I don't know why it doesn't show up in the weapon profile.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.