Re: Post-Apoc Car Mod?
Well I'm embarking on this mod. I'm starting off with some simple stuff like changing some of the main graphics and UI elements.
Anybody interested in helping out?
Here's how I'm thinking of approaching it:
Captain => Driver
Ship => Vehicle (cars, trucks, motorcycles, semis)
Flotilla => Convoy
Star => County or Town
Planet => Town or Merchant
Races => Clans or Gangs
Drives => Engines
Black Holes => Radation Zones/Nuclear Disasters
Years => Months (not sure if this is possible)
Science Mission => Explorer Mission
Pirate => Scavenger Mission
Military => Enforcer Mission
Weapons, Items, Passengers, Quests created for the new setting.
I'd like to go for a Mad Max type setting. Earth after some post-apoc disaster.
Some of the stuff I've done so far:
- Created the basic mod and placeholder banner (yay me)
- Removed background stars from the intro and main map
- Change a number of the strings to reference vehicles, roads, counties, etc.
- Removed Nebulas from the map (to a minimum of 1, 0 crashes the game)
- Replaced the map background image with a overheard desert landspace