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  #1  
Old November 19th, 2007, 10:57 AM
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Default Spell mods: self spells, madness and LoS need gem

Edit I've attached 1 zip with 2 mods.

self_spells.dm: Adds caster-only versions of Blessing, Body Ethereal, Flight, and Sermon of Courage, so your SC does not miss himself.

tomlos_gem.dm: Makes Legions of Steel fatigue 100 (needs a gem). Makes Touch of Madness fatigue 100 (needs a gem).

Original Post:

I wanted a "Bless Self" spell because I don't think a 100-precision Blessing by an SC should miss (but it does, even when you have no other units on the field).

It was easier then I expected (also attached, but it's so small I thought I'd include it inline too):

Code:
 
#modname "Add Bless Self"
#newspell
#copyspell "Blessing"
#name "Bless Self"
#descr "This spell can be used to bless the caster."
#aoe 0
#range 0
#precision 0
#end

Attached Files
File Type: zip 565406-vfb_spells.zip (602 Bytes, 198 views)
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Last edited by Edi; August 27th, 2008 at 06:00 PM.. Reason: Prefix
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  #2  
Old November 19th, 2007, 01:57 PM

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Default Re: New Spell: Bless Self

Thanks.
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Old November 20th, 2007, 01:29 AM
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Default Re: New Spell: Bless Self

if it misses just give it a slightly bigger area effect, there isn't anything wrong with making it have a bigger one, it'd just be like a normal bless spell except the target.
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Old November 20th, 2007, 03:26 AM
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Default Re: New Spell: Bless Self

Well, then your H1 priest could bless (if you increase area to 10) 30 normal units instead of just 15. And an SC still could miss himself (though there would be less chance).

With this mod, the normal "Blessing" spell is still available. This mod just adds a new spell for SCs or Thugs who want to bless themselves before entering combat, without having to worry about spilling their holy water all over the place and not managing to get a drop on themselves, even though "Blessing" is a precision 100 spell.
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Old November 21st, 2007, 12:38 AM
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Default Re: New Spell: Bless Self

i wonder, can you put multiple effects into a spell? an interesting mod could make spells have a good and bad effect. for example, i cast fireball, but the laws of the universe dictate that i have to pay for that, and as such i take some frost damage. not really related, but your mod gave me the idea.
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Old November 21st, 2007, 12:43 AM
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Default Re: New Spell: Bless Self

VFB's method is the best way I have found to handle such spells. I created a spell called "Fade into the Veil" for one of my nations. The spell was meant to be a self castable body ethereal. After fiddling around with a few methods, I ended up handling the spell in the exact same manner as VFB handled his spell.
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Old November 21st, 2007, 01:00 AM
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Default Re: New Spell: Bless Self

Quote:
paradoxharbinger said:
i wonder, can you put multiple effects into a spell? an interesting mod could make spells have a good and bad effect. for example, i cast fireball, but the laws of the universe dictate that i have to pay for that, and as such i take some frost damage. not really related, but your mod gave me the idea.
That sounds really cool, and it would probably shift gameplay more towards armies.

But I don't think it's current possible, because first, there's only one 'effect' (which is not a bitmask), and second, there's no way to specify with 2 "number of effects" that one is range 0, and the other has range 25 (or whatever).
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http://z7.invisionfree.com/Dom3mods/index.php?
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Old November 21st, 2007, 01:15 AM
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Default Re: New Spell: Bless Self

Quote:
Foodstamp said:
VFB's method is the best way I have found to handle such spells. I created a spell called "Fade into the Veil" for one of my nations. The spell was meant to be a self castable body ethereal. After fiddling around with a few methods, I ended up handling the spell in the exact same manner as VFB handled his spell.
Are there any other spells this could be done for? I think most other buffs already have a lower level 'caster only' version. I'd like to make a mod which includes all of these 'buff self' spells.
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Old November 21st, 2007, 02:49 AM
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Default Re: New Spell: Bless Self

Quote:
vfb said:
Are there any other spells this could be done for? I think most other buffs already have a lower level 'caster only' version. I'd like to make a mod which includes all of these 'buff self' spells.
Here are some:
Berserk, Aim, Earth Might, Haste, Legions of Steel, Weapons of Sharpness, Sermon of Courage, Flight

And more (these are a bit silly)
Life after Death, Flaming Arrows, Army of Gold/Lead.
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Old November 23rd, 2007, 07:28 PM
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Default Re: New Spell: Bless Self

Thanks for the ideas.

Berserk is precision 0, so I won't add it.

The self-affecting version of Aim is Eagle Eyes; I don't want to make that spell obsolete.

Earth Might is also precision 0.

Legions of Steel and Weapons of Sharpness are AoE 25, I don't think they'll miss, and they are also precision 0.

I did add "Fly", "Courage", and "Fade" ... "Fade" is self-body-ethereal, which sounds too ugly to me.
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http://z7.invisionfree.com/Dom3mods/index.php?
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